Search results for "TAA"
showing 10 items of 1578 documents
Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)
2021
Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on compute…
Ventastega curonica and the origin of tetrapod morphology.
2008
The gap in our understanding of the evolutionary transition from fish to tetrapod is beginning to close thanks to the discovery of new intermediate forms such as Tiktaalik roseae. Here we narrow it further by presenting the skull, exceptionally preserved braincase, shoulder girdle and partial pelvis of Ventastega curonica from the Late Devonian of Latvia, a transitional intermediate form between the 'elpistostegids' Panderichthys and Tiktaalik and the Devonian tetrapods (limbed vertebrates) Acanthostega and Ichthyostega. Ventastega is the most primitive Devonian tetrapod represented by extensive remains, and casts light on a part of the phylogeny otherwise only represented by fragmentary ta…
Keijo Siekkisen Äidin hauta -teos kirjallisuuskritiikkien kuvaamana : tutkimus teoksen vastaanotosta
2000
Propagation Channels for mmWave Vehicular Communications : State-of-the-art and Future Research Directions
2018
Vehicular communications essentially support automotive applications for safety and infotainment. For this reason, industry leaders envision an enhanced role for vehicular communications in the fifth generation of mobile communications technology. Over the years, the number of vehicle- mounted sensors has increased steadily, which potentially leads to more volume of critical data communications in a short time. Also, emerging applications such as remote/autonomous driving and infotainment such as high-definition movie streaming require data-rates on the order of multiple Gb/s. Such high data rates require a large system bandwidth, but very limited bandwidth is available in the sub-6 GHz cel…
Miten viittomakielen korpusta luodaan ja mihin sitä tarvitaan? Viittomakielten korpukset ja niiden tehtävät
2020
Artikkeli käsittelee suomalaisen ja suomenruotsalaisen viittomakielen korpusten luontia CFINSL-projektissa (Corpus project of Finland’s sign languages, Suomen viittomakielten korpusprojekti). Viittomakielillä ei ole kirjoitettua muotoa, joten korpusten laatiminen vaatii erilaista lähestymistä kuin korpusten luonti sellaisille puhutuille kielille, joilla on kirjoitettu muoto. Artikkelissa kuvataan ne menetelmät, joilla Jyväskylän yliopiston viittomakielen keskuksessa on koottu aineistoa suomalaisen ja suomenruotsalaisen viittomakielen korpukseen. Lisäksi kuvataan korpusaineiston teknistä käsittelyä, annotointia, metatietojen keruuta ja käsittelyä sekä aineiston säilytystä ja tutkijoiden käyt…
Effect of macro and micro nutrients addition during anaerobic mono-digestion of grass silage in leach-bed reactors
2019
The effect of macro- (NH4Cl) (set I) and micro-nutrients (Fe, Ni, Co and Mo) (set II) addition on chemical oxygen demand (COD) solubilisation during anaerobic mono-digestion of grass silage was investigated in two sets of leach bed reactor experiments at 35°C. Results showed that addition of NH4Cl and micro-nutrients improved COD solubilisation by 18% (0.56 g SCOD g−1 volatile solids) and 7% (0.45 g SCOD g−1 VS), respectively than control. About 20–50% of the added micro-nutrients were bioavailable in the produced leachates, while the rest (50–80%) were adsorbed onto the grass silage. Results of biological methane potential assays showed that, specific methane yields of grass silage were im…
More years, more technologies : aging in the digital era
2018
This special issue presents research on the role of digital health and communication technologies in later life. Drawing from the observation that people’s longer lives are affected by digital technologies to varying extents and recognizing the vast supply of traditional and digital technologies targeted at older users, we maintain that the principle of aged heterogeneity also manifests itself with respect to the adoption and use of digital technologies. Basing on the findings presented in the articles of the issue, we conclude n this introduction to the issue that the concept of aged heterogeneity and the particularities of old age as a stage of life are still insufficiently incorporated i…
Social network brand visibility (SNBV) : Conceptualization and empirical evidence
2018
Social media has become a new way of life that allows for real-time interaction among businesses (B2B) and consumers (P2P/C2C) as well as between business firms and consumers (B2C). Customers are increasingly accessing and using social networking sites (SNS), making it imperative for businesses and organizations to have a presence on these platforms to enhance visibility. The main purpose of this chapter is to provoke an agenda on the study of social network brand visibility (SNBV). We developed and proposed a definition of SNBV and report findings from a preliminary study. We further discuss implications for theory, research, and practice as well as the limitations and options for future r…
Computer game as a pragmatic concept : ideas, meanings, and culture
2020
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer game as both a pragmatic idea and a pragmatic meaning is introduced. Practical meanings of the computer game correspond with the concrete effects that engaging with computer games produces in an individual. Practical ideas of the computer game correspond with the subjectively constituted conceptual families concerning the computer game’s assumed practical meaning. Individual computer games can be considered flat or round depending on the range of their practical meanings. Thus, the article contributes to the study of cultural objects by offering a framework for examining the evolution and existe…
A new perspective of innovation toward a non-contact society - Amazon's initiative in pioneering growing seamless switching
2022
This paper elucidates the inside of the black box of Amazon's unique research and development (R&D) dynamism that made it the world's top R&D leader by transforming “routine or periodic alterations” into “significant improvement” during the R&D process. This dynamism also succeeded in transforming the COVID-19 pandemic period into a springboard for new innovation, leading to Amazon's notable growth notwithstanding the pandemic. An empirical analysis using a techno-economic approach focusing on Amazon's endeavor to develop a series of advanced digital fashions (ADFs) and online-based luxury brands (neo-luxury) before and during the COVID-19 pandemic was conducted. Amazon became a global appa…