Search results for "User Experience"
showing 7 items of 117 documents
Capturing User Experiences of Mobile Information Technology with the Repertory Grid Technique
2010
We describe the application of the repertory grid technique (RGT) as a tool for capturing the user experience of technological artifacts. In noting the artificiality of assessing the emotional impact of interactive artifacts in isolation from cognitive judgments, we argue that HCI techniques must provide practical solutions regarding how to assess the holistic meaning of users’ interactive experiences. RGT is a candidate for this role. This paper takes the reader step by step through setting up, conducting, and analyzing a RGT study. RGT is a technique on the border between qualitative and quantitative research, unique in that it respects the wholeness of cognition and does not separate the…
Literature review data for conceptual framework of UX dimensions
2022
A narrative literature review was conducted to identify 50 most cited research articles on user experience (UX). The focus on finding UX definitions that can be divided into dimensions via conceptual analysis to create of a conceptual analysis framework of UX dimensions that can be utilised in analysing different experience concepts for developing the concept of total experience (TX). ACM Digital Library was utilized as the database. Research articles were selected based on the following inclusion and exclusion criteria. In the ACM Digital Library database, “User Experience” was used as a search keyword. The search resulted in a total of 30,723 publications. Due to a large number of publica…
The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…
2022
This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.
Make It Intuitive: An Evaluation Practice Emergent from the Plans and Scripted Behavior of the Computer-Community of Practice
2012
The catch phrase today for system designers is to “make it intuitive,” which begs the question, what is intuitive? The action research discussed in this article was the final stage of the application of grounded theory to user data that provided survey categories (criteria) for system acceptance. A theoretical rationale from the discipline of human–computer interaction was proposed to provide a consistent and repeatable interpretation of the users’ responses to the survey and directly align the responses to software design considerations. To put this work into context, I discuss in this article a case study on the use of the survey to monitor the user experience during the upgrade of an ent…
Dataset version 1 for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement.…
2022
This subdataset originally published on May 11, 2022, contains the first half of the final combined dataset constituting the dataset: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973. For further research and reuse, please use the final complete data in 'The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973; Silvennoinen, Johanna; et al.'
Experiences from the Use of an Eye-Tracking System in the Wild
2010
Eye-tracking systems have been widely used as a data collection method in the human–computer interaction research field. Eyetracking has typically been applied in stationary environments to evaluate the usability of desktop applications. In the mobile context, user studies with eye-tracking are far more infrequent. In this paper, we report our findings from user tests performed with an eye-tracking system in a forest environment. We present some of the most relevant issues that should be considered when planning a mobile study in the wild using eye-tracking as a data collection method. One of the most challenging finding was the difficulty in identifying where the user actually looked in th…
User Experience as a Challenge for Cognitive Psychology and Ergonomics
2011
Research on human–technology interaction has been concerned with assessing the experience of interacting with technology that is already in the process of being designed. However, the challenge nowadays is to help industry find out what technology should be designed. In this new context, cognitive psychology and ergonomics should be able to assist the innovation process through an analysis of the actions that constitute human life and the role that technology plays in these actions. In this paper, we present our approach to the definition of the role of cognitive psychologists and cognitive ergonomists in the innovation process. We aim to define new concepts and methodologies that would hel…