Search results for "Teamwork"

showing 10 items of 136 documents

Inter-generational learning of teachers: what and how do teachers learn from older and younger colleagues?

2018

Abstract: This paper examines how and what teachers learn from their older and younger colleagues. Data were gathered from interviews and written reports from 27 Belgian and Finnish teachers. Thematic qualitative analysis was used. The results revealed differences in what teachers learn from older and younger colleagues. Teachers reported learning innovative teaching methods and ICT skills from younger colleagues, whereas practical information, classroom management skills, self-regulation and community building were learned mainly from older colleagues. Attitudes regarding teaching and different ways of being a teacher were learned from both younger and older colleagues alike. Similarities …

Semi-structured interviewmedia_common.quotation_subjectTeaching methodsukupolvetkollegatTechnological literacyEducationschool teamstyökokemusintergenerational learningmentorointi0502 economics and businessIntergenerational learningComputingMilieux_COMPUTERSANDEDUCATIONvertaisoppiminenCross-culturalta516media_commonEducational sciencesTeamworkMedical educationAge differences05 social sciencesteacher development050301 educationopettajatammatillinen kehitysComputingMilieux_COMPUTERSANDSOCIETYPsychology0503 education050203 business & managementkokemustietoQualitative researchEuropean Journal of Teacher Education
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Validación de una escala reducida para valorar competencias básicas de aprendizaje del alumnado universitario

2021

[ES] La relación entre evaluación y desarrollo de las competencias básicas para el aprendizaje del alumnado universitario es indiscutible, pues la evaluación juega un papel relevante al determinar lo que aprende el alumnado y la forma en la que realiza sus tareas académicas. Con el objetivo de contribuir en el avance de la metodología evaluativa para la valoración de dichas competencias, este estudio pretende validar una escala reducida la cual ha sido adaptada del Autoinforme de desarrollo de las competencias básicas de los estudiantes –COMPES-. Dicha escala busca medir, de forma concisa y breve, el nivel competencial percibido por parte del alumnado respecto a un conjunto de competencias …

Student evaluationProcess (engineering)media_common.quotation_subjectSample (statistics)EducationArgumentation theoryvalidez0504 sociologyHabilidadMathematics educationLearningHigher educationEnseñanza superiorSet (psychology)Competence (human resources)Pedagogiamedia_commonAprendizajeTeamworkConsistency analysisSkillsEvaluación del estudiante05 social sciences050401 social sciences methods050301 educationGeneral Medicinedestrezas básicasevaluaciónLUniversity studentsproceso de aprendizajeInstrumento de medidaScale (social sciences)Measuring instrumentsEstudiante universitarioPsychology0503 education
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Process and technology challenges in swift-starting virtual teams

2007

Originally published in the journal Information & Management : http://www.sciencedirect.com/science/journal/03787206 Virtual teams often face tight schedules and a need to start quickly and perform instantly. The goal of our study was to enhance understanding of the challenges faced by such teams. We used time–interaction–performance theory as the framework for following the processes and functions within virtual teams working on a systems development task. Our study provided a detailed examination of the group process, applied to virtual teams working under time pressure. The challenges faced by virtual teams in such settings showed that teams must work to enhance their effectiveness in mu…

SwiftSystem developmentTeamworkEngineeringInformation Systems and ManagementProcess managementKnowledge managementProcess (engineering)business.industrymedia_common.quotation_subjectCollaboration technologyManagement Information SystemsTask (project management)Systems development teamsWork (electrical)Group processMultiple time dimensionsbusinessVirtual teamscomputerInformation Systemsmedia_commoncomputer.programming_languageInformation & Management
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Relationship, task and process conflicts on team performance

2009

PurposeThe purpose of this paper is to examine which communication contexts – virtual or traditional interactions – is more disruptive or beneficial to the effects of intragroup conflicts on team performance.Design/methodology/approachA laboratory experiment was conducted comparing 22 face‐to‐face (FTF) teams, 22 videoconference (VC) teams and 22 computer‐mediated communication (CMC) teams over a month.FindingsResults showed that VC teams are the highest performing teams and CMC teams the lowest. However, when task conflict increases VC team performance diminishes at the first stage of the teamwork. FTF team performance is also improved by task conflict, but also by process conflict. After …

Team compositionTeamworkStrategy and ManagementCommunicationmedia_common.quotation_subjectApplied psychologyTeam effectivenessPsychological safetycomputer.software_genreRole conflictTask (project management)VideoconferencingManagement of Technology and InnovationComputer-mediated communicationPsychologySocial psychologycomputermedia_commonInternational Journal of Conflict Management
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Facilitating organisational learning through teamwork-based knowledge management: evidence from Spain

2015

[EN] In the context of organisational learning optimisation through knowledge management policies, it is essential to pay careful attention to teamwork design and dynamics. Having these ideas in mind, the aim of our paper is to empirically study whether a number of knowledge management policies related to team design and dynamics facilitate organisational learning processes across the different ontological levels (individual, group, and organisational-institutional). Hence, we propose a model linking teamwork-design based on knowledge management policies (including the sub-dimensions of team composition, team bonding, and team bridging) and organisational learning. We test this model in a s…

Teamwork designKnowledge managementInstitutional learningmedia_common.quotation_subjectKnowledge managementTeam bridgingTeam effectivenessPsychological safetyContext (language use)ModellingEducationTeamsManagement of Technology and InnovationTeam bondingTeam compositionOrganisational learningmedia_commonTeam compositionTeamworkTeam creativitybusiness.industryTeamwork dynamicsCreativityTeam autonomyIndividual learningTeam learningSpainGroup learningORGANIZACION DE EMPRESASbusinessPsychologyAutonomy
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Teachers’ beliefs about gamification and competencies development: A concept mapping approach

2020

Despite an increasing academic attention towards both gamification and competencies-based education, little is known about Higher Education teachers’ beliefs regarding the use of gamification to develop students’ competencies. To fill this research gap, concept mapping was used to cluster teachers’ beliefs in 4 dimensions regarding the use of gamification to develop students’ competencies. Our findings suggest that teachers believe that gamification encourages team working and oral communication skills. Moreover, critical thinking and social skills development were also found as some of the benefits that teachers believe the use of gamification can provide to the development of students’ co…

Teamwork020205 medical informaticsHigher educationConcept mapbusiness.industrymedia_common.quotation_subject05 social sciences050301 educationGame based learning02 engineering and technologyInnovación educacionalEducationInnovaciones educativasCritical thinkingInterpersonal competence0202 electrical engineering electronic engineering information engineeringMathematics educationEnseñanza superiorPsychologybusiness0503 educationmedia_common
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21st‐century competences: The relation of ICT competences with higher‐order thinking capacities and teamwork competences in university students

2019

Teamwork21st century skillsRelation (database)business.industrymedia_common.quotation_subjectHigher-order thinkingInformation technologyThinking skillsTechnological literacyComputer Science ApplicationsEducationInformation and Communications TechnologyMathematics educationSociologybusinessmedia_commonJournal of Computer Assisted Learning
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Pitfalls in the Development of Agent-Based Models in Social Sciences: Avoiding Them and Learning from Them

2019

The references on the principles and methodology for developing agent-based models of social phenomena usually describe general principles and illustrate the process using worked examples, but seldom focus on the pitfalls and errors that make practical model building a tortuous and difficult task. This chapter contains a discussion of the positive and negative aspects of my personal experience in a PhD work on simulation of large scale social conflict. The purpose will be to describe the process from the initial plan to the final dissertation, analyze the pitfalls and their overcoming in terms of principles of model development, and summarize the ideas that I found useful for practical deve…

TeamworkComputer scienceProcess (engineering)Management sciencemedia_common.quotation_subjectScale (chemistry)Social conflictPlan (drawing)Model buildingmedia_commonAbstraction (linguistics)Social simulation
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Mainz Rolling Brains

2000

Our agent team is the result of a development which had to take place under tight time limitations. The total development time available was slightly less than three months where over most of the time the team developers could invest no more than a few hours per week. The code was developed from scratch to improve over the design and quality of last year’s code. Thus one of the challenges was to keep a smooth development line and to avoid dead ends in the development, as well as to maintain a development environment in which a larger number of developers could work productively.

TeamworkComputer sciencemedia_common.quotation_subjectSystems architectureCode (cryptography)Quality (business)Operations managementSimulationmedia_common
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Mainz Rolling Brains 2000

2001

The team Mainz Rolling Brains participated in RoboCup world championships for the third time this year. The team is based on the improved technical level from last year but has a completly new decision level. The latter level was modularized and we introduced communication for world model and tactical information.

TeamworkEngineering managementbusiness.industryComputer sciencemedia_common.quotation_subjectWorld championshipRoboticsArtificial intelligencebusinessmedia_common
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