Search results for "Virtual machine"

showing 10 items of 83 documents

MARL-Ped: A multi-agent reinforcement learning based framework to simulate pedestrian groups

2014

Abstract Pedestrian simulation is complex because there are different levels of behavior modeling. At the lowest level, local interactions between agents occur; at the middle level, strategic and tactical behaviors appear like overtakings or route choices; and at the highest level path-planning is necessary. The agent-based pedestrian simulators either focus on a specific level (mainly in the lower one) or define strategies like the layered architectures to independently manage the different behavioral levels. In our Multi-Agent Reinforcement-Learning-based Pedestrian simulation framework (MARL-Ped) the situation is addressed as a whole. Each embodied agent uses a model-free Reinforcement L…

EngineeringFocus (computing)business.industryPedestriancomputer.software_genreEmbodied agentHardware and ArchitectureVirtual machineModeling and SimulationShortest path problemPath (graph theory)Reinforcement learningArtificial intelligenceMotion planningbusinesscomputerSoftwareSimulation Modelling Practice and Theory
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Conclusions from the Evaluation of Virtual Machine Based High Resolution Display Wall System

2016

There are several approaches to the construction of large scale high resolution display walls depending on the required use case. Some require support of 3D acceleration APIs like OpenGL, some require stereoscopic projection. Others simply require a surface with a very high display resolution. The authors of this paper have developed a virtual machine based high resolution display wall architecture that works for all planar projection use cases and does not require a custom integration. The software that generates the presented content is executed in a virtual machine thus no specific APIs other than those of the virtualized OS are required. Any software that is able to run under a given OS…

EngineeringPlanar projectionbusiness.industryOpenGLStereoscopyDisplay resolutioncomputer.software_genreVirtualizationlaw.inventionSoftwarelawVirtual machineComputer graphics (images)businessProjection (set theory)computer
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Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars

2006

In recent years Virtual Reality technologies have enabled astronomers to recreate and explore three dimensional structures of the Universe for scientific purposes. Mars, due to its scientific interest,has been the focal point of numerous research projects using these technologies, however, none of these virtual reality tools have been developed specifically for entertainment purposes.The focus of this paper is to present MarsVR, as an entertainment research project that educates people on the topography and orography of the planet Mars from the perspective of popular science. Some projects have been designed MarsVR for entertainment purposes and include the latest advances in 3D real time a…

EntertainmentFocus (computing)MultimediaComputer scienceVirtual machineMars Exploration ProgramVirtual realityPlanet Marscomputer.software_genrePopular sciencecomputerMixed realityProceedings of the ACM symposium on Virtual reality software and technology
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Semantics of UML 2.0 Activity Diagram for Business Modeling by Means of Virtual Machine

2005

The paper proposes a more formalized definition of UML 2.0 Activity Diagram semantics. A subset of activity diagram constructs relevant for business process modeling is considered. The semantics definition is based on the original token flow methodology, but a more constructive approach is used. The Activity Diagram Virtual machine is defined by means of a metamodel, with operations defined by a mix of pseudocode and OCL pre- and postconditions. A formal procedure is described which builds the virtual machine for any activity diagram. The relatively complicated original token movement rules in control nodes and edges are combined into paths from an action to action. A new approach is the us…

FOS: Computer and information sciencesComputer Science - Programming LanguagesSemantics (computer science)Computer scienceProgramming languageActivity diagramBusiness process modelingSecurity tokencomputer.software_genreMetamodelingComputational Engineering Finance and Science (cs.CE)Unified Modeling LanguageVirtual machineComputer Science - Computational Engineering Finance and SciencePseudocodecomputercomputer.programming_languageProgramming Languages (cs.PL)
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Optimization of Cultural Heritage Virtual Environments for Gaming Applications

2020

Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and developing skills across multiple domains, including educational enhancement. In the last few years, the world of serious games has widely increased. The use of these types of games can aid in classrooms to not only help the students learn concepts but also to improve their motivation to do so. However, designing games necessitates very specialized personnel and the process can often be costly and slow. The adaptions of the design to the implantation phase are also difficult and the process needs more focus. The challenge of this study was to create a game within the co…

Focus (computing)MultimediaComputer scienceProcess (engineering)ComputingMilieux_PERSONALCOMPUTINGVirtual realitycomputer.software_genreAdventureCultural heritageEntertainmentVirtual machineSettore ICAR/17 - DisegnoSerious Game Cultural Heritage Virtual EnvironmentUser interfacecomputer
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Concept of virtual machine based high resolution display wall

2014

This paper presents the scalability and hardware dependency problems found in existing solutions in the high resolution display wall domain and proposes a new solution. Authors propose hosting the system that provides the visual content for the display wall inside a virtual machine. In such way any needed configuration of displays and resolutions can be applied to the graphics processing unit simulated by the virtualization system. The frame buffer content of the virtual graphics processing unit is then split, encoded with H.264 and sent over gigabit Ethernet as an RTP stream to the display wall. The display wall is driven by Raspberry Pi embedded devices that receive the stream, decode it …

Full virtualizationbusiness.industryComputer scienceFrame (networking)Gigabit EthernetGraphics processing unitcomputer.software_genreVirtualizationSignalVirtual machineScalabilitybusinesscomputerComputer hardware2014 IEEE 2nd Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE)
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On achieving intelligent traffic-aware consolidation of virtual machines in a data center using Learning Automata

2018

Unlike the computational mechanisms of the past many decades, that involved individual (extremely powerful) computers or clusters of machines, cloud computing (CC) is becoming increasingly pertinent and popular. Computing resources such as CPU and storage are becoming cheaper, and the servers themselves are becoming more powerful. This enables clouds to host more virtual machines (VMs). A natural consequence ofthis is that many modern-day data centers experience very high internaltraffic within the data centers themselves. This is, of course, due to the occurrence of servers that belong to the same tenant, communicating between themselves. The problem is accentuated when the VM deployment t…

General Computer ScienceComputer scienceDistributed computingCloud computing02 engineering and technologyNetwork topologycomputer.software_genreTheoretical Computer ScienceLearning automataServer0202 electrical engineering electronic engineering information engineeringCloud computingCluster analysisLearning automatabusiness.industryGraph partitioningGraph partition020206 networking & telecommunicationsVirtual machineModeling and Simulation020201 artificial intelligence & image processingData centerVirtual machinesbusinesscomputerComputer network
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Achieving Intelligent Traffic-aware Consolidation of Virtual Machines in a Data Center Using Learning Automata

2016

Cloud Computing (CC) is becoming increasingly pertinent and popular. A natural consequence of this is that many modern-day data centers experience very high internal traffic within the data centers themselves. The VMs with high mutual traffic often end up being far apart in the data center network, forcing them to communicate over unnecessarily long distances. The consequent traffic bottlenecks negatively affect both the performance of the application and the network in its entirety, posing nontrivial challenges for the administrators of these cloudbased data centers. The problem can, quite naturally, be compartmentalized into two phases which follow each other. First of all, the VMs are co…

Graph Partitioning (GP)Learning Automata (LA)Cloud Computing (CC)Virtual machinesTraffic-aware consolidation
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Robust Ergonomic Virtual Design

2009

Since early development phases of a new industrial product, realistic simulations can be performed in virtual environment to study the human-machine interaction. In a virtual lab it is possible to make experiments to assess the ergonomics of the new product with manikins simulating the human body, and dealing with the problem of anthropometrical variation. Although such sophisticated tools are available, there is still need of a methodo-logical framework aimed at efficiently organizing the experiments in virtual lab. This paper provides an overview of the Robust Ergonomic Virtual Design (REVD), a methodology developed by the authors in the course of the last years. It allows obtaining produ…

Human modelingVirtual ErgonomySettore SECS-S/02 - Statistica Per La Ricerca Sperimentale E TecnologicaComputer sciencebusiness.industryanthropometrical variabilityHuman factors and ergonomicsVariation (game tree)computer.software_genreVirtual labErgonomicRobust DesignVirtual EnvironmentHuman–computer interactionJoint angleVirtual machineNew product developmentProduct (category theory)Comfort assessmentbusinesscomputerMultiresponse optimization
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The Evolution of Blockchain Virtual Machine Architecture Towards an Enterprise Usage Perspective

2019

Virtualization in the context of blockchain systems represents an essential phase in the development and migration of services from public chains to enterprise logic. Most of the ongoing blockchain uses-cases are using the existing public ledgers, but for business products and services, there is a need for custom tailored solutions to ensure flexibility and security. The Ethereum Virtual Machine has opened new ways to solve problems that require a public proof by executing logic on a decentralized ecosystem. In a natural evolutive process, virtualization logic was shaped by numerous architectures and business requirements. Beside performance and scalability, enterprise virtual machines are …

Information privacyBusiness requirementsbusiness.industryComputer science020206 networking & telecommunicationsContext (language use)02 engineering and technologyVirtualizationcomputer.software_genreVirtual machineScalability0202 electrical engineering electronic engineering information engineeringBusiness logic020201 artificial intelligence & image processingSoftware engineeringbusinessFormal verificationcomputer
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