Search results for "User interface"
showing 10 items of 247 documents
Novel Human-to-Human Interactions from the Evolution of HCI
2011
The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…
Human-to-human interfaces: emerging trends and challenges
2011
We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.
Automatic concept maps generation in support of educational processes
2014
A VLE is a system where three main actors can be devised: the teacher in the role of instructional designer, the tutor, and the stu- dent. Instructional designers need easy interaction for specifying the course domain structure to the system, and for controlling how well the learning materials agree to such a structure. Tutors need tools for having a holistic perception of the evolution of single students and/or groups in the VLE during the learning process. Finally, students need self regulation in terms of controlling their learning rate, reflect on their learning strategies, and comparing with other people in the class. In this work we claim that sharing an implicit representation of the…
BioLab: An Educational Tool for Signal Processing Training in Biomedical Engineering
2007
This paper introduces and evaluates BioLab, a tool for teaching biosignal processing. BioLab has been used in the biomedical engineering module that is given in the second semester of the fifth year of the electronic engineering degree at the University of Valencia, Spain. This module and its correspondent curricular pathway are also reviewed. BioLab allows the results obtained with digital processing techniques to be shown interactively in the theory classes, and it also provides support in laboratory sessions. The graphic interface of BioLab simplifies its learning and use and provides access to processing and visualization functions by means of menus. The tool is based on Matlab since th…
More years, more technologies : aging in the digital era
2018
This special issue presents research on the role of digital health and communication technologies in later life. Drawing from the observation that people’s longer lives are affected by digital technologies to varying extents and recognizing the vast supply of traditional and digital technologies targeted at older users, we maintain that the principle of aged heterogeneity also manifests itself with respect to the adoption and use of digital technologies. Basing on the findings presented in the articles of the issue, we conclude n this introduction to the issue that the concept of aged heterogeneity and the particularities of old age as a stage of life are still insufficiently incorporated i…
Human Technology : Toward the Second Decade
2015
The inaugural issue of Human Technology: An Interdisciplinary Journal on Humans in ICT Environments was published in 2005. The 10 volumes of two to three issues comprise well over 2000 pages. Upon starting as editor in chief in January 2015, I browsed through the archives and noticed that just over 100 articles had been published in the journal. Examining these titles, it is evident that they address a wide variety of topics. Nevertheless, four broad themes emerge: The user of technology, with such foci as user experience, user characteristics, usability, user interface, and, on a more theoretical level, cognition; The learner in a technological environment, covering aspects such as inf…
Measuring expectation for an affordance gap on a smartphone user interface and its usage among older adults
2020
The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user interface. In this paper, we aim to examine the affordances of a smartphone user interface and its usage by older adults through the lens of Norman’s execution/evaluation action cycle (EEAC) framework. A mobile-user interaction study was administered with four tasks. A paired sample t-test was conducted to analyze the affordance gap between different levels of expectation. The results revealed that three tasks (making phone calls, adding contacts, and usi…
From Technology to the Human User
2008
When thinking of users, it is possible to look at them from a variety of perspectives. One essential way of considering users within the human–technology environment involves technical concepts. In this manner, we define what users should be able to do with a particular technical system. As such, there are tasks to accomplish and goals to reach by means of some technology, and therefore specific operations must be carried out in order to reach those goals or fulfill those tasks. For example, if someone wishes to buy boots from an eShop, it is necessary to get onto the Internet, find the eShop, find the boots, load them into a virtual shopping cart, and follow the process to check out. Savvy…
Efficiency of visual time-sharing behavior
2009
In this paper, the effects of two user interface menu structures on a mobile device display, list and grid, are compared in a driving simulation with the measures of visual time-sharing efficiency, visual load, driving performance and secondary task performance. Eighteen participants conducted a set of eight Point-of-Interest (POI) search tasks with the grid- or list-style menus on navigation software during simulated driving. Between-subject analysis revealed that the list-style menu structure supports more efficient and systematic, and thus, safer interaction while driving than the grid-style menu, in terms of time-sharing and total glance time. However, significant effects of the menu st…
Natural language access to software applications
1998
This paper reports on the ESPRIT project MELISSA (Methods and Tools for Natural-Language Interfacing with Standard Software Applications)1. MELISSA aims at developing the technology and tools enabling end users to interface with computer applications, using natural-language (NL), and to obtain a precompetitive product validated in selected enduser applications. This paper gives an overview of the approach to solving (NL) interfacing problem and outlines some of the methods and software components developed in the project.