Search results for "Theoretical Computer Science"

showing 10 items of 1151 documents

Finite Satisfiability of the Two-Variable Guarded Fragment with Transitive Guards and Related Variants

2018

We consider extensions of the two-variable guarded fragment, GF2, where distinguished binary predicates that occur only in guards are required to be interpreted in a special way (as transitive relations, equivalence relations, pre-orders or partial orders). We prove that the only fragment that retains the finite (exponential) model property is GF2 with equivalence guards without equality. For remaining fragments we show that the size of a minimal finite model is at most doubly exponential. To obtain the result we invent a strategy of building finite models that are formed from a number of multidimensional grids placed over a cylindrical surface. The construction yields a 2NExpTime-upper bou…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTwo-variable logicGeneral Computer ScienceComputational complexity theoryLogicguarded fragmentBinary number0102 computer and information sciences01 natural sciencesUpper and lower boundsTheoretical Computer ScienceCombinatoricstransitive relationEquivalence relationfinite satisfiability problem0101 mathematicsEquivalence (formal languages)Integer programmingMathematicsDiscrete mathematicsTransitive relationNEXPTIMEcomputational complexity010102 general mathematicsLogic in Computer Science (cs.LO)Computational Mathematics010201 computation theory & mathematicsequivalence ralationACM Transactions on Computational Logic
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Symmetry meets AI

2021

We explore whether Neural Networks (NNs) can {\it discover} the presence of symmetries as they learn to perform a task. For this, we train hundreds of NNs on a {\it decoy task} based on well-controlled Physics templates, where no information on symmetry is provided. We use the output from the last hidden layer of all these NNs, projected to fewer dimensions, as the input for a symmetry classification task, and show that information on symmetry had indeed been identified by the original NN without guidance. As an interdisciplinary application of this procedure, we identify the presence and level of symmetry in artistic paintings from different styles such as those of Picasso, Pollock and Van…

FOS: Computer and information sciencesComputer Science - Machine Learning0303 health sciencesTheoretical computer scienceArtificial neural networkComputer Vision and Pattern Recognition (cs.CV)PhysicsQC1-999Computer Science - Computer Vision and Pattern RecognitionFOS: Physical sciencesGeneral Physics and Astronomy01 natural sciencesMachine Learning (cs.LG)Task (project management)High Energy Physics - Phenomenology03 medical and health sciencesHigh Energy Physics - Phenomenology (hep-ph)0103 physical sciencesHomogeneous spacePICASSOHidden layerSymmetry (geometry)010306 general physics030304 developmental biologySciPost Physics
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Deep Learning Based Cardiac MRI Segmentation: Do We Need Experts?

2021

Deep learning methods are the de facto solutions to a multitude of medical image analysis tasks. Cardiac MRI segmentation is one such application, which, like many others, requires a large number of annotated data so that a trained network can generalize well. Unfortunately, the process of having a large number of manually curated images by medical experts is both slow and utterly expensive. In this paper, we set out to explore whether expert knowledge is a strict requirement for the creation of annotated data sets on which machine learning can successfully be trained. To do so, we gauged the performance of three segmentation models, namely U-Net, Attention U-Net, and ENet, trained with dif…

FOS: Computer and information sciencesComputer Science - Machine LearningComputer scienceProcess (engineering)GeneralizationIndustrial engineering. Management engineeringComputer Vision and Pattern Recognition (cs.CV)Computer Science - Computer Vision and Pattern Recognitionheartannotated data setT55.4-60.8Machine learningcomputer.software_genre030218 nuclear medicine & medical imagingTheoretical Computer ScienceMachine Learning (cs.LG)Set (abstract data type)03 medical and health sciences0302 clinical medicineFOS: Electrical engineering electronic engineering information engineeringSegmentationNumerical AnalysisArtificial neural networkbusiness.industryDeep learningsegmentationImage and Video Processing (eess.IV)deep learningQA75.5-76.95Electrical Engineering and Systems Science - Image and Video ProcessingComputational MathematicsHausdorff distanceComputational Theory and MathematicsIndex (publishing)Electronic computers. Computer scienceArtificial intelligencebusinesscomputer030217 neurology & neurosurgeryMRI
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Ockham's Razor in Memetic Computing: Three Stage Optimal Memetic Exploration

2012

Memetic computing is a subject in computer science which considers complex structures as the combination of simple agents, memes, whose evolutionary interactions lead to intelligent structures capable of problem-solving. This paper focuses on memetic computing optimization algorithms and proposes a counter-tendency approach for algorithmic design. Research in the field tends to go in the direction of improving existing algorithms by combining different methods or through the formulation of more complicated structures. Contrary to this trend, we instead focus on simplicity, proposing a structurally simple algorithm with emphasis on processing only one solution at a time. The proposed algorit…

FOS: Computer and information sciencesComputer Science - Machine LearningInformation Systems and ManagementComputer scienceComputer Science - Artificial Intelligencemedia_common.quotation_subjectEvolutionary algorithmComputational intelligenceField (computer science)Theoretical Computer ScienceMachine Learning (cs.LG)Artificial IntelligenceSimplicitymemetic algorithmsevolutionary algorithmsmedia_common:Engineering::Computer science and engineering [DRNTU]business.industrycomputational intelligence optimizationComputer Science ApplicationsArtificial Intelligence (cs.AI)Control and Systems Engineeringmemetic computing:Engineering::Electrical and electronic engineering [DRNTU]Memetic algorithmAlgorithm designArtificial intelligencebusinessSoftware
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Kernel methods and their derivatives: Concept and perspectives for the earth system sciences.

2020

Kernel methods are powerful machine learning techniques which implement generic non-linear functions to solve complex tasks in a simple way. They Have a solid mathematical background and exhibit excellent performance in practice. However, kernel machines are still considered black-box models as the feature mapping is not directly accessible and difficult to interpret.The aim of this work is to show that it is indeed possible to interpret the functions learned by various kernel methods is intuitive despite their complexity. Specifically, we show that derivatives of these functions have a simple mathematical formulation, are easy to compute, and can be applied to many different problems. We n…

FOS: Computer and information sciencesComputer Science - Machine LearningSupport Vector MachineTheoretical computer scienceComputer scienceEntropyKernel FunctionsNormal Distribution0211 other engineering and technologies02 engineering and technologyMachine Learning (cs.LG)Machine LearningStatistics - Machine LearningSimple (abstract algebra)0202 electrical engineering electronic engineering information engineeringOperator TheoryData ManagementMultidisciplinaryGeographyApplied MathematicsSimulation and ModelingQRDensity estimationKernel methodKernel (statistics)Physical SciencessymbolsMedicine020201 artificial intelligence & image processingAlgorithmsResearch ArticleComputer and Information SciencesScienceMachine Learning (stat.ML)Research and Analysis MethodsKernel MethodsKernel (linear algebra)symbols.namesakeArtificial IntelligenceSupport Vector MachinesHumansEntropy (information theory)Computer SimulationGaussian process021101 geological & geomatics engineeringData VisualizationCorrectionRandom VariablesFunction (mathematics)Probability TheorySupport vector machineAlgebraPhysical GeographyLinear AlgebraEarth SciencesEigenvectorsRandom variableMathematicsEarth SystemsPLoS ONE
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Adding Partial Functions to Constraint Logic Programming with Sets

2015

AbstractPartial functions are common abstractions in formal specification notations such as Z, B and Alloy. Conversely, executable programming languages usually provide little or no support for them. In this paper we propose to add partial functions as a primitive feature to a Constraint Logic Programming (CLP) language, namely {log}. Although partial functions could be programmed on top of {log}, providing them as first-class citizens adds valuable flexibility and generality to the form of set-theoretic formulas that the language can safely deal with. In particular, the paper shows how the {log} constraint solver is naturally extended in order to accommodate for the new primitive constrain…

FOS: Computer and information sciencesComputer Science - Programming LanguagesProgramming languageComputer scienceOrder (ring theory)computer.file_formatcomputer.software_genreNotationTheoretical Computer ScienceComputational Theory and MathematicsArtificial IntelligenceHardware and ArchitectureFormal specificationPartial functionConstraint logic programmingExecutableSet theorycomputerSoftwareConstraint satisfaction problemProgramming Languages (cs.PL)
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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Nash codes for noisy channels

2012

This paper studies the stability of communication protocols that deal with transmission errors. We consider a coordination game between an informed sender and an uninformed decision maker, the receiver, who communicate over a noisy channel. The sender's strategy, called a code, maps states of nature to signals. The receiver's best response is to decode the received channel output as the state with highest expected receiver payoff. Given this decoding, an equilibrium or "Nash code" results if the sender encodes every state as prescribed. We show two theorems that give sufficient conditions for Nash codes. First, a receiver-optimal code defines a Nash code. A second, more surprising observati…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryTheoretical computer scienceComputer scienceInformation Theory (cs.IT)Computer Science - Information TheoryStochastic gamejel:C72jel:D82Stability (learning theory)Data_CODINGANDINFORMATIONTHEORYManagement Science and Operations Researchsender-receiver game communication noisy channel91A28Computer Science ApplicationsComputer Science - Computer Science and Game TheoryBest responseCode (cryptography)Coordination gameQA MathematicsDecoding methodsCommunication channelComputer Science and Game Theory (cs.GT)Computer Science::Information Theory
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Probabilistic and team PFIN-type learning: General properties

2008

We consider the probability hierarchy for Popperian FINite learning and study the general properties of this hierarchy. We prove that the probability hierarchy is decidable, i.e. there exists an algorithm that receives p_1 and p_2 and answers whether PFIN-type learning with the probability of success p_1 is equivalent to PFIN-type learning with the probability of success p_2. To prove our result, we analyze the topological structure of the probability hierarchy. We prove that it is well-ordered in descending ordering and order-equivalent to ordinal epsilon_0. This shows that the structure of the hierarchy is very complicated. Using similar methods, we also prove that, for PFIN-type learning…

FOS: Computer and information sciencesComputer Science::Machine LearningTheoretical computer scienceComputer Networks and CommunicationsExistential quantificationStructure (category theory)DecidabilityType (model theory)Learning in the limitTheoretical Computer ScienceMachine Learning (cs.LG)Probability of successFinite limitsMathematicsOrdinalsDiscrete mathematicsHierarchybusiness.industryApplied MathematicsAlgorithmic learning theoryProbabilistic logicF.1.1 I.2.6Inductive inferenceInductive reasoningDecidabilityComputer Science - LearningTeam learningComputational Theory and MathematicsArtificial intelligencebusinessJournal of Computer and System Sciences
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Lightweight LCP construction for very large collections of strings

2016

The longest common prefix array is a very advantageous data structure that, combined with the suffix array and the Burrows-Wheeler transform, allows to efficiently compute some combinatorial properties of a string useful in several applications, especially in biological contexts. Nowadays, the input data for many problems are big collections of strings, for instance the data coming from "next-generation" DNA sequencing (NGS) technologies. In this paper we present the first lightweight algorithm (called extLCP) for the simultaneous computation of the longest common prefix array and the Burrows-Wheeler transform of a very large collection of strings having any length. The computation is reali…

FOS: Computer and information sciencesComputer scienceComputation0102 computer and information sciences02 engineering and technologyParallel computing01 natural sciencesGeneralized Suffix ArrayTheoretical Computer Sciencelaw.inventionlawComputational Theory and MathematicComputer Science - Data Structures and AlgorithmsExtended Burrows-Wheeler TransformData_FILES0202 electrical engineering electronic engineering information engineeringDiscrete Mathematics and CombinatoricsData Structures and Algorithms (cs.DS)Discrete Mathematics and CombinatoricAuxiliary memoryLongest Common Prefix Array; Extended Burrows-Wheeler Transform; Generalized Suffix Array;String (computer science)LCP arraySuffix arrayData structureComputational Theory and Mathematics010201 computation theory & mathematicsLongest Common Prefix Array020201 artificial intelligence & image processingJournal of Discrete Algorithms
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