Search results for "User"

showing 10 items of 1060 documents

Designing for Positive User Experience in Work Contexts: Experience Categories and their Applications

2018

Experience categories describe repeatedly occurring qualities of positive experiences that can be used for the analysis and generation of new/further/more positive experiences. This paper describes experience categories for the workplace. Based on 345 reports of positive user experiences in the workplace, we identified 17 experience categories through qualitative content analysis and describe their necessary and optional attributes. We believe that experience categories can support analysis and design activities for the work place in three ways: (a) using the questions derived from experience interviews to analyze existing positive experiences in work contexts, (b) explaining the potential …

experience categoriesinterviewsSocial PsychologyComputer sciencebusiness.industryCommunication05 social sciencesHuman-Computer InteractionworkWork (electrical)User experience designHuman–computer interactionuser experience0502 economics and businesspositive design0501 psychology and cognitive sciencesbusiness050203 business & management050107 human factorsHuman Technology
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Factory Workers' Ordinary User Experiences: An Overlooked Perspective

2018

Experiences with technology often are described as exciting and outstanding, for instance, in relation to novel technologies at home or at work. In this article, we aim to complement this perspective by emphasizing people’s mundane and ordinary experiences with technology, that is, unremarkable experiences happening in the background of people’s attention. Based on our investigations of user experience in a semiconductor factory, we show how such ordinary experiences are substantial in workers’ everyday interactions with technology, which are mainly shaped by repetitive activities and routines. However, current conceptions of user experience seem to overlook those mundane experiences and ho…

experiences with technologySocial Psychologybusiness.industryCommunication05 social sciencesPerspective (graphical)020207 software engineering02 engineering and technologyPublic relationsHuman-Computer Interactionnuances of ordinariness0202 electrical engineering electronic engineering information engineeringFactory (object-oriented programming)0501 psychology and cognitive sciencesSociologycomputer-supported practicesfactorybusinessuser experience theory050107 human factorsautomated systemsHuman Technology
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Analyzing online search patterns of music festival tourists

2020

Music festivals, as cultural events that induce tourism flows, intermediate both the cultural and travel experience. The present study analyzes online search behavior of potential attenders to a music festival. We hypothesize that the search process reveals latent patterns of behavior of cultural tourists planning to attend music festivals. To this end, information from Google Trends on queries related to three popular music festivals is used to build a network of search topics. Based on it, alternative exponential random graph model specifications are estimated. Findings support the general result of mediated information flows: music festivals induce planning and traveling queries. Howeve…

exponential random graphs modelsInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Cultural participationGeography Planning and DevelopmentMusic festivalTravel experienceUNESCO::CIENCIAS ECONÓMICASUnstructured dataAdvertisinguser-generated datamediated consumer discoveryTourism Leisure and Hospitality ManagementOnline searchlive music consumptionTurismeSociologycultural participationunstructured dataTourismTourism Economics
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Experiences from the Use of an Eye-Tracking System in the Wild

2010

Eye-tracking systems have been widely used as a data collection method in the human–computer interaction research field. Eyetracking has typically been applied in stationary environments to evaluate the usability of desktop applications. In the mobile context, user studies with eye-tracking are far more infrequent. In this paper, we report our findings from user tests performed with an eye-tracking system in a forest environment. We present some of the most relevant issues that should be considered when planning a mobile study in the wild using eye-tracking as a data collection method. One of the most challenging finding was the difficulty in identifying where the user actually looked in th…

eye-trackingsilmän liikkeetmobiilipalvelutComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONmobile user experiencekäyttäjäkokemus
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The World Hobbit Project in Finland : Audience responses and transmedial user practices

2016

This article examines audience engagement with The Hobbit fantasy film trilogy as a participatory and transmedial experience. To do so, we use the data collected by The World Hobbit Project in order to investigate the transmedial user practices of the Finnish audience of the trilogy. We will, firstly, look at what kinds of transmedial user practices – and transmedia users – emerge from our data. Secondly, we will ask the following questions: How do transmedia users receive and experience the films? What are the meanings assigned to The Hobbit films and the fantasy texts and user practices related to them, and what do these meanings tell of the broader meanings and uses of fantasy? Doing so,…

fantasiaelokuvatTolkienfantasia (tyylit)transmedial user practicesadaptationtransmedialitykäyttäjäkokemusThe HobbittransmediaComputingMilieux_MISCELLANEOUSaudience experiences
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Using assessment for learning mathematics with mobile tablet based solutions

2014

Published version of an article in the journal: International Journal of Emerging Technologies in Learning (iJET). Also available from the publisher: http://dx.doi.org/10.3991/ijet.v9i2.3219 This article discusses assessment for learning in mathematics subjects. Teachers of large classes face the challenge of regularly assessing students’ ongoing mathematical learning achievements. Taking the complexity of assessment and feedback for learning as a background, we have developed a new approach to the assessment for learning mathematics at university level. We devised mobile tablet technology supported assessment processes, and we carried out user studies in both Rwanda and Norway. Results of …

feedback for learning.lcsh:T58.5-58.64Multimedialcsh:Information technologyProcess (engineering)Computer sciencemobile tablet technologyGeneral EngineeringMathematics assessmentMathematical learningUniversity levelMathematics assessmentcomputer.software_genreAssessment for learningEducationUser studiesComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlcsh:Lcomputerlcsh:EducationVDP::Social science: 200::Education: 280::Subject didactics: 283
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Spectacles and artist-creators : representation of women through fashion on CD-ROM Ambitious bitch by Marita Liulia

2002

feminismpowernaisetdesirefemininityfeminismirepresentationfashionspectator-userthreatLiulia MaritaCD-romotherness
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Orientation and molecular contacts of melatonin confined into AOT and lecithin reversed micellar systems

2008

Abstract The state of increasing amounts of melatonin (MLT) confined in dry AOT or lecithin reversed micelles dispersed in CCl 4 has been investigated by UV–vis and 1 H NMR spectroscopies. The experimental results are consistent with MLT totally entrapped in reversed micelles, as a consequence of specific melatonin/surfactant interaction; the main driving force of the MLT solubilization in the core of reversed micelles is the establishment of H-bonding between the MLT NH groups (both indolic and amidic) and the head group of surfactants. The short contacts deduced from intermolecular NOEs are accounted for by favourable interactions between the surfactant's polar head and the H7–NH–H2 fragm…

food.ingredientIntermolecular forceReversed micelleLecithinNuclear Overhauser enhancementPhotochemistryLecithinMicelleMelatoninchemistry.chemical_compoundconfinement melatonin reverse micellesColloid and Surface ChemistryfoodchemistryPulmonary surfactantPhosphatidylcholineProton NMRmedicineOrganic chemistryMoleculeAOTMelatoninmedicine.drug
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Using R via PHP: R-php

2006

This paper deals with the R-php statistical software, that is an environment for statistical analysis, freely accessible and attainable through the World Wide Web, based on R. Indeed, this software uses, as "engine" for statistical analyses, R via PHP and its design has been inspired by a paper of de Leeuw (1997). R-php is based on two modules: a base module and a point-and-click module. R-php base allows the simple editing of R code in a form. R-php point-and-click allows some statistical analyses by means of a graphical user interface (GUI): then, to use this module it is not necessary for the user to know the R environment, but all the allowed analyses can be performed by using the compu…

graphical user interfaceRstatistical softwarePHP
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Making experts-by-experience : governmental ethnography of participatory initiatives in Finnish social welfare organisations

2018

This dissertation analyses expertise-by-experience in Finnish social welfare organisations as part of the participatory practices presented as new democracy. It employs a governmental ethnographic method to investigate how a person with difficult experiences is made into ‘an expert of one’s own life’ and how the subjectivity thus created is connected to different possibilities and rationales of participation. It asks: 1. What characterises the subjectivities created in the initiatives? 2. How (through which practices) are the participants constructed as experts? In this summary article the democratic quality of expert-making practices is interpreted through a critical democratic lens by inq…

hallintaetnografiademocracysosiaalipalvelutexpertise-by-experiencepäätöksentekoorganisaatiotsubjektiviteettiethnographygovernmentalitykokemusasiantuntijatasiantuntijatprojektitosallistaminendemokratiasubjectivitysosiaalialasosiaalihuoltoparticipatory governancehankkeetservice user involvemnetosallistava suunnittelusocial welfareosallistuminen
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