Search results for "VISION"
showing 10 items of 5066 documents
Visual Control of a Robotic Hand
2004
The paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and stereo cameras. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks. A novelty algorithm for a robust and fast fingertips localization and tracking is presented. Moreover, a simulator is integrated in the system to give useful feedbacks to the users during operations, and provide robust testing framework for real experiments (see video).
A heterogeneous and reconfigurable machine-vision system
1995
This paper describes a new machine-vision system, a HERMIA heterogeneous and reconfigurable machine for image analysis. The architecture topology of the HERMIA machine is reconfigurable; moreover, the integration of its special modules allows a search for optimal strategies to solve vision problems. The general architecture and the hardware implementation are described. The software environment of the HERMIA machine provides a full iconic interface and a pictorial language oriented to vision in multiprocessor architectures. The preliminary system evaluation and applications are shown. © 1995 Springer-Verlag.
Chromostereopsis in "virtual reality" adapters with electrically tuneable liquid lens oculars
2016
Chromostereopsis can be sight and feel in “Virtual Reality” adapters, that induces the appearance of color dependant depth sense and, finally, combines this sense with the source conceived depth scenario. Present studies are devoted to investigation the induced chromastereopsis when using adapted “Virtual Reality” frame together with mobile devices as smartphones. We did observation of composite visual stimuli presented on the high spatial resolution screen of the mobile phone placed inside a portable “Virtual Reality” adapter. Separated for the left and right eyes stimuli consisted of two areas: a) identical for both eyes color chromostereopsis part, and b) additional conventional color ne…
Can Applications Designed to Evaluate Visual Function Be Used in Different iPads?
2018
SIGNIFICANCE: Apple devices could be suitable for vision tests, provided that the test has been correctly adapted to the device, after considering the spatial and colorimetric characterization of the screen. PURPOSE: The majority of vision applications has not been developed by vision or colorimetry experts and suffers from conceptual and design errors that may lead average users to an erroneous assessment of their visual capabilities. The reliability of vision tests depends on the accurate generation of the necessary visual stimuli in a particular device. Our aim was to ascertain whether a given color test, designed for a colorimetrically characterized device, might be used in another simi…
2016
Processing natural scenes requires the visual system to integrate local features into global object descriptions. To achieve coherent representations, the human brain uses statistical dependencies to guide weighting of local feature conjunctions. Pairwise interactions among feature detectors in early visual areas may form the early substrate of these local feature bindings. To investigate local interaction structures in visual cortex, we combined psychophysical experiments with computational modeling and natural scene analysis. We first measured contrast thresholds for 2x2 grating patch arrangements (plaids), which differed in spatial frequency composition (low, high or mixed), number of gr…
AcouMotion – An Interactive Sonification System for Acoustic Motion Control
2006
This paper introduces AcouMotion as a new hard-/software system for combining human body motion, tangible interfaces and sonification to a closed-loop human computer interface that allows non-visual motor control by using sonification (non-speech auditory displays) as major feedback channel. AcouMotion's main components are (i) a sensor device for measuring motion parameters (ii) a computer simulation to represent the dynamical evolution of a model world, and (iii) a sonification engine which generates an auditory representation of objects and any interactions in the model world. The intended applications of AcouMotion range from new kinds of sport games that can be played without visual di…
Assessment of spatial perception for a multi-layer volumetric display: the effect of exocentric and egocentric distance on relative depth judgements
2020
Three-dimensional images on multiple depth layers of the volumetric display provide the physiological depth cues which ensure the high precision of depth judgements at close viewing distances and enhance the user experience. However, the contribution of physiological cues declines with an increase of viewing distance (egocentric distance), and the human spatial perception varies depending on the inter-stimuli distance (exocentric distance). We conducted a psychophysical experiment to test the perception of three-dimensional images rendered on the volumetric display depending on exocentric and egocentric stimuli distance. The constant angular size visual stimuli were displayed on different d…
A Posture Sequence Learning System for an Anthropomorphic Robotic Hand
2003
The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator.
Insect brains use image interpolation mechanisms to recognise rotated objects.
2008
Recognising complex three-dimensional objects presents significant challenges to visual systems when these objects are rotated in depth. The image processing requirements for reliable individual recognition under these circumstances are computationally intensive since local features and their spatial relationships may significantly change as an object is rotated in the horizontal plane. Visual experience is known to be important in primate brains learning to recognise rotated objects, but currently it is unknown how animals with comparatively simple brains deal with the problem of reliably recognising objects when seen from different viewpoints. We show that the miniature brain of honeybees…
''Forward to the past''
2012
Carlini, Alessandro | Actis-Grosso, Rossana | Stucchi, Natale | Pozzo, Thierry; International audience; ''Our daily experience shows that the CNS is a highly efficient machine to predict the effect of actions into the future; are we so efficient also in reconstructing the past of an action? Previous studies demonstrated we are more effective in extrapolating the final position of a stimulus moving according to biological kinematic laws. Here we address the complementary question: are we more effective in extrapolating the starting position (SP) of a motion following a biological velocity profile? We presented a dot moving upward and corresponding to vertical arm movements that were masked i…