Search results for "User interface"
showing 10 items of 247 documents
A game for emotional regulation in adolescents: The (body) interface device matters
2016
The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 61) played a frustration induction game, and then an ER game (a breathing strategy game), using one of three types of devices (computer, smartphone, and RGB-D camera). Frustration mood and perceived arousal were the main variables measured. Results revealed a significant interaction between moment (pre-induction phase, post-induction phase, and regulation phase) and the type of interface device used in the frustration …
Systemic Development of Service Innovation
2015
This chapter explores the intrinsic characteristics of services and service systems and presents systemic approach to produce service innovations. The chapter consists of elaborating the characteristics of services and the principles of systemic development, discussing service matrixes, service systems, service strategies and business models, and special challenges related to the development of services and service innovations. Services are always produced in service systems consisting of combination of service personnel and information systems. Customers are involved in these systems by interacting with the front end of service organization. The key issue in service development and innovat…
GUI Usability in Medical Imaging
2009
The diffusion of computer technologies in everyday life has involved the birth of standard methodologies to control their development. Indeed, the purpose of standardization procedures consists of providing rules aimed to control technologies leaving no space for empirical improvisations. In general, medical software manufacturers provide their applications with Graphic User Interfaces (GUI) that are not compliant with any clear and standard usability criterion. The only guideline is the creation of GUIs inherited from the ones adopted on medical consoles because physicians use them routinely. This paper addresses this issue: medical software interfaces should be designed trying to overcome…
Development of a software package with GUI for the evaluation of monolithicity factors of RC jacketed columns
2023
The design of reinforced concrete (RC) jacketing for retrofitting substandard columns is a common practice when approaching the structural rehabilitation design of existing structures. In this framework, international technical codes suggest to assume the hypothesis of monolithic section and finally affecting the deduced performances by some empirical factors, known in the literature as monolithicity factors. The assessment of these coefficients is a difficult task, and only some rough assumptions can be found in the modern codes. This paper presents the development of a software package able to perform the static non-linear analysis of RC jacketed columns and evaluating the actual value of…
Efficient FPGA Implementation of a Knowledge-Based Automatic Speech Classifier
2005
Speech recognition has become common in many application domains, from dictation systems for professional practices to vocal user interfaces for people with disabilities or hands-free system control. However, so far the performance of Automatic Speech Recognition (ASR) systems are comparable to Human Speech Recognition (HSR) only under very strict working conditions, and in general far lower. Incorporating acoustic-phonetic knowledge into ASR design has been proven a viable approach to rise ASR accuracy. Manner of articulation attributes such as vowel, stop, fricative, approximant, nasal, and silence are examples of such knowledge. Neural networks have already been used successfully as dete…
Mobile Interface for Content-Based Image Management
2010
People make more and more use of digital image acquisition devices to capture screenshots of their everyday life. The growing number of personal pictures raise the problem of their classification. Some of the authors proposed an automatic technique for personal photo album management dealing with multiple aspects (i. e., people, time and background) in a homogenous way. In this paper we discuss a solution that allows mobile users to remotely access such technique by means of their mobile phones, almost from everywhere, in a pervasive fashion. This allows users to classify pictures they store on their devices. The whole solution is presented, with particular regard to the user interface impl…
Human-ambient interaction through Wireless Sensor Networks
2009
Recent developments in technology have permitted the creation of cheap, and unintrusive devices that may be effectively employed for instrumenting an intelligent environment. The present work describes a modular framework that makes use of a class of those devices, namely wireless sensors, in order to monitor relevant physical quantities and to collect users' requirements through implicit feedback. A central intelligent unit extracts higher-level concepts from raw sensory inputs, and carries on symbolic reasoning based on them. The aim of the reasoning is to plan a sequence of actions that will lead the environment to a state as close as possible to the users' desires, taking into account b…
XPL, a Presentation Language based on User Interface Design Pattern
2007
The great diversity of presentations in software applications deals with fulfillment of various type of graphic interface constructions related to different programming Languages. Moreover, in the Internet era html pages play a main role because of the increasing complexity of Web applications. In Software Engineering, the use of design patterns is proven remarkable for the design and reuse of software components. Visual Design. Patterns (ViDP) are useful to define interaction schemas between. user and computer. By the some token, visual design. patterns are useful to incorporate common interfaces of interaction, schemas between user and computer. This paper describes the eXtensible Present…
XPL and the Synchronization of Multimodal User Interfaces based on Design Pattern
2008
The great diversity of presentations in software applications deals with fulfilment of various types of user interface constructions related to different programming languages. Furthermore, the growing interest for multimodal applications entails that their user interfaces have to support multiple access channels within a single development framework. User Interfaces Design Patterns (UIDPs) are helpful to define interaction schemas between user and computer and they provide remarkable tools for the design and reuse of software components. This paper describes the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process…
Platforms for Human-Human Interaction in Large Social Events
2012
In this paper we present the evolution of QRouteMe, an information system built to provide people with rich user experiences when attending museums or exhibits. QRouteMe is a platform for indirect, mediated, and facilitated interactions among humans during large social events, by means of a wide variety of concurrent technologies and devices. The system evolution is analyzed according to the new human-to-human interaction (HHI) research domain. In particular, we show how QRouteMe has been adapted for the different events in which it has been used. We analyze and describe social interaction aspects during the events and we discuss some data and results. Finally we outline some possible futur…