Search results for "Tekoäly"
showing 10 items of 188 documents
Human Digital Twins in Acquiring Information About Human Mental Processes for Cognitive Mimetics
2022
Modern information technology makes it possible to redesign the ways people work. In the future, machines can carry out intelligence-requiring tasks, which previously were done by people. It is thus good to develop methodologies for designing intelligent systems. An example of such methods is cognitive mimetics, i.e. imitating human information processing. Today, machines cannot by themselves navigate in archipelagos. However, the fact that people can take care of ship steering and navigation means that there is an information process, which makes it possible to navigate ships. This information process takes place inside the minds of navigating people. If we are able to explicate the inform…
Contemporary Issues in Digital Marketing
2022
This book presents a comprehensive overview of the key topics, best practices, future opportunities and challenges in the Digital Marketing discourse. With contributions from world-renowned experts, the book covers: • Big Data, Artificial Intelligence and Analytics in Digital Marketing • Emerging technologies and how they can enhance User Experience • How ‘digital’ is changing servicescapes • Issues surrounding ethics and privacy • Current and future issues surrounding Social Media • Key considerations for the future of Digital Marketing • Case studies and examples from real-life organisations Unique in its rigorous, research-driven and accessible approach to the subject of Digital Marketin…
Kognitiivisten teknologioiden hyödyntäminen mielenterveyden häiriöiden havaitsemisessa sosiaalisessa mediassa
2017
Mielenterveyden häiriöiden määrä ja taloudellinen taakka on kasvanut viimeisten vuosikymmenien aikana merkittävästi. Maailmanlaajuisesti masennuksesta kärsii yli 300 miljoonaa ihmistä, ja mielenterveyden häiriöiden kustannukset ovat maailmanlaajuisesti noin 2,5 biljoonaa USA:n dollaria. Sekä määrää että kustannuksia voidaan vähentää ennakoivilla toimenpiteillä. Ihmisille ei ole tyypillistä kiinnittää merkittävää huomiota mielenterveyteensä normaalin terveyden tavalla. Siksi on tärkeä havaita ja rohkaista ihmisiä kliinisiin tutkimuksiin hyvissä ajoin, ennen kuin ongelma etenee pidemmälle. Tässä kirjallisuuskatsauksessa kartoitin sitä, miten sosiaalista mediaa voidaan käyttää ennakoivana alus…
Dual Perspectives on the Role of Artificially Intelligent Robotic Virtual Agents in the Tourism, Travel and Hospitality Industries
2018
Robotics and artificial intelligence are challenging extant business services and fundamentally impacting business relationships and processes. While studies have elaborately investigated social robotic interactions in medical and health-related domains, studies are limited on artificially intelligent robotic virtual agents (AIRVA) and their impacts on consumer behavior in tourism and hospitality services. Building on the theories of user experience (UX), user interface (UI) and customer experience, this study conceptually examines the dual-value effects of AIRVA to the customer and the firm. It analyzes the customer journey and highlights critical touchpoints AIRVA deepens the customer exp…
Robotization of Mobile Communication
2020
The aim of this chapter is to systematize the discussion regarding robotization of mobile communication. The chapter begins by clarifying the fundamental role of both robot hardware and robot software in this process. This is followed by a critical overview of existing research, which is classified into three categories. First, robotization is understood as the hybridization of the human body with existing ordinary mobile devices. Second, the incorporation of new robotic software, such as algorithms, artificial intelligence, and virtual assistants, into mobile devices is seen to robotize them from inside. Third, the convergence of smart communication devices, typically as user interfaces wi…
Ethical Stance and Evolving Technosexual Culture : A Case for Human-Computer Interaction
2021
Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Culture and technology cannot be separated from one another, as both are processes and reflections of social cognition and experience through action and practice. Technology is the embodiment of values and enabler of culture. As technology develops and human relationships to information technology (IT) become ever more intricate and intimate the cultural framework underpinning values and ethics also morphs. The Internet is everywhere and humans are reliant on it for everything from banking to maintaining family relationships. Anything an individual could possibly desire can be found within the mas…
Sosiaalisen median moderointi ei ratkaise yhteiskunnallisia ongelmia
2022
Tehokkaampi misinformaation ja muun vahingollisen sisällön poisto sosiaalisesta mediasta nähdään nykyään ratkaisuna moneen yhteiskunnalliseen ongelmaan. Onko moderaatioon nojaava politiikka kuitenkin alustajättien eduksi, heikompien ryhmien kustannuksella? nonPeerReviewed
Informaatioteknologia ja tekoäly tukena mielenterveyspalveluissa
2019
Etenkin nuorten ikäryhmien mielenterveyden häiriöt ovat yleistyneet nopeasti viimeisten kymmenen vuoden aikana. Väestön fyysinen terveys on monilla mittareilla katsottuna aikaisempaa parempi, mutta ikärakenteen muuttuessa hoitoa tarvitsevien kokonaismäärä kasvaa. Mielenterveyspalveluihin tarvitaan lisää resursseja samalla kun työvoiman määrä vähenee. Tässä artikkelissa tarkastellaan informaatioteknologian ja tekoälyn mahdollisuuksia ennaltaehkäisevien mielenterveyspalveluiden kehittämisessä. Odotukset teknologian hyödyistä ovat korkealla, mutta tutkittua tietoa digitaalisten mielenterveyspalveluiden tavoittavuudesta, hyväksyttävyydestä ja vaikuttavuudesta tarvitaan lisää. nonPeerReviewed
Tekoälyä hyödyntävät ratkaisut ja mahdollisuudet mielenterveyden häiriöissä
2018
Exploring Gameful Motivation of Autonomous Learners
2022
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact…