Search results for "Undecidable problem"

showing 3 items of 13 documents

Modular Strategies for Recursive Game Graphs

2006

AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…

Computer Science::Computer Science and Game TheoryTheoretical computer scienceGeneral Computer ScienceCombinatorial game theoryContext (language use)02 engineering and technology0102 computer and information sciences01 natural sciencesTheoretical Computer ScienceProgram analysisReachability0202 electrical engineering electronic engineering information engineering0101 mathematicsMathematicsbusiness.industry010102 general mathematics020207 software engineeringPushdown systemsResolution (logic)Modular designCall graphUndecidable problemModel-checkingGames in verification010201 computation theory & mathematicsbusinessComputer Science(all)
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Decidability of bisimulation equivalences for parallel timer processes

1993

In this paper an abstract model of parallel timer processes (PTPs), allowing specification of temporal quantitative constraints on the behaviour of real time systems, is introduced. The parallel timer processes are defined in a dense time domain and are able to model both concurrent (with delay intervals overlapping on the time axis) and infinite behaviour. Both the strong and weak (abstracted from internal actions) bisimulation equivalence problems for PTPs are proved decidable. It is proved also that, if one provides the PTP model additionally with memory cells for moving timer value information along the time axis, the bisimulation equivalence (and even the vertex reachability) problems …

Discrete mathematicsCounter machineBisimulationVertex (graph theory)ReachabilityComputer scienceTime domainTimerAlgorithmUndecidable problemDecidability
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Tally languages accepted by Monte Carlo pushdown automata

1997

Rather often difficult (and sometimes even undecidable) problems become easily decidable for tally languages, i.e. for languages in a single-letter alphabet. For instance, the class of languages recognizable by 1-way nondeterministic pushdown automata equals the class of the context-free languages, but the class of the tally languages recognizable by 1-way nondeterministic pushdown automata, contains only regular languages [LP81]. We prove that languages over one-letter alphabet accepted by randomized one-way 1-tape Monte Carlo pushdown automata are regular. However Monte Carlo pushdown automata can be much more concise than deterministic 1-way finite state automata.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESNested wordTheoretical computer scienceComputational complexity theoryComputer scienceDeterministic pushdown automatonTuring machinesymbols.namesakeRegular languageComputer Science::Logic in Computer ScienceQuantum finite automataNondeterministic finite automatonDiscrete mathematicsFinite-state machineDeterministic context-free languageComputabilityDeterministic context-free grammarContext-free languagePushdown automatonAbstract family of languagesComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Cone (formal languages)Embedded pushdown automatonUndecidable problemNondeterministic algorithmTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESDeterministic finite automatonsymbolsComputer Science::Programming LanguagesAlphabetComputer Science::Formal Languages and Automata Theory
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