Search results for "User interface"
showing 10 items of 247 documents
The Potentials of Tangible Technologies for Learning Linear Equations
2020
Tangible technologies provide interactive links between the physical and digital worlds, thereby merging the benefits of physical and virtual manipulatives. To explore the potentials of tangible technologies for learning linear equations, a tangible manipulative (TM) was designed and developed. A prototype of the initial TM was implemented and evaluated using mixed methods (i.e., classroom interventions, paper-based tests, thinking aloud sessions, questionnaires, and interviews) in real classroom settings. Six teachers, 24 primary school students, and 65 lower secondary school students participated in the exploratory study. The quantitative and qualitative analysis revealed that the initial…
Robotization of Mobile Communication
2020
The aim of this chapter is to systematize the discussion regarding robotization of mobile communication. The chapter begins by clarifying the fundamental role of both robot hardware and robot software in this process. This is followed by a critical overview of existing research, which is classified into three categories. First, robotization is understood as the hybridization of the human body with existing ordinary mobile devices. Second, the incorporation of new robotic software, such as algorithms, artificial intelligence, and virtual assistants, into mobile devices is seen to robotize them from inside. Third, the convergence of smart communication devices, typically as user interfaces wi…
The ethos of conviviality. From the table to the tablet
2012
Manifestée d’abord dans l’espace physique et symbolique de la table et associée au plaisir de partager de bons mets, la convivialité se déplace aujourd’hui dans de multiples espaces de la vie sociale : les relations quotidiennes, les conditions de travail, le rapport aux objets. À cet égard la convivialité prend une place tout à fait significative dans les usages des interfaces numériques. Ainsi s’opère le glissement sémiotique et pragmatique de la convivialité, de la table à la tablette, avec le maintien de propriétés substantielles de cette valeur de confiance et de bien-être et des conversions figuratives de sa manifestation dans de nouveaux espaces. C’est le cas, notamment, de la gare c…
GPCALMA: An Italian mammographic database of digitized images for research
2006
In this work the implementation of a database of digitized mammograms is described. The digitized images were collected since 1999 by a community of physicists in collaboration with radiologists in several Italian hospitals, as a first step in order to develop and implement a Computer Aided Detection (CAD) system. 3369 mammograms were collected from 967 patients; they were classified according to the type and the morphology of the lesions, the type of the breast tissue and the type of pathologies. A dedicated Graphical User Interface was developed for mammography visualization and processing, in order to support the medical diagnosis directly on a high-resolution screen. The database has be…
Information and Communication Technologies to Support Early Screening of Autism Spectrum Disorder: A Systematic Review
2021
The aim of this systematic review is to identify recent digital technologies used to detect early signs of autism spectrum disorder (ASD) in preschool children (i.e., up to six years of age). A systematic literature search was performed for English language articles and conference papers indexed in Pubmed, PsycInfo, ERIC, CINAHL, WoS, IEEE, and ACM digital libraries up until January 2020. A follow-up search was conducted to cover the literature published until December 2020 for the usefulness and interest in this area of research during the Covid-19 emergency. In total, 2427 articles were initially retrieved from databases search. Additional 481 articles were retrieved from follow-up searc…
Resurssien haltuunoton esittäminen mobiilipeleissä ja Clash of Clans -pelin resurssien haltuunoton heuristinen arviointi
2015
Resurssienhaltuunottoonpieniosaaudiovisuaalistapelisuunnittelua. Resurssienantaminenpelaajalleonmyöstärkeätapapitääylläpelaajanmielenkiin- toa peliin, ja niiden myyminen taas tärkeä osa pelin monetisaatiota. Tässä tutkiel- massa kuvaillaan pelin Clash of Clans tapaa esittää resurssien haltuunottoa ja ar- vioidaannäitätapojamobiilipelienpelattavuusheuristiikoilla.Tuloksinasaatiin,että Clash of Clans noudatti viittä kuudesta heuristiikasta. Huomionarvoista on kuiten- kin se, että hyödynnetyt heuristiikkakokoelmat ovat ajalta ennen free-to-play mo- biilipelaamisen yleistymistä. Resource gathering is an important part of audiovisual game design. Gi- ving resources to the player is also importan…
Designing New learning Environments for Music - Implementing the MobiKid experience
2009
In 2006-2008 a mobile software application MobiKid for children aged 3-6 was developed to allow children to sing, record and listen to the songs independently at home. They could even forward the recorded songs to be downloaded from a server by their teacher and relatives. With not yet completed user interface (UI) features the program offered children a motivating context for singing and musical creativity. The child-centered MobiKid UI was developed collaboratively by different experts of music education and software engineering. MobiKid pilot study was expected to reflect the preliminary requirements for child-centered software and usability features for further development among informa…
Automatic Generation of User Interfaces using the Set Description Language
2004
We present a paradigm to generate automatically graphical user interfaces from a formal description of the data model following the well-known model-view-control paradigm. This paradigm provide complete separation between data model and interface description, setting the programmer free from the low-level aspects of programming interfaces, letting him take care of higher level aspects. The interface along with the data model is described by means of a formal language, the Set Description Language. We also describe the infrastructure based on this paradigm we implemented to generate graphical user interfaces for generic applications. Moreover, it can adapt the user interface of a program to …
Detector-based visual analysis of time-series data
2015
The contribution of AI to enhance understanding of Cultural Heritage.
2013
The Artificial Intelligence & Cultural Heritage (AI & CH) working group was born in 1999 with the aim at promoting various scientific activities to increase a more active collaboration between the sectors of cultural assets and artificial intelligence. The many events (workshops and schools) organized over the years have shown the validity of this group for exchanging ideas and gathering researchers and practitioners from different fields. New applications of informatics and artificial intelligence have provided the opportunity to produce innovative tools for documenting, managing and communicating cultural heritage. For this anniversary we intend to show how some of the most important meth…