Search results for "VISION"

showing 10 items of 5066 documents

Visual Control of a Robotic Hand

2004

The paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and stereo cameras. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks. A novelty algorithm for a robust and fast fingertips localization and tracking is presented. Moreover, a simulator is integrated in the system to give useful feedbacks to the users during operations, and provide robust testing framework for real experiments (see video).

Visual controlStereo camerasComputer sciencebusiness.industryRobotic handNoveltyImitationComputer visionArtificial intelligenceMotion controlbusinessVisual controlRobotic
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A heterogeneous and reconfigurable machine-vision system

1995

This paper describes a new machine-vision system, a HERMIA heterogeneous and reconfigurable machine for image analysis. The architecture topology of the HERMIA machine is reconfigurable; moreover, the integration of its special modules allows a search for optimal strategies to solve vision problems. The general architecture and the hardware implementation are described. The software environment of the HERMIA machine provides a full iconic interface and a pictorial language oriented to vision in multiprocessor architectures. The preliminary system evaluation and applications are shown. © 1995 Springer-Verlag.

Visual languageSettore INF/01 - InformaticaIconic environmentMachine visionComputer Science ApplicationsHuman-Computer InteractionHardware and ArchitectureControl and Systems EngineeringArtificial IntelligenceParallel processingReconfigurabilityComputer Vision and Pattern RecognitionImage analysiHeterogeneityElectrical and Electronic EngineeringSoftware1707
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Chromostereopsis in "virtual reality" adapters with electrically tuneable liquid lens oculars

2016

Chromostereopsis can be sight and feel in “Virtual Reality” adapters, that induces the appearance of color dependant depth sense and, finally, combines this sense with the source conceived depth scenario. Present studies are devoted to investigation the induced chromastereopsis when using adapted “Virtual Reality” frame together with mobile devices as smartphones. We did observation of composite visual stimuli presented on the high spatial resolution screen of the mobile phone placed inside a portable “Virtual Reality” adapter. Separated for the left and right eyes stimuli consisted of two areas: a) identical for both eyes color chromostereopsis part, and b) additional conventional color ne…

Visual perceptionChromostereopsisColor differenceComputer sciencebusiness.industryColor visionMagnificationVirtual reality01 natural sciences010309 opticsSight03 medical and health sciences0302 clinical medicineStereopsisOptics0103 physical sciencesComputer visionArtificial intelligencebusiness030217 neurology & neurosurgerySPIE Proceedings
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Can Applications Designed to Evaluate Visual Function Be Used in Different iPads?

2018

SIGNIFICANCE: Apple devices could be suitable for vision tests, provided that the test has been correctly adapted to the device, after considering the spatial and colorimetric characterization of the screen. PURPOSE: The majority of vision applications has not been developed by vision or colorimetry experts and suffers from conceptual and design errors that may lead average users to an erroneous assessment of their visual capabilities. The reliability of vision tests depends on the accurate generation of the necessary visual stimuli in a particular device. Our aim was to ascertain whether a given color test, designed for a colorimetrically characterized device, might be used in another simi…

Visual perceptionComputer scienceColor reproductionColor Vision Defects01 natural sciences010309 opticsVision applications03 medical and health sciences0302 clinical medicineDistortion0103 physical sciencesHumansComputer visionDiagnosis Computer-AssistedVision testChromatic scaleReliability (statistics)ÓpticaColor Perception Testsbusiness.industryReproducibility of ResultsSmall sampleEquipment DesignOphthalmologyiPadVisual functionComputers Handheld030221 ophthalmology & optometryColorimetryDiagnosis reliabilityArtificial intelligencebusinessColor PerceptionOptometry
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2016

Processing natural scenes requires the visual system to integrate local features into global object descriptions. To achieve coherent representations, the human brain uses statistical dependencies to guide weighting of local feature conjunctions. Pairwise interactions among feature detectors in early visual areas may form the early substrate of these local feature bindings. To investigate local interaction structures in visual cortex, we combined psychophysical experiments with computational modeling and natural scene analysis. We first measured contrast thresholds for 2x2 grating patch arrangements (plaids), which differed in spatial frequency composition (low, high or mixed), number of gr…

Visual perceptionComputer scienceOrientation (computer vision)Cognitive Neurosciencemedia_common.quotation_subject05 social sciencesNeuroscience (miscellaneous)050105 experimental psychologyWeighting03 medical and health sciencesCellular and Molecular Neuroscience0302 clinical medicineVisual cortexmedicine.anatomical_structureDevelopmental NeuroscienceFeature (computer vision)StatisticsmedicineContrast (vision)0501 psychology and cognitive sciencesSpatial frequencyVisual angle030217 neurology & neurosurgerymedia_commonFrontiers in Systems Neuroscience
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AcouMotion – An Interactive Sonification System for Acoustic Motion Control

2006

This paper introduces AcouMotion as a new hard-/software system for combining human body motion, tangible interfaces and sonification to a closed-loop human computer interface that allows non-visual motor control by using sonification (non-speech auditory displays) as major feedback channel. AcouMotion's main components are (i) a sensor device for measuring motion parameters (ii) a computer simulation to represent the dynamical evolution of a model world, and (iii) a sonification engine which generates an auditory representation of objects and any interactions in the model world. The intended applications of AcouMotion range from new kinds of sport games that can be played without visual di…

Visual perceptionComputer scienceSonificationbusiness.industryComputer visionthermannArtificial intelligenceVisual servoingMotion controlbusinessVisual controlMotion (physics)Gesture
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Assessment of spatial perception for a multi-layer volumetric display: the effect of exocentric and egocentric distance on relative depth judgements

2020

Three-dimensional images on multiple depth layers of the volumetric display provide the physiological depth cues which ensure the high precision of depth judgements at close viewing distances and enhance the user experience. However, the contribution of physiological cues declines with an increase of viewing distance (egocentric distance), and the human spatial perception varies depending on the inter-stimuli distance (exocentric distance). We conducted a psychophysical experiment to test the perception of three-dimensional images rendered on the volumetric display depending on exocentric and egocentric stimuli distance. The constant angular size visual stimuli were displayed on different d…

Visual perceptionEndocentric and exocentricbusiness.industryComputer sciencemedia_common.quotation_subjectVolumetric displayStimulus (physiology)Angular diameterPerceptionBinocular disparityComputer visionArtificial intelligenceDepth perceptionbusinessmedia_commonAdvances in Display Technologies X
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A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

2003

The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator.

Visual perceptionHand posture recognitionComputer scienceMachine visionGeneral Mathematicsmedia_common.quotation_subjectHuman–computer interfaceHuman-computer interfaceRobotics; Imitation learning; Machine learningHuman–computer interactionPerceptionMachine learningComputer visionConceptual spacesmedia_commonConceptual spaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryVisual perceptionImitation learningRepresentation (systemics)CognitionCognitive architectureComputer Science ApplicationsRoboticControl and Systems EngineeringSequence learningArtificial intelligencebusinessSoftwareGesture
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Insect brains use image interpolation mechanisms to recognise rotated objects.

2008

Recognising complex three-dimensional objects presents significant challenges to visual systems when these objects are rotated in depth. The image processing requirements for reliable individual recognition under these circumstances are computationally intensive since local features and their spatial relationships may significantly change as an object is rotated in the horizontal plane. Visual experience is known to be important in primate brains learning to recognise rotated objects, but currently it is unknown how animals with comparatively simple brains deal with the problem of reliably recognising objects when seen from different viewpoints. We show that the miniature brain of honeybees…

Visual perceptionInsectaComputer Science/Natural and Synthetic VisionMachine visionVisual Physiologylcsh:MedicineImage processingBiologyVisual memoryAnimalsHumansComputer visionlcsh:ScienceMultidisciplinaryNeuroscience/Behavioral Neurosciencebusiness.industrylcsh:RCognitive neuroscience of visual object recognitionNeuroscience/Animal CognitionBrainBeesObject (philosophy)Pattern Recognition VisualPattern recognition (psychology)Visual Perceptionlcsh:QArtificial intelligencebusinessResearch ArticlePLoS ONE
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''Forward to the past''

2012

Carlini, Alessandro | Actis-Grosso, Rossana | Stucchi, Natale | Pozzo, Thierry; International audience; ''Our daily experience shows that the CNS is a highly efficient machine to predict the effect of actions into the future; are we so efficient also in reconstructing the past of an action? Previous studies demonstrated we are more effective in extrapolating the final position of a stimulus moving according to biological kinematic laws. Here we address the complementary question: are we more effective in extrapolating the starting position (SP) of a motion following a biological velocity profile? We presented a dot moving upward and corresponding to vertical arm movements that were masked i…

Visual perceptionMOTIONComputer scienceMODELSNewton's laws of motionInferenceKinematicsStimulus (physiology)lcsh:RC321-571ONSET''Behavioral NeuroscienceBiological conditioninternal models''MOTOR-PERCEPTUAL INTERACTIONSComputer visionOriginal Research ArticlePOSITIONlcsh:Neurosciences. Biological psychiatry. NeuropsychiatryDIRECTIONBiological PsychiatryMotor areaMOVEMENTSbusiness.industryMOTOR-PERCEPTUAL INTERACTIONSMotion InferenceVELOCITYmotion inference kinematics internal models visual perceptionPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologykinematicsONSET[ SCCO.NEUR ] Cognitive science/NeuroscienceVisual PerceptionArtificial intelligenceM-PSI/01 - PSICOLOGIA GENERALEbusinessREPRESENTATIONAL MOMENTUMRepresentational momentumNeuroscience
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