Search results for "Values"
showing 10 items of 1365 documents
Relationship Between Cannabis Use and Erectile Dysfunction: A Systematic Review and Meta-Analysis
2019
Globally, there is increasing usage and legalization of cannabis. In addition to its reported therapeutic effects, cannabis has several health risks which are not clearly defined. Erectile dysfunction (ED) is the most common male sexual disorder and there are plausible mechanisms linking cannabis use to ED. No attempt has been made to collate the literature on this topic. The aim of this review was to summarize the prevalence and risk of ED in cannabis users compared to controls. A systematic review of major databases from inception to January 1, 2019, without language restriction, was undertaken to identify studies investigating cannabis use and presence of ED. The analysis compared the p…
Communicating-care
2014
In the french context of nursing care teaching, this thesis aims at conceiving nursing as a process of mediation and communication notably between especially patients and care givers. The identified communication process involving values, self-identification and representation help to build up and express the caring professionalism. The background documents are organized from 5 types of data which are media focuses, caring acts, professional situation reports, life stories and monographs. These data allow the comprehension of the communication items which are used in the health care context, also the effects of the observed practice meanings and finally the care giver way of acting and rela…
Don't tell us: the demand for secretive bahaviour
2009
International audience
Trauksme kā mediators universālo vērtību dimensiju saistībai ar pašcieņu
2021
Šī pētījuma mērķis bija izpētīt universālo vērtību dimensiju saistību ar pašcieņu un iekļaut trauksmi kā iespējamo mediātoru starp šiem mainīgajiem. Pētījumā piedalījās 244 respondenti vecumā no 18 – 87 gadiem (M = 39,33; SD = 13,96) no tiem 61% sieviešu un 39% vīriešu. Pētījums ir korelatīvi aprakstošs. Pētījumā izmantotas Švarca Portretu vērtību aptauja 21 (Portrait Values Questionnaire PVQ, Schwartz, 1992), Rozenberga pašcieņas aptauja (Rosenberg Self-Esteem Scale, Rosenberg,1965) un Trauksmes stāvokļa – iezīmes pašnovērtējuma anketa (“Self – Evaluation Questionaire”/STAI/, Spielberger, 1983). Analizējot pētījuma rezultātus parādās statistiski nozīmīga korelācija starp pašcieņu un uni…
"Service-learning" within Physical Education university degrees: Physical exercise for elderly people
2016
La sociedad actual demanda cada vez más una participación ciudadana con carácter social hacia colectivos en riesgo de exclusión social. La universidad, apelando a su responsabilidad social en el ámbito docente, debería facilitar dicha participación y fomentar en el alumnado la transmisión de valores tanto éticos como de concienciación hacia los demás. Un método pedagógico útil para cristalizar este compromiso firme con determinados colectivos que realmente lo necesitan es el «aprendizaje-servicio» (en adelante ApS). En este contexto, el presente estudio justifica la idoneidad y viabilidad de desarrollar proyectos de ApS con el colectivo de personas mayores dentro de los grados universitario…
Głód jako wartość w filozofii i kulturze w kontekście sporu między hedonizmem a etyką wyrzeczenia
2014
Revista complutense de educación
2020
Este artículo se encuentra disponible en la siguiente URL: https://revistas.ucm.es/index.php/RCED/article/view/63205/4564456553652 Introducción. Las normas legales se fundamentan en unos principios y valores que las instituciones escolares asumen y expresan en las diferentes dimensiones de su planificación y, sobre todo, en su acción. En aras de hallar los valores comunes que se supone impregnan los hechos educativos de cualquier escuela española, nos hemos decantado por realizar un estudio axiológico del currículo básico, que es el texto legal que orienta los desarrollos curriculares autonómicos y, en última instancia, de cada centro y equipo docente. Presentamos un estudio axiológico del …
A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
2022
Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokém…
From Tools to Social Construction of Organizational Reality: Studying Value Dissemination in three Case Companies
2006
Values and value management are extremely important nowadays in the companies. As thought, each organization works better when it is constantly kept in mind what is essential. Management`s role in value processing is crucial: they have to show the example to employees by acting due values. In this study the managerial roles in value dissemination and especially the personnel’s experiences about the processes are studied. Being big projects which require a lot of investments from the firm, evaluation of these value processing projects are of importance. The aim of this paper is to study value processing in three different organizations (forest industry, banking and market). The special focus…
Wartości edukacyjne i wychowawcze w „niezależnych” grach wideo
2017
In the second decade of the XXI century we can observe a new trend in videogames industry - development of independent games, often called indie. These games tend to bring back long forgotten and lost for the gamę media trends and aspects, like punishing difficulty, some less popular gamę genres like RTS’s and educational values, that were dropped by major gamę developers around the year 2000. This gamę present us with a great variety of themes and mechanics, that themselves give us opportunity of using games in education. They can of course be informative, but this is not merely enough to be usable in education but thankfully they, as games, present us with unique features for this media -…