Search results for "User"

showing 10 items of 1060 documents

Architecture of High Fidelity Simulation Tool for Crisis Management Training

2018

This paper addresses an ongoing project KriseSIM aiming at creating a virtual training tool for crisis management that should be realistic, flexible, scalable with highfidelity system architecture and user interface. Our goal is to accomplish high-level requirements developed through a codesign process with the crisis management stakeholders. In this paper, we describe a highfidelity training tool architecture, which follows the serious game design principles. The tool is designed as a resource management serious game genre, where the players will deal with limited resources and should respond based on various critical information flows. A preliminary result, i.e. the architecture and the t…

Computer scienceProcess (engineering)business.industry020207 software engineering02 engineering and technologyCrisis management01 natural sciences010309 opticsSoftware portability0103 physical sciences0202 electrical engineering electronic engineering information engineeringSystems architectureVirtual trainingResource managementUser interfaceArchitectureSoftware engineeringbusiness2018 5th International Conference on Information and Communication Technologies for Disaster Management (ICT-DM)
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Generation of User Interfaces from Business Process Model Notation (BPMN)

2019

Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects to generalize a list of rules. It has been done considering five BPMN patterns. Apart from BPMN primitives, there are rules that depend on elements of Class Diagrams to know how to generate the interfaces. When the rules have several alternatives to generate the interfaces, we need an unambiguous semantics to specify which alternative we are goin…

Computer scienceProgramming languageInterface (Java)Semantics (computer science)business.industry05 social sciences020207 software engineeringUsability02 engineering and technologyBusiness process modelingUNESCO::CIENCIAS TECNOLÓGICAScomputer.software_genreNotationBusiness Process Model and Notation0502 economics and business0202 electrical engineering electronic engineering information engineeringClass diagramUser interfacebusinesscomputer050203 business & management
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Computational Offloading in Mobile Edge with Comprehensive and Energy Efficient Cost Function: A Deep Learning Approach

2021

In mobile edge computing (MEC), partial computational offloading can be intelligently investigated to reduce the energy consumption and service delay of user equipment (UE) by dividing a single task into different components. Some of the components execute locally on the UE while the remaining are offloaded to a mobile edge server (MES). In this paper, we investigate the partial offloading technique in MEC using a supervised deep learning approach. The proposed technique, comprehensive and energy efficient deep learning-based offloading technique (CEDOT), intelligently selects the partial offloading policy and also the size of each component of a task to reduce the service delay and energy …

Computer scienceReal-time computingTP1-118502 engineering and technologyBiochemistryVDP::Teknologi: 500::Elektrotekniske fag: 540ArticleAnalytical Chemistry0202 electrical engineering electronic engineering information engineeringcomputational offloadingElectrical and Electronic EngineeringInstrumentationenergy efficiencyMobile edge computingArtificial neural networkbusiness.industryChemical technologyDeep learningdeep learning020206 networking & telecommunicationsEnergy consumptionAtomic and Molecular Physics and OpticsTask (computing)cost functionUser equipment020201 artificial intelligence & image processingmobile edge computingArtificial intelligenceEnhanced Data Rates for GSM Evolutionremote executionbusinessEfficient energy useSensors
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Design and evaluation of prosody-based non-speech audio feedback for physical training application

2011

Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…

Computer scienceSound designHuman Factors and ErgonomicsInterpersonal communicationInteraction designcomputer.software_genreEducationNonverbal communicationUser experience designSonic interaction designta616Prosodyta113business.industryGeneral EngineeringHuman-Computer InteractionHardware and ArchitectureDesign processAudio feedbackArtificial intelligenceUser interfacebusinessEngineering design processcomputerSoftwareNatural language processingInternational Journal of Human-Computer Studies
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PV-Alert: A fog-based architecture for safeguarding vulnerable road users

2017

International audience; High volumes of pedestrians, cyclists and other vulnerable road users (VRUs) have much higher casualty rates per mile; not surprising given their lack of protection from an accident. In order to alleviate the problem, sensing capabilities of smartphones can be used to detect, warn and safeguard these road users. In this research we propose an infrastructure-less fog-based architecture named PV-Alert (Pedestrian-Vehicle Alert) where fog nodes process delay sensitive data obtained from smartphones for alerting pedestrians and drivers before sending the data to the cloud for further analysis. Fog computing is considered in developing the architecture since it is an emer…

Computer science[SPI] Engineering Sciences [physics]Reliability (computer networking)mobile computingLatency (audio)traffic engineering computingCloud computing02 engineering and technologyFog ComputingComputer securitycomputer.software_genreroad vehicles[SPI]Engineering Sciences [physics]Low Latency0502 economics and businessPedestrian Safety0202 electrical engineering electronic engineering information engineeringWirelessComputer architectureArchitecturewireless LANEdge computing050210 logistics & transportationbusiness.industry05 social sciencesLocation awarenessroad traffic020206 networking & telecommunicationsVehiclesEdge computingsmart phonesVulnerable Road UsersRoadsroad accidentsCrowd sensingAccidentsScalabilitymobile radioSafetybusinessroad safetycomputer
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Integrating miniMin-HSP agents in a dynamic simulation framework

2004

In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The minMin-HSP (Heuristic Search Planner) planner presented in [12] has been updated to deal with 3D dynamic simulation environments, using the sensory/actuator system fully implemented in UnrealTM and presented in [10]. Here, we show how we have integrated these systems to handle the necessary balance between the reactive and deliberative skills for 3D Intelligent Virtual Agents (3DIVAs). We have carried out experiments in a multi-agent 3D blocks world, where 3DIVAs will have to interleave sensing, planning and execution to be…

Computer sciencebusiness.industryBlocks worldContext (language use)computer.software_genreDynamic simulationIntelligent agentHuman–computer interactionArtificial intelligenceUser interfaceAgent architecturebusinesscomputerComputer animation
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An Empirical Investigation of Performance Overhead in Cross-Platform Mobile Development Frameworks

2020

AbstractThe heterogeneity of the leading mobile platforms in terms of user interfaces, user experience, programming language, and ecosystem have made cross-platform development frameworks popular. These aid the creation of mobile applications – apps – that can be executed across the target platforms (typically Android and iOS) with minimal to no platform-specific code. Due to the cost- and time-saving possibilities introduced through adopting such a framework, researchers and practitioners alike have taken an interest in the underlying technologies. Examining the body of knowledge, we, nonetheless, frequently encounter discussions on the drawbacks of these frameworks, especially with regard…

Computer sciencebusiness.industryMobile appMobile apps020206 networking & telecommunications020207 software engineering02 engineering and technologyData scienceBody of knowledgeDevelopment approachesUser experience designCross-platform0202 electrical engineering electronic engineering information engineeringCross-platform developmentMobile developmentAndroid (operating system)User interfacePerformance benchmarkEmpirical evidencebusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Software
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Research platform for medical device development to simplify translation to the market

2019

New regulations for medical products complicate research projects for new application fields and translation of innovative product ideas to refundable medical products becomes a high economic risk. All this demands for a CE-marked platform, which offers the possibility to access the recorded data online or even directly the hardware during research applications, to bridge the gap. This paper describes how a CE-marked medical product can be extended by different interfaces to enable basic research or simplify first proof-of-concept studies thus optimizing prototype development in research projects, simplifying the documentation process and reducing the risk for market access.

Computer sciencebusiness.industryProcess (engineering)010401 analytical chemistryMarket access01 natural sciencesBridge (nautical)030218 nuclear medicine & medical imaging0104 chemical sciences03 medical and health sciences0302 clinical medicineSoftwareDocumentationDevelopment (topology)Equipment and SuppliesProduct (category theory)Software engineeringbusinessGraphical user interfaceAnnual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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