Search results for "User experience"

showing 7 items of 117 documents

Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Le transport narratif au coeur de l'expérience d'un dispositif transmédia

2017

The aim of this paper is to describe how consumers experience transmedia devices. Thanks to transmedia major components (narrative universe; platforms and rabbit holes; interactivity; and temporality), once it adheres to it, the user of a transmedia devices lives an experience characterized by participation, immersion and commitment, and, at the end, it leads him to be attached to the object of narration. These results guide to propose a model which emphasizes the central place of narrative transportation in the context of fictional universes presented via transmedia strategy.

user experiencetransmédiaparticipation[SHS.GESTION]Humanities and Social Sciences/Business administrationattachementNarrative transportation[SHS.GESTION] Humanities and Social Sciences/Business administrationtransmedia storytellingexpérience utilisateurTransport narratifengagement
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Survey data for the validation of a perceived visual usability (PVU) measurement

2022

This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…

2022

This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Dataset version 1 for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement.…

2022

This subdataset originally published on May 11, 2022, contains the first half of the final combined dataset constituting the dataset: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973. For further research and reuse, please use the final complete data in 'The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973; Silvennoinen, Johanna; et al.'

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Participation of the young ones in virtual worlds : A look at experiences and motivations

2011

Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds…

virtual worldscomputer-assisted learningmotivationuser experiencemulti-user virtual environments
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Intentiolähtöinen lähestymistapa käytettävyyttä koskevien vaatimusten määrittelyyn : kuluttajamarkkinoille suunnatun innovatiivisen ohjelmistotuottee…

2012

vuorovaikutuskäytettävyyskäyttäjätintentiotarpeetohjelmistotuotantokäyttäjäpsykologiatietotekniikkahuman-technology interactionatk-ohjelmatloppukäyttäjätuser psychologyinnovaatiotusabilityhuman interaction behaviorsuunnittelukäyttöliittymätintentionuser experienceinnovative consumer information systemsrequirements engineeringkäyttäjäkokemusohjelmistokehitys
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