Search results for "Use of technology"
showing 10 items of 36 documents
Teacher beliefs regarding learning, pedagogy, and the use of technology in higher education
2017
This study examines university teachers’ beliefs about the role of technology in achieving the pedagogical aims of learning within teaching development initiatives at a Finnish university. The initiatives targeted technology adoption in teaching and learning and were enhanced within teacher groups, with support from a university level network program. Thematic interviews were conducted with the members of 11 initiative groups, covering 18 teachers from various disciplines. The qualitative content analysis revealed diverse belief groups. Technology was perceived as a tool for: the promotion of self-paced studying without explicit learning aims; active and interactive learning; integrative le…
Enhancing visitor experience with war heritage tourism through information and communication technologies: evidence from Spanish Civil War museums an…
2019
War tourism is increasingly capturing the interest of both visitors and scholars. Notwithstanding, academic research has paid little attention to the use of technology in visitor experience co-crea...
El controlador de movimiento a través de la mirada. Una aproximación hacia la aplicación en un alumno con PCI
2013
Artículo recibido: 11/04/13; evaluado: 15/05/13 - 29/05/13; aceptado: 31/05/13
 ResumenLa utilización de las tecnologías de ayuda en los alumnos con necesidades educativas especiales derivadas de un trastorno motor, es un elemento esencial en su proceso de enseñanza y aprendizaje. Sin embargo, las dificultades en la utilización de dichas tecnologías, deben ser abordadas y mostradas para su conocimiento por aquellos interesados en el tema de la innovación tecnológica, como es el caso del controlador de movimiento a través de la mirada. En la investigación que se presenta, se realizó una revisión bibliográfica y se empleó un diseño de estudio de caso intrínseco, con instrumentos de recog…
Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
2021
Technology has brought changes in many fields, including education. An increasingly important role in the pedagogical process is played by technology-enhanced learning and the use of technology in the learning process to make it more exciting, interesting, and motivating for students. Game-based learning is an essential part of technology-enhanced learning, and it has the potential to engage and motivate students. Although knowledge tests often have negative associations related to stress and assessment, game-based learning tools like quiz apps provide a safe environment for training and mistakes by integrating elements of games that make the learning process and knowledge assessment more i…
Exploration of Location-Based Services Adoption
2011
The purpose of this chapter is to explore aspects of user perceptions of their use of location-based services. As mobile technologies become more ubiquitous in the general population, it is reasonable to assume that individuals will consume services and software to enhance their aspirations and entertainment desires. This study begins by constructing a location-based service prototype simulation. It then conducts an experiment and analysis based on the Unified Theory of Acceptance and Use of Technology (UTAUT) model. A survey was developed to extract usage information from participants, followed by an analysis of the results using PLS. The analysis shows significant indicators that suggest …
Digitalizing Management Accounting
2019
“Digitalization” is a term that is widely used to describe various technology-induced organizational change processes. These range from those that increase efficiency through the use of technology (e. g., digitalizing paper-based workflows, e.g. invoicing) to disruptive changes to existing business models by employing new technological possibilities (e. g., platforms such as Airbnb or Uber).
Adoption and use of mobile technologies for learning among smallholder farmer communities in Uganda
2016
Mobile learning (mLeaming) in formal education is getting wide spread but little is known about how to adopt mLeaming in non-formal contexts among smallholder farmer communities, who constitute the majority in most African states. These rely on agriculture, yet their livelihoods are affected by immense changes in seasons. Smallholder farmers' access to mobile phones can act as bridges in supporting learning for secure livelihoods. Using the Unified Theory of Acceptance and Use of Technology (UTAUT), we have conducted multiple case studies of the Community Knowledge Worker project in Uganda. The intention was to analyse mobile learning adoption and use practices among farmers. Based on our f…
Positive Technologies for Understanding and Promoting Positive Emotions
2017
AbstractInformation and Communication Technologies (ICTs) have become increasingly present in our lives, and their use has spread considerably. This paper presents a review of the way ICTs can help practitioners and researchers to study, promote, and train positive emotions. It is framed within the field of Positive Technologies: the applied scientific approach to the study of the use of technology to improve the quality of personal experience, with the goal of increasing wellbeing. First, the article presents an introduction to the topic of technologies and positive emotions. Then, it describes how ICTs can aid in monitoring, assessing, promoting, modifying, and training positive emotions.…
Ensuring Sufficient Literacy Practice with Tablet Technology in Zambian Schools
2015
Tablets are a promising mobile device for disseminating e-Learning materials at schools in Africa. E-learning materials can be especially useful for the practice of early literacy skills. Introducing mobile devices to schools can be challenging as teachers are required to make changes to their daily routines and the use of technology can be problematic in overcrowded classrooms. This study aimed to find out the most optimal way of providing GraphoGame literacy intervention via tablets for grade one learners in an urban school environment. The study tested whether GraphoGame mounted on tablets increases initial literacy skills among grade one learners. Three different conditions for providin…
Leisure‐time physical activity and participation in organized sports: Changes from 1985 to 2014 in Finland and Norway
2019
Participation in organized sports is a popular and important part of the lives of children and adolescents and is associated with improved psychological and social health, as well as an increased likelihood of meeting physical activity (PA) recommendations. Changes in modern society, including increased car ownership and use of technology and electronic media, have led to an additional focus on the importance of health‐enhancing PA among children and adolescents. The aim of this article was to study the secular changes in self‐reports of participation in organized sports clubs and leisure‐time vigorous physical activity (LVPA), and whether the relationship between participation in organized…