Search results for "User"

showing 10 items of 1060 documents

The drivers of customer satisfaction for academic library services: managerial hints from an empirical study on two Italian university libraries usin…

2015

The intent of this qualitative research is to investigate and understand the requisites of customer satisfaction for academic libraries’ users and to give managerial hints for the implementation of user centred academic library services. To this aim, we analyse the library services of two Italian Universities (the Faculty of Economics of University of Palermo and the Central Library of the University of Salerno) to find relations and congruencies and to evaluate the perceived relevance of the tangible and intangible aspects of these services. In the preliminary phase of the research, we conducted both focus groups and individual interviews involving students or researchers who regularly use…

user satisfaction.customer satisfactionlibrary managementcustomer satisfaction; management in education; academic library services; library management; Kano model; service quality; user satisfaction.academic library servicemanagement in educationKano modelservice qualitySettore SECS-P/08 - Economia E Gestione Delle ImpreseGeneral Business Management and AccountingEducationInternational Journal of Management in Education
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Human conceptualisation processes as a perspective on the design and evaluation of user-interfaces

2013

user-interfacesevaluationkäsitteenmuodostusdesignconceptual metaphorkäyttöliittymämetaforatkäsitteetsuunnittelukäyttöliittymätmielikuvatdesign methodsihminen-konejärjestelmätsuunnittelumenetelmäthuman conceptualisation processesinterface metaphorskäsitteellinen metaforaarviointi
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Survey data for the validation of a perceived visual usability (PVU) measurement

2022

This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…

2022

This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Dataset version 1 for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement.…

2022

This subdataset originally published on May 11, 2022, contains the first half of the final combined dataset constituting the dataset: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973. For further research and reuse, please use the final complete data in 'The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973; Silvennoinen, Johanna; et al.'

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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CYGD: the Comprehensive Yeast Genome Database.

2005

The comprehensive resource is available under http://mips.gsf.de/genre/proj/yeast/.; International audience; The Comprehensive Yeast Genome Database (CYGD) compiles a comprehensive data resource for information on the cellular functions of the yeast Saccharomyces cerevisiae and related species, chosen as the best understood model organism for eukaryotes. The database serves as a common resource generated by a European consortium, going beyond the provision of sequence information and functional annotations on individual genes and proteins. In addition, it provides information on the physical and functional interactions among proteins as well as other genetic elements. These cellular network…

ved/biology.organism_classification_rank.speciesSACCHAROMYCES CEREVISIAE GENOME;COMPREHENSIVE YEAST GENOME DATABASE;CYGD;PROTEIN INTERACTION;EUROPEAN CONSORTIUM;SEQUENCE INFORMATION;YEAST GENOME;SEQUENCED EUKARYOTIC GENOMEcomputer.software_genreGenomeSaccharomycesUser-Computer InterfaceSequence Analysis ProteinDatabases GeneticYEAST GENOME[INFO.INFO-BI] Computer Science [cs]/Bioinformatics [q-bio.QM]0303 health sciences[SDV.BIBS] Life Sciences [q-bio]/Quantitative Methods [q-bio.QM]biologyDatabase030302 biochemistry & molecular biologyEUROPEAN CONSORTIUMArticlesGenomicsCYGD[SDV.BIBS]Life Sciences [q-bio]/Quantitative Methods [q-bio.QM]PROTEIN INTERACTIONSEQUENCED EUKARYOTIC GENOMEnucleic acidsCOMPREHENSIVE YEAST GENOME DATABASEBio-informatiqueGenome FungalSEQUENCE INFORMATIONSaccharomyces cerevisiae ProteinsBioinformaticsSaccharomyces cerevisiae610Saccharomyces cerevisiaeGenètica molecularSACCHAROMYCES CEREVISIAE GENOMESaccharomyces03 medical and health sciencesAnnotationGeneticsSIMAPModel organismGene030304 developmental biologyBinding Sitesved/biologyMembrane ProteinsMembrane Transport Proteinsbiology.organism_classificationYeast[INFO.INFO-BI]Computer Science [cs]/Bioinformatics [q-bio.QM]computerSDV:BIBSTranscription Factors
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Participation of the young ones in virtual worlds : A look at experiences and motivations

2011

Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds…

virtual worldscomputer-assisted learningmotivationuser experiencemulti-user virtual environments
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Towards essential visual variables in user interface design

2014

This paper focuses on visual variables in user interface design from the user perspective. Visual design of user interfaces is essential to users interacting with different software. The study is conducted with 3E-templates for users to express their impressions by writing and drawing regarding visual website design. The data is analyzed with qualitative content analysis through interpretation framework. The results of this study provide new insights into user-centered visual user interface design. The results indicate which are the most essential visual variables in user interface design and therefore should be emphasized in user-centered design that promotes positive UX and, thus, benefit…

visual variablesvisual user interface designihmisen ja tietokoneen vuorovaikutuskäyttäjäkeskeinen suunnittelu
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AnatomySketch : An Extensible Open-Source Software Platform for Medical Image Analysis Algorithm Development

2021

AbstractThe development of medical image analysis algorithm is a complex process including the multiple sub-steps of model training, data visualization, human–computer interaction and graphical user interface (GUI) construction. To accelerate the development process, algorithm developers need a software tool to assist with all the sub-steps so that they can focus on the core function implementation. Especially, for the development of deep learning (DL) algorithms, a software tool supporting training data annotation and GUI construction is highly desired. In this work, we constructed AnatomySketch, an extensible open-source software platform with a friendly GUI and a flexible plugin interfac…

visualisointiihmisen ja tietokoneen vuorovaikutussyväoppiminenlääketiedetekoälyuser interactionimage annotationUser-Computer InterfaceArtificial Intelligencealgoritmitihminen-konejärjestelmätHumansRadiology Nuclear Medicine and imagingRadiological and Ultrasound TechnologyAnatomySketchalgorithm developmenttietokoneohjelmatdeep learningMagnetic Resonance ImagingComputer Science Applicationskoneoppiminenkuva-analyysiohjelmointimedical image analysisSoftwareAlgorithms
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