Search results for "TERT"

showing 10 items of 1210 documents

¿Qué creen? No soy chismoso pero…. Mexican gossip: Affiliation or self-interest?

2017

Whilst being taken more seriously, especially in anthropological and sociological studies, gossip is still often regarded trivial and of little academic research interest. Given that it is unstoppable, persistent and often enjoyable (Epstein, 2011), gossip has been examined in terms of function (e.g. talk about intimate matters to express shared values) and as a form of communication *for example, to express resistance (Goodman & Ben-Ze’ev, 1994). In this chapter, I examine the importance of gossip in the Mexican context. In Mexico, gossip has been examined in terms of function e.g. (Hagene, 2010), situation (Vázquez Garcia y Chávez Arellano, 2008) and resistance (Vázquez García 2007). …

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASLinguistics and Languagebiologymedia_common.quotation_subjectGarciaContext (language use)Resistance (psychoanalysis)Creating shared valuebiology.organism_classificationLanguage and LinguisticsEntertainmentGossip:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Function (engineering)PsychologySocial psychologyAutonomymedia_commonNormas
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Sobre la diversitat de manifestacions literàries en la segona meitat del segle XV: contactes entre les obres i els autors

2003

En aquest treball presente algunes reflexions sobre el fet de dividir l'obra profana i l'obra religiosa de molts autors del segle XV en dos sectors diferenciats i aparentment irreconciliables. Donaré exemples dels possibles lligams entre els dos grups d'obres, com també de l'existència d'ambicions literàries molt semblants en unes i altres. Finalment, amb el suport d’un dels textos representatius del corrent realista i eròtic, tractaré de justificar per què cal entendre aquestes obres en una clau més irònica que seriosa, raó probable del fet que molts autors de l’època tinguen composicions de to elevat i, alhora, altres de caràcter més irònic i burlesc. Tot açò per intentar entendre més bé …

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASLingüísticaFilologías:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]LiteraturaFilología CatalanaIntertextualitats
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Christina Rossetti’s Speaking Likenesses: Different Forms of Travel in Victorian Children’s Literature

2011

Este artículo afirma que el interés victoriano por la reescritura de la literatura infantil va de la mano con su interés por la narrativa de viajes y de aventuras. Con la interpretación de diferentes formas de reescritura y de viajes, la edad de oro de la literatura infantil pone en relación el pasado y el presente. Dado que, tanto el acto de reescribir como el del viaje se encuentran en un lugar entremedias —entre pasado y presente, cerca y lejos, el texto original y su adaptación—, sugiero que la reescritura y el viaje colaboran en la narrativa infantil a la representación de la mujer errante e irónica. La primera parte del artículo describe la tradición de la narración y la adaptación de…

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASmotivo del viajeadaptaciónintertextualidadliteratura comparada; literatura infantilliteratura comparadaChristina RossettiSpeaking Likenessesliteratura infantilliteratura infantil victoriana:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Christina Rossetti; Speaking Likenesses; literatura infantil victoriana; adaptación; intertextualidad; motivo del viaje; tradición épica; ironía; OdiseaironíaOdiseatradición épica
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Cinema, popular entertainment, literature and television

2012

In an excellent methodological essay, Rick Altman (1996) has argued that the notion that cinema has a stable identity across time is, at best, an illusion. Specifically, its identity has become diffuse at moments when it has entered into circuits of transformative exchange and competition with other forms of leisure activity. Altman focused on the age of the nickelodeon (exhibition at fairgrounds or amusement parks, early cinema theaters) and on the sound revolution (producing forms such as “radio with images” and filmed theater), proposing a “crisis model” of historiography in which what we call cinema includes heterogeneous, unstable scenarios that have emerged at crisis points in its his…

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASspanish cinemabusiness.industrymedia_common.quotation_subjectcine españolMedia studiestelevisiónPopular cultureIdentity (social science)HistoriographyAdvertisingArtExhibitionEntertainmentAmusementMovie theater:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]businesspopular culturePeriod (music)media_common
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Isobaric vapor–liquid equilibrium for ternary mixtures of ethanol and methylcyclohexane with 3-methylpentane and tert-butyl alcohol at 101.3kPa

2007

Abstract Consistent vapor–liquid equilibrium (VLE) data for the ternary systems 3-methylpentane + ethanol + methylcyclohexane and ethanol + tert-butyl alcohol (TBA) + methylcyclohexane are reported at 101.3 kPa. The VLE data have been correlated by Wilson, UNIQUAC and NRTL equations. The ternary systems do not present azeotrope and are well predicted from binary interaction parameters.

UNIQUACtert-Butyl alcoholChemistryGeneral Chemical EngineeringGeneral Physics and AstronomyThermodynamicschemistry.chemical_compoundAzeotropeNon-random two-liquid modelVapor–liquid equilibriumOrganic chemistryPhysical and Theoretical ChemistryMethylcyclohexaneTernary operation3-MethylpentaneFluid Phase Equilibria
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Intertekstualitātes elementi "Uncharted" spēļu sērijā

2021

Pētnieciskā darba tēma ir saistīta ar intertekstualitātes elementu analīzi Sony PlayStation ekskluzīvās videospēļu triloģijas ‘Uncharted: The Nathan Drake Collection’, konkrēti ‘Uncharted: Drake’s Fortune’, ‘Uncharted 2: Among Thieves’ un ‘Uncharted 3: Drake’s Deception’ videospēļu stāstījumā. Šī pētījuma mērķis ir uzzināt uz kādiem citiem tekstiem atsaucās spēles stāstījums un kāda ir intertekstualitātes funkcija šo spēļu stāstījumos. Pētījuma rezultāti liecina, ka videospēles autori izmanto vēsturisku personu rakstus, citātus, biogrāfiju un sabiedrībā, un kultūrā zināmas leģendas kā pamatu aizraujošu bagātību meklējumu stāstījumiem, kas veiksmīgi palīdz videospēles patērētājam aizbēgt jeb…

UnchartedIntertekstualitāteValodniecībaStāstījumsCitātsvideospēle
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Kirjasinetti : Jaakko Yli-Juonikkaan tähänastisen tuotannon poetiikkaa

2018

UneksijaVanhan merimiehen tarinatekstitTwitterYö on viisainvirtuaalisuusJatkosota-extrapoetiikkaKyyhkysinettiblogitaktuaalisuusYli-Juonikas JaakkoIhmiskokeitaValvojaintertekstuaalisuusNeuromaaniUudet uhkakuvatkirjallisuudentutkimuskaunokirjallisuus
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The Cth2 ARE-binding protein recruits the Dhh1 helicase to promote the decay of succinate dehydrogenase SDH4 mRNA in response to iron deficiency

2008

Iron is an essential nutrient that participates as a redox co-factor in a broad range of cellular processes. In response to iron deficiency, the budding yeast Saccharomyces cerevisiae induces the expression of the Cth1 and Cth2 mRNA-binding proteins to promote a genome-wide remodeling of cellular metabolism that contributes to the optimal utilization of iron. Cth1 and Cth2 proteins bind to specific AU-rich elements within the 3'-untranslated region of many mRNAs encoding proteins involved in iron-dependent pathways, thereby promoting their degradation. Here, we show that the DEAD box Dhh1 helicase plays a crucial role in the mechanism of Cth2-mediated mRNA turnover. Yeast two-hybrid experim…

Untranslated regionCytoplasmSaccharomyces cerevisiae ProteinsDEAD boxIronSaccharomyces cerevisiaeSaccharomyces cerevisiaeRNA-Mediated Regulation and Noncoding RnasModels BiologicalBiochemistryDEAD-box RNA HelicasesTristetraprolinGene Expression Regulation FungalTwo-Hybrid System TechniquesP-bodiesRNA MessengerMolecular BiologyMessenger RNAbiologySuccinate dehydrogenaseBinding proteinGalactoseHelicaseCell Biologybiology.organism_classificationProtein Structure TertiarySuccinate DehydrogenaseGlucoseBiochemistryMutationbiology.proteinPlasmids
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The importance of creative industry agglomerations in explaining the wealth of European Regions

2012

[EN] This paper examines the existence of regional agglomerations of manufacturing, service and creative industries, the relationship between these industries and the wealth of regions and their industrial structure. Through an analysis of 250 European regions, three important conclusions can be inferred from the results obtained in this paper. The first is that creative industries play an important role in the wealth of a region. The second is that the most creative regions are characterized by having more high-tech manufacturing industries than the rest of the regions although the number of low-tech manufacturing firms is similar. Lastly, the industrial structure of each region has a grea…

Urban agglomerationmedia_common.quotation_subjectGeography Planning and DevelopmentCreative industriesRegional developmentIndustrial structureManufacturingddc:330High technology industryEconomic impact analysisEconomic geographyTertiary sector of the economymedia_commonbusiness.industryEuropeManufacturingEconomic impactEconomyRegional economyService (economics)ORGANIZACION DE EMPRESASManufacturing firmsIndustrial agglomerationService sectorbusiness
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Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

2019

Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…

VRdigital gamingApplied psychologyPhysical activityVirtual realityexergamingvirtuaalitodellisuusEntertainmentusage habitsentertainmentVR arcadeSet (psychology)PsychologyEmphasis (typography)digitaaliset pelit
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