Search results for "Televisio"
showing 10 items of 507 documents
Habitual initiation of media use and a response-frequency measure for its examination
2014
When measuring media habits, most scholars rely on retrospective self-reports about behavioral frequency, context stability, or automaticity of the performance. This article develops a new implicit measurement for media research to complement existing approaches, which focuses on measuring the initiation of general, goal-related habits. In the response-frequency measure of media habit (RFMMH), participants are presented with several media use goals and are asked to choose quickly and without deliberation which media device (television set, radio set, newspaper, computer, mobile device) they would use. The more often a media device is chosen, the stronger the mental script to choose this dev…
Toward hyper-realistic and interactive social VR experiences in live TV scenarios
2022
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…
Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building
2018
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user p…
Audiovisual accessibility on the web: subtitling in the European Parliament
2020
El presente trabajo pone de relevancia la importancia de la accesibilidad en la sociedad de la información actual, en concreto, en Internet, por lo que analizaremos el cumplimiento de los requisitos de accesibilidad a los contenidos audiovisuales establecidos por las Pautas de Accesibilidad al Contenido Web (WCAG) 2.0 en el canal de televisión online EuroparlTV. Asimismo, trazaremos el vínculo inherente entre la accesibilidad web y la audiovisual y describiremos los subtítulos generados por profesionales de la traducción en el ámbito institucional, concretamente en el Parlamento Europeo. Para llevar a cabo nuestro objetivo y poder realizar el estudio sistemático y exhaustivo de distintos as…
Kylmän sodan Suomi, suomalaiset ja suomettuminen
2022
Consumer Information Systems Research Agenda
2017
We suggest that a new type of information system appears to be increasing in importance, that of consumer information systems. Compared with traditional information systems development approaches, where the focus is on improving the efficiency and effectiveness of organizational processes, design for consumer information systems focuses more on the enjoyment, pleasure and purchases of the consumer. We argue that the shift in focus from users to consumers in consumer information systems calls for a significant re-appraisal of our current information systems development methods. Hence, this chapter proposes a new research agenda for IS researchers focusing on the development of consumer infor…
Long-term determinants of changes in television viewing time in adults : Prospective analyses from the Young Finns Study
2018
Purpose: The long‐term effects of sociodemographic and health characteristics on television viewing (TV) time changes have not been identified in adulthood. We aimed to examine the modifiable and non‐modifiable determinants of changes in TV‐time in young adults over 10 years.Methods: Participants (N = 2929) aged 24‐39 years were recruited between 2001 and 2011 from the Cardiovascular Risk in Young Finns Study. Data were collected using questionnaires and a medical examination. The determinants of changes in TV‐time were estimated using latent growth modeling for men and women separately.Results: For men, inverse associations with initial levels of TV‐time were observed for students becoming…
Learning by Viewing: cartoons as foreign language learning material for children‐‐a case study
1994
(1994). Learning by Viewing: cartoons as foreign language learning material for children‐‐a case study. Journal of Educational Television: Vol. 20, No. 2, pp. 93-109.
Educación familiar y mediación televisiva
2010
This article try to deal with the complex influence of television viewing in the process of socialization of children and adolescents, focusing our attention on the importance of the family as the mediator-educator agency of particular relevance. Once analyzed the basic theoretical assumptions, we deepened in reality under study by providing data about how the studied population lives television and what extent parental mediation influences and affects the process. The article concludes with some reflections and pedagogical suggestions which trying to help to the optimization of the educational reality.
Alcohol, tobacco and drug use among young people: a study of recent Spanish teen series (2015-2021)
2022
El presente trabajo analiza la representación de los adolescentes y el consumo de alcohol, tabaco y otras drogas en las teen series españolas recientes (2015-2021) creadas para la televisión convencional y las plataformas de video on demand (VOD). Resulta esencial estudiar el discurso que la ficción televisiva ofrece sobre el consumo de sustancias en la adolescencia para conocer los modelos identitarios y las representaciones sociales que se presentan, puesto que las personas jóvenes suelen recurrir a las series de televisión como fuente de información sobre temas en los que son más inexpertos, como pueden ser algunas cuestiones y problemáticas específicas en torno al consumo de sustancias …