Search results for "Sound design"
showing 10 items of 26 documents
A Case of Cooperative Sound Design
2016
In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.
The Sound Design Toolkit
2017
The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…
Innovative Tools for Sound Sketching Combining Vocalizations and Gestures
2016
International audience; Designers are used to produce a variety of physical and digital representations at different stages of the design process. These intermediary objects (IOs) do support the externalization of ideas and the mediation with the different stakeholders. In the same manner, sound designers deliver several intermediate sounds to their clients, through iteration and refinement. In fact, these preliminary sounds are sound sketches representing the intermediate steps of an evolving creation. In this paper we reflect on the method of sketching sounds through vocalizations and gestures, and how a technological support, grounded in the understanding of the design practice, can fost…
Organizing a sonic space through vocal imitations
2016
A two-dimensional space is proposed for exploration and interactive design in the sonic space of a sound model. A number of reference items, positioned as landmarks in the space, contain both a synthetic sound and its vocal imitation, and the space is geometrically arranged based on the acoustic features of these imitations. The designer may specify new points in the space either by geometric interpolation or by direct vocalization. In order to understand how the vast and complex space of the human voice could be organized in two dimensions, we collected a database of short excerpts of vocal imitations. By clustering the sound samples on a space whose dimensionality has been reduced to the …
Sounding objects in Europe
2014
Sound design has been shifting and enlarging its scope to those contexts and applications where interactivity is of primary importance. A chain of research projects funded by the European Commission has been playing a driving role in the definition of the new discipline of sonic interaction design. Such projects are briefly reviewed in order to outline a research thread that is expected to continue nourishing sound science and design.
A Semiotic Approach to the Design of Non-speech Sounds
2006
In the field of auditory display there is currently a lack of theoretical support for the design of non-speech sounds as elements of a user interface. Sound design methods are often based on ad hoc choices or the personal preferences of the designer. A method is proposed in this paper based on a semiotic approach to the design of non-speech sounds. In this approach, the design process is conceptualised by referring to structural semiotics, acknowledging the unique qualities of non-speech sounds, as a mode of conveying information. This method is based on a rich use scenario presented to a design panel. A case study where the design method has been applied is presented and evaluated. Finally…
Sketcching sonic interactions
2019
This chapter provides an overview of methods and practices for sketching sound in interactive contexts. The chapter stresses the role and importance of producing and interacting with provisional sound representations in conceptual sound design. The cognitive benefits of embodied sound sketching are discussed and outlined by means of practical examples and basic exercises. In particular, vocalizations and gestures are proposed as primary cognitive artifacts available to sound designers to enact sonic impressions and displays, cooperatively.
Sketching Sound with Voice and Gesture
2015
Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and…
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
To embody or not to embody: A sound design dilemma
2019
Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.