Search results for "Virtual"
showing 10 items of 1485 documents
The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust
2013
This study aims to analyze the mediating role of team trust in the relationship between virtuality level and task-related collaborative behaviors. Three types of task-related collaborative behaviors were studied, namely team coordination, team cooperation, and team information exchange. Drawing upon theory and research on virtual teams and trust, we hypothesized that team trust partially mediated the effects of virtuality level on team coordination, team cooperation, and team information exchange. A laboratory experiment was carried out with 65 four-person teams randomly assigned to three communication media with different virtuality levels (face-to-face, video conference and computer-media…
Team Feedback Intervention and Team Learning in Virtual Teams: A Moderated Mediation Model of Team Cohesion and Personality
2018
Part 2: ICT4D and Improvement of ICTs; International audience; Scholars and practitioners agree that virtual teams (VTs) have become commonplace in today’s digital workplace. Relevant literature argues that learning constitutes a significant contributor to team member satisfaction and performance, and that, at least in face-to-face teams, team cohesion fosters team learning. Given the additional challenges VTs face, e.g. geographical dispersion, which are likely to have a negative influence on cohesion, in this paper we shed light on the relationship between team cohesion and team learning. We adopted a quantitative approach and studied 54 VTs in our quest to understand the role of feedback…
Leadership in an online multiplayer strategy game: case – Illuria
2011
This paper looks at leadership communication in the context of online multiplayer games and the groups that operate within them. In multiplayer games promoting teamwork and long-term cooperation, issues of management and leadership are prevalent. The study explores the experiences that members of multiplayer communities have towards leadership in multiplayer games by looking at one specific case of organised team play within the framework of a turn-based online strategy game. The data utilised in this study consist of themed player interviews conducted via e-mail. The analysis proposes three central dimensions that emerged from the data. These were labelled: (1) the leader as primus motor, …
I am right here with you - Constructing presence in distributed teams
2013
Based on a naturalistic research approach and observational data from real-life distributed teamwork, this paper illustrates how members of virtual teams in today's knowledge-intensive work places can construct and negotiate (social) presence together. Instead of seeing presence as an individual's interpretation and linking it with perceptual illusion of non-mediation or the assumed traits of chosen communication media, this paper sees presence as being socially constructed in interaction. The paper offers critique towards existing models of computer-mediated presence and offers new directions for research.
Implementation of TICs for the Virtual Learning of Literary Subjects: From Aula Virtual to OCW and Universia
2016
Within the current European Convergence Process and the development of the new University degrees, a compromise has been reached to adapt the English Studies (before English Philology) curricula to the current needs of students in a highly competitive society. The final goal is to transform our education system into one of learning. This actually implies that the student must engage himself more closely with the university and that he may lead his coursework in a more autonomous way, backed up by more active educational strategies, such as the personalised tutoring guide, the use of the new technologies, and the team work.
Constructing digital portfolios: teachers evolving capabilities in the use of information and communications technology
2001
Abstract The article describes a collaborative action research project, which encouraged teachers to participate in displaying and developing the pedagogical practices of early childhood institutions through networking and digital web portfolios. Special emphasis is placed on examining the progress of teachers ICT capabilities during the first two cycles of action research. The study is based on the ecological approach to virtual learning environments. In the ecological approach, the description of virtual communities is extended to include features of the overall environment: technical devices, programs, materials, tools for communication and planning, different social and emotional proces…
Effectiveness of Technology-Based Distance Physical Rehabilitation Interventions for Improving Physical Functioning in Stroke: A Systematic Review an…
2019
OBJECTIVE: To study the effectiveness of technology-based distance physical rehabilitation interventions on physical functioning in stroke. DATA SOURCES: A systematic literature search was conducted in 6 databases from January 2000 to May 2018. STUDY SELECTION: Inclusion criteria applied the patient, intervention, comparison, outcome, study design framework as follows: (P) stroke; (I) technology-based distance physical rehabilitation interventions; (C) any comparison without the use of technology; (O) physical functioning; (S) randomized controlled trials (RCTs). The search identified in total 693 studies, and the screening of 162 full-text studies revealed 13 eligible studies. DATA EXTRACT…
Exploring the impact of augmented reality in children and adolescents with Autism Spectrum Disorder: a systematic review
2020
Autistic Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by persistent difficulties in communication and social interaction along with a restriction in interests and the presence of repetitive behaviors. The development and use of augmented reality technology for autism has increased in recent years. However, little is known about the impact of these virtual reality technologies on clinical health symptoms. The aim of this systematic review was to investigate the impact of augmented reality through social, cognitive, and behavioral domains in children and adolescents with autism. This study is the first contribution that has carried out an evidence-based systematic r…
INVESTIGATION OF THE UNDERGROUND BUILDING HERITAGE AND THE MECHANISM OF WATER FLOWING IN QANĀTS IN PALERMO THROUGH INNOVATIVE SURVEYING TECHNIQUES
2021
Abstract. The valorisation, protection and preservation policies for the underground building heritage are often difficult to implement due to an inadequate knowledge of hypogeal constructions. The complex and widespread underground structures of the vast “Cavo” Heritage (“horizontal wells”, “shelf wells” or “well tunnels”), so called qanāts, hidden underground and built over the centuries in Palermo, representing an evocative testimony to the history of water culture in the ancient city. Through the historical and constructive analyses and the implementation and development of measurement and 3D representation and visualization, first actions have been carried out. The paper will present t…
Análisis de la construcción de entornos virtuales en los “Centros Educativos Inteligentes”
2013
El propósito de este artículo es plantear una metaevaluación de los primeros resultados obtenidos en un proyecto de investigación sobre la iniciativa ministerial Escuela 2. 0. en la que han participado 12 universidades. Nuestra aportación se centra en el análisis de cuatro estudios de casos, todos ellos Centros Educativos Inteligentes de la Comunidad Valenciana. Con los datos e información recabada se inicia el tratamiento de la muestra con una metodología mixta para analizar cómo estos centros se van transformando progresivamente en entornos virtuales de enseñanza y aprendizaje en colaboración. Transformación en la que la micropolítica de estas organizaciones es tanto o más relevante que l…