Search results for "User"

showing 10 items of 1060 documents

Asymmetrically substituted calix[4]arenes; A two-dimensional 1H NMR study of a tetraester derivative in the cone-conformation

1991

Abstract Several new chiral calix[4]arenes with three or four different substituents in the p-position have been prepared by fragment condensation. Standard derivatization procedures always led to the formation of mixtures of various conformational isomers from which the derivative in the cone-conformation could be isolated only by preparative HPLC. For a tetraester derivative it was shown by two-dimensional 1H NMR spectroscopy, that due to the different substituents the cone-conformation is strongly distorted. The sodium complex of this tetraester, however, assumes a regular cone-conformation again.

chemistry.chemical_classificationStereochemistryOrganic ChemistryNuclear Overhauser effectNuclear magnetic resonance spectroscopyBiochemistrychemistry.chemical_compoundCrystallographyPolycyclic compoundchemistryDrug DiscoveryProton NMRDerivatizationConformational isomerismDerivative (chemistry)CyclophaneTetrahedron
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From Design to Service Design, and Co-production

2019

This paper was presented at the KU Leuven Public Governance Institute IIAS Study Group on ‘Coproduction of Public Services’ seventh annual conference, Leuven, Belgium, 28 May 2019.

co-productiondesign thinkinguser experiencedesign:SOCIAL SCIENCES [Research Subject Categories]
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Fashion Technology : What Are the Limits of Emerging Technological Design Thinking?

2021

Designing intelligent technologies is a multidisciplinary process. From this perspective, fashion has continued to be an under explored dimension of technology design. While there persistently are connections between the term fashion and the clothing design industry, an historical and sociological approach to fashion reveals a much deeper and permeating understanding of the notion and its implications across the technological world. During recent popular developments, the interrelationship between fashion as a concept and technology as components and proponents of fashion – technology as fashion promoter (think of Tiktok, Instagram, Facebook and even LinkedIn for example), and technology as…

cognitionkognitiojärjestelmäsuunnitteluProcess (engineering)tekninen suunnittelu050109 social psychologyDesign thinkingdesign thinking0502 economics and businessfashionSemiotics0501 psychology and cognitive sciencesSocial mediaSociologyDesign technologyinhimilliset tekijätSociological theoryCognitive sciencebusiness.industry05 social sciencesClothingUser interface designsocial experiencemuotiteknologiaälytekniikka050211 marketingbusinesshuman factors
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User Experience as a Challenge for Cognitive Psychology and Ergonomics

2011

Research on human–technology interaction has been concerned with assessing the experience of interacting with technology that is already in the process of being designed. However, the challenge nowadays is to help industry find out what technology should be designed. In this new context, cognitive psychology and ergonomics should be able to assist the innovation process through an analysis of the actions that constitute human life and the role that technology plays in these actions. In this paper, we present our approach to the definition of the role of cognitive psychologists and cognitive ergonomists in the innovation process. We aim to define new concepts and methodologies that would hel…

cognitive psychologyuser experienceinnovationcognitive ergonomics
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Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments

2021

Augmented Reality (AR) annotations are a powerful way of communication when collaborators cannot be present at the same time in a given environment. However, this situation presents several challenges, for example: how to record the AR annotations for later consumption, how to align virtual and real world in unprepared environments or how to offer the annotations to users with different AR devices. In this paper we present a cross-device AR annotation method that allows users to create and display annotations asynchronously in environments without the need for prior preparation (AR markers, point cloud capture, etc.). This is achieved through an easy user-assisted calibration process and a …

computer supported collaborative workuser-centered evaluationhuman–computer interactionannotationsInformation technologyT58.5-58.64augmented reality; annotations; computer supported collaborative work; user-centered evaluation; human–computer interactionaugmented realityInformation SystemsInformation
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Socio-emotional Experience in Human Technology Interaction Design – A Fashion Framework Proposal

2021

Technology designers and developers can be understood as social experience (SE) mediators. In user experience (UX), notions of SE have served to identify and define the factors contributing to human-technology interaction (HTI). Three dominant perspectives have been promoted in UX discourse: 1) SE of brand, brand value and consumer culture; 2) technology design as mediator of human-to-human interactions; and 3) meaning generation through action and interaction between actors. Symbolic interactionalism understands meaning as occurring through dialogue, in the construction of the social self, promoting self-reflection as a social construction. This theorisation of social experience is valuabl…

culture cognitionkognitiovuorovaikutusSocial emotionskäyttäjätihmisen ja tietokoneen vuorovaikutusTemporalityInteraction designemotionssosiaalinen vuorovaikutusSymbolic interactionismhuman-technology interactionUser experience designtunteetfashionTechnology integrationSociologysymbolic interactionismDesign technologybusiness.industrykognitiivinen kulttuurintutkimusSocial constructionismEpistemologysuunnittelumuotoilusocial experiencemuotiteknologiakäyttäjäkokemusbusiness
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Characterizing Web sessions of e-customers interested in traditional and innovative products

2016

Web traffic characterization and modelling is currently a hot research issue. Low-level analysis of HTTP traffic on the server allows one to build adequate traffic models to be used in server benchmarking. High-level analysis of Web user behavior allows one to optimize website structure and develop personalized service strategies. In this paper, analysis of customer sessions in an online store is performed using Web server log data. The goal is to explore possible differences between sessions of customers viewing and purchasing innovative products, and customers only interested in traditional products.

customer behavioruser sessionclick-stream analysisComputer scienceWeb serverinnovative productslog file analysisWeb traffic analysisecommerce
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Predicting the availability of users' devices in Decentralized Online Social Networks

2018

The understanding of the user temporal behavior is a crucial aspect for all those systems that rely on user resources for daily operations, such as decentralized online social networks (DOSNs). Indeed, DOSNs exploit the devices of their users to take on and share the tasks needed to provide services such as storing the published data. In the last years, the increasing popularity of DOSN services has changed the way of how people interact with each other by enabling users to connect to these services at any time by using their personal devices (such as notebooks or smartphones). As a result, the availability of data in these systems is strongly affected (or reflected) by the temporal behavio…

decentralized online social networkdecentralized online social networksavailability predictionComputer Networks and CommunicationComputational Theory and Mathematicsavailabilityuser behaviorComputer Science Applications1707 Computer Vision and Pattern Recognitionpredictionavailability prediction; decentralized online social networks; user behaviorSoftwareTheoretical Computer Science
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Unscrambling the Average User of Habbo Hotel

2007

The “user” is an ambiguous concept in human-computer interaction and information systems. Analyses of users as social actors, participants, or configured users delineate approaches to studying design-use relationships. Here, a developer’s reference to a figure of speech, termed the “average user,” is contrasted with design guidelines. The aim is to create an understanding about categorization practices in design through a case study about the virtual community, Habbo Hotel. A qualitative analysis highlighted not only the meaning of the “average user,” but also the work that both the developer and the category contribute to this meaning. The average user a) represents the unknown, b) influen…

designercategorization practicesdesign-use relationshipsuser
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The image of the monolingual dictionary across Europe. Results of the European Survey of Dictionary use and Culture

2019

The article presents the results of a survey on dictionary use in Europe, focusing on general monolingual dictionaries. The survey is the broadest survey of dictionary use to date, covering close to 10,000 dictionary users (and non-users) in nearly thirty countries. Our survey covers varied user groups, going beyond the students and translators who have tended to dominate such studies thus far. The survey was delivered via an online survey platform, in language versions specific to each target country. It was completed by 9,562 respondents, over 300 respondents per country on average. The survey consisted of the general section, which was translated and presented to all participants, as wel…

dictionary use e-lexicography monolingual dictionary050101 languages & linguistics4. Education05 social sciencesSection (typography)050301 educationLibrary scienceLanguage and LinguisticsImage (mathematics)[INFO.INFO-TT]Computer Science [cs]/Document and Text ProcessingN/AUser group0501 psychology and cognitive sciencesNational levelSociology[SHS.LANGUE]Humanities and Social Sciences/Linguistics0503 educationdictionary use survey monolingual dictionariesComputingMilieux_MISCELLANEOUS
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