Search results for "Televisio"

showing 10 items of 507 documents

Habitual initiation of media use and a response-frequency measure for its examination

2014

When measuring media habits, most scholars rely on retrospective self-reports about behavioral frequency, context stability, or automaticity of the performance. This article develops a new implicit measurement for media research to complement existing approaches, which focuses on measuring the initiation of general, goal-related habits. In the response-frequency measure of media habit (RFMMH), participants are presented with several media use goals and are asked to choose quickly and without deliberation which media device (television set, radio set, newspaper, computer, mobile device) they would use. The more often a media device is chosen, the stronger the mental script to choose this dev…

Social PsychologyCommunicationmedia_common.quotation_subject05 social sciencesAutomaticity050801 communication & media studies050109 social psychologyContext (language use)DeliberationTelevision setlaw.invention0508 media and communicationsddc:150law0501 psychology and cognitive sciencesHabitSet (psychology)PsychologySocial psychologyMobile deviceApplied PsychologyComplement (set theory)media_commonCognitive psychology
researchProduct

Toward hyper-realistic and interactive social VR experiences in live TV scenarios

2022

© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…

Social VR:Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors [Àrees temàtiques de la UPC]Computer scienceSocial TVStereoscopyBroadbandVirtual realityInteractive mediaSession (web analytics)Virtual realitylaw.inventionUser experience designlawHuman–computer interactionComunicacions mòbils Sistemes deMedia TechnologyImmersive mediaElectrical and Electronic EngineeringRepresentation (mathematics)Immersive TVInteractive televisionBroadcastbusiness.industryVolumetric mediaKeyingVR TVObjective testMobile communication systemsbusiness
researchProduct

Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building

2018

Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user p…

Structure (mathematical logic)ScrutinyRelation (database)business.industryTelevision seriesMedia studiesComputingMilieux_PERSONALCOMPUTINGtransmediaCore (game theory)pelitUser experience designSelection (linguistics)Sociologybusinessgames
researchProduct

Audiovisual accessibility on the web: subtitling in the European Parliament

2020

El presente trabajo pone de relevancia la importancia de la accesibilidad en la sociedad de la información actual, en concreto, en Internet, por lo que analizaremos el cumplimiento de los requisitos de accesibilidad a los contenidos audiovisuales establecidos por las Pautas de Accesibilidad al Contenido Web (WCAG) 2.0 en el canal de televisión online EuroparlTV. Asimismo, trazaremos el vínculo inherente entre la accesibilidad web y la audiovisual y describiremos los subtítulos generados por profesionales de la traducción en el ámbito institucional, concretamente en el Parlamento Europeo. Para llevar a cabo nuestro objetivo y poder realizar el estudio sistemático y exhaustivo de distintos as…

SubtitulaciónParliamentComputer sciencebusiness.industrySubtitlingmedia_common.quotation_subjectTraducción e InterpretaciónAccesibilidadCorpusAccessibilityWorld Wide WebTraducción audiovisualTelevision channelThe InternetInformation societybusinessAudiovisual translationmedia_common
researchProduct

Kylmän sodan Suomi, suomalaiset ja suomettuminen

2022

SuomitelevisiosarjatulkopolitiikkasuomalaisetNeuvostoliittokylmä sotapoliittinen historiasuomettuminen
researchProduct

Consumer Information Systems Research Agenda

2017

We suggest that a new type of information system appears to be increasing in importance, that of consumer information systems. Compared with traditional information systems development approaches, where the focus is on improving the efficiency and effectiveness of organizational processes, design for consumer information systems focuses more on the enjoyment, pleasure and purchases of the consumer. We argue that the shift in focus from users to consumers in consumer information systems calls for a significant re-appraisal of our current information systems development methods. Hence, this chapter proposes a new research agenda for IS researchers focusing on the development of consumer infor…

Systems researchComputer sciencebusiness.industryConsumer informationPublic relationsbusinessInteractive televisionService development
researchProduct

Long-term determinants of changes in television viewing time in adults : Prospective analyses from the Young Finns Study

2018

Purpose: The long‐term effects of sociodemographic and health characteristics on television viewing (TV) time changes have not been identified in adulthood. We aimed to examine the modifiable and non‐modifiable determinants of changes in TV‐time in young adults over 10 years.Methods: Participants (N = 2929) aged 24‐39 years were recruited between 2001 and 2011 from the Cardiovascular Risk in Young Finns Study. Data were collected using questionnaires and a medical examination. The determinants of changes in TV‐time were estimated using latent growth modeling for men and women separately.Results: For men, inverse associations with initial levels of TV‐time were observed for students becoming…

TV-timelatent growth modelingaikuisuusdeterminantitlongitudinalajankäyttötelevisio (joukkoviestimet)pitkittäistutkimuskatselutottumuksettaustatekijät
researchProduct

Learning by Viewing: cartoons as foreign language learning material for children‐‐a case study

1994

(1994). Learning by Viewing: cartoons as foreign language learning material for children‐‐a case study. Journal of Educational Television: Vol. 20, No. 2, pp. 93-109.

Television viewingForeign language learningMedia TechnologyLanguage educationEducational televisionVerbal learningPsychologyLinguisticsEducationJournal of Educational Television
researchProduct

Educación familiar y mediación televisiva

2010

This article try to deal with the complex influence of television viewing in the process of socialization of children and adolescents, focusing our attention on the importance of the family as the mediator-educator agency of particular relevance. Once analyzed the basic theoretical assumptions, we deepened in reality under study by providing data about how the studied population lives television and what extent parental mediation influences and affects the process. The article concludes with some reflections and pedagogical suggestions which trying to help to the optimization of the educational reality.

Television viewingeducation.field_of_studyEducaciónAgency (sociology)PopulationSocializationRelevance (law)Parental mediationeducationPsychologySocial psychologyEducation
researchProduct

Alcohol, tobacco and drug use among young people: a study of recent Spanish teen series (2015-2021)

2022

El presente trabajo analiza la representación de los adolescentes y el consumo de alcohol, tabaco y otras drogas en las teen series españolas recientes (2015-2021) creadas para la televisión convencional y las plataformas de video on demand (VOD). Resulta esencial estudiar el discurso que la ficción televisiva ofrece sobre el consumo de sustancias en la adolescencia para conocer los modelos identitarios y las representaciones sociales que se presentan, puesto que las personas jóvenes suelen recurrir a las series de televisión como fuente de información sobre temas en los que son más inexpertos, como pueden ser algunas cuestiones y problemáticas específicas en torno al consumo de sustancias …

Televisión españolaFicción televisivaTelevision seriesOnline fictionYouth representationSpanish televisionFicción onlineSeries de televisiónTelevision fictionComunicación Audiovisual y PublicidadRepresentación juvenil
researchProduct