Search results for "Virtual"

showing 10 items of 1485 documents

The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust

2013

This study aims to analyze the mediating role of team trust in the relationship between virtuality level and task-related collaborative behaviors. Three types of task-related collaborative behaviors were studied, namely team coordination, team cooperation, and team information exchange. Drawing upon theory and research on virtual teams and trust, we hypothesized that team trust partially mediated the effects of virtuality level on team coordination, team cooperation, and team information exchange. A laboratory experiment was carried out with 65 four-person teams randomly assigned to three communication media with different virtuality levels (face-to-face, video conference and computer-media…

Team compositionKnowledge managementbusiness.industryTeam effectivenesscomputer.software_genreHuman-Computer InteractionTeam learningVideoconferencingArts and Humanities (miscellaneous)Virtuality (gaming)Laboratory experimentbusinessPsychologycomputerGeneral PsychologyInformation exchangeComputers in Human Behavior
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Team Feedback Intervention and Team Learning in Virtual Teams: A Moderated Mediation Model of Team Cohesion and Personality

2018

Part 2: ICT4D and Improvement of ICTs; International audience; Scholars and practitioners agree that virtual teams (VTs) have become commonplace in today’s digital workplace. Relevant literature argues that learning constitutes a significant contributor to team member satisfaction and performance, and that, at least in face-to-face teams, team cohesion fosters team learning. Given the additional challenges VTs face, e.g. geographical dispersion, which are likely to have a negative influence on cohesion, in this paper we shed light on the relationship between team cohesion and team learning. We adopted a quantitative approach and studied 54 VTs in our quest to understand the role of feedback…

Team compositionmedia_common.quotation_subject05 social sciencesApplied psychology050109 social psychologyCohesion (computer science)Team cohesionModerated mediationTeam learningEmpirical researchComputer-mediated communication0502 economics and businessPersonality0501 psychology and cognitive sciences[INFO]Computer Science [cs]Team learningBig Five personality traitsComputer-mediated communicationPsychologyVirtual teams050203 business & managementmedia_common
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Leadership in an online multiplayer strategy game: case – Illuria

2011

This paper looks at leadership communication in the context of online multiplayer games and the groups that operate within them. In multiplayer games promoting teamwork and long-term cooperation, issues of management and leadership are prevalent. The study explores the experiences that members of multiplayer communities have towards leadership in multiplayer games by looking at one specific case of organised team play within the framework of a turn-based online strategy game. The data utilised in this study consist of themed player interviews conducted via e-mail. The analysis proposes three central dimensions that emerged from the data. These were labelled: (1) the leader as primus motor, …

TeamworkKnowledge managementVisual Arts and Performing Artsbusiness.industrymedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGVirtual teamContext (language use)Shared leadershipComputer Science ApplicationsOnline strategyClanbusinessPsychologymedia_commonInternational Journal of Arts and Technology
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I am right here with you - Constructing presence in distributed teams

2013

Based on a naturalistic research approach and observational data from real-life distributed teamwork, this paper illustrates how members of virtual teams in today's knowledge-intensive work places can construct and negotiate (social) presence together. Instead of seeing presence as an individual's interpretation and linking it with perceptual illusion of non-mediation or the assumed traits of chosen communication media, this paper sees presence as being socially constructed in interaction. The paper offers critique towards existing models of computer-mediated presence and offers new directions for research.

TeamworkKnowledge managementbusiness.industrymedia_common.quotation_subjectInterpretation (philosophy)Virtual teamSocial constructionismData scienceNegotiationNaturalistic observationComputer-mediated communicationta518Construct (philosophy)Psychologybusinessmedia_common
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Implementation of TICs for the Virtual Learning of Literary Subjects: From Aula Virtual to OCW and Universia

2016

Within the current European Convergence Process and the development of the new University degrees, a compromise has been reached to adapt the English Studies (before English Philology) curricula to the current needs of students in a highly competitive society. The final goal is to transform our education system into one of learning. This actually implies that the student must engage himself more closely with the university and that he may lead his coursework in a more autonomous way, backed up by more active educational strategies, such as the personalised tutoring guide, the use of the new technologies, and the team work.

TeamworkMultimediaEmerging technologiesmedia_common.quotation_subjectCompromiseEnglish studiescomputer.software_genreCourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationVirtual learning environmentConvergence (relationship)PsychologycomputerCurriculummedia_common
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Constructing digital portfolios: teachers evolving capabilities in the use of information and communications technology

2001

Abstract The article describes a collaborative action research project, which encouraged teachers to participate in displaying and developing the pedagogical practices of early childhood institutions through networking and digital web portfolios. Special emphasis is placed on examining the progress of teachers ICT capabilities during the first two cycles of action research. The study is based on the ecological approach to virtual learning environments. In the ecological approach, the description of virtual communities is extended to include features of the overall environment: technical devices, programs, materials, tools for communication and planning, different social and emotional proces…

Technology educationKnowledge managementMultimediaComputer sciencebusiness.industryInformation technologycomputer.software_genreEducationInformation and Communications TechnologyComputer literacyEcological psychologyVirtual learning environmentAction researchbusinessCompetence (human resources)computerTeacher Development
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Effectiveness of Technology-Based Distance Physical Rehabilitation Interventions for Improving Physical Functioning in Stroke: A Systematic Review an…

2019

OBJECTIVE: To study the effectiveness of technology-based distance physical rehabilitation interventions on physical functioning in stroke. DATA SOURCES: A systematic literature search was conducted in 6 databases from January 2000 to May 2018. STUDY SELECTION: Inclusion criteria applied the patient, intervention, comparison, outcome, study design framework as follows: (P) stroke; (I) technology-based distance physical rehabilitation interventions; (C) any comparison without the use of technology; (O) physical functioning; (S) randomized controlled trials (RCTs). The search identified in total 693 studies, and the screening of 162 full-text studies revealed 13 eligible studies. DATA EXTRACT…

Technology030506 rehabilitationmedicine.medical_treatmentPsychological interventiondistance physical rehabilitationTHERAPYlaw.invention0302 clinical medicineInternational Classification of Functioning Disability and HealthRandomized controlled trialsystematic reviewlawStrokesystemaattiset kirjallisuuskatsauksetTELEREHABILITATIONRandomized Controlled Trials as TopicaivoinfarktiRemote rehabilitationRehabilitationSTATEMENTRehabilitationStroke Rehabilitationstroke3. Good healthUPPER-LIMBSystematic reviewMeta-analysis0305 other medical scienceLife Sciences & Biomedicinemedicine.medical_specialtyPhysical Therapy Sports Therapy and Rehabilitationetäpalvelut03 medical and health sciencesmedicineQUALITYHumansHOMETelerehabilitationScience & Technologybusiness.industryDISABILITYCAREmedicine.diseaserehabilitation technologyVIRTUAL-REALITYBerg Balance ScalePhysical therapykuntoutusFOLLOW-UPbusinessSport Sciences030217 neurology & neurosurgeryfysikaalinen hoitoArchives of physical medicine and rehabilitation
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Exploring the impact of augmented reality in children and adolescents with Autism Spectrum Disorder: a systematic review

2020

Autistic Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by persistent difficulties in communication and social interaction along with a restriction in interests and the presence of repetitive behaviors. The development and use of augmented reality technology for autism has increased in recent years. However, little is known about the impact of these virtual reality technologies on clinical health symptoms. The aim of this systematic review was to investigate the impact of augmented reality through social, cognitive, and behavioral domains in children and adolescents with autism. This study is the first contribution that has carried out an evidence-based systematic r…

TechnologyAdolescentAutism Spectrum DisorderHealth Toxicology and Mutagenesismedia_common.quotation_subjectAutismautismlcsh:MedicineReviewAugmented realityOutcomesVirtual realityoutcomesAdolescentsDevelopmental psychologyPromotion (rank)childrenIntervention (counseling)medicineHumans0501 psychology and cognitive sciencesadolescentsAutistic DisorderChildChildrenmedia_commonAugmented RealityCommunication05 social scienceslcsh:R5802 Organización y Planificación de la EducaciónPublic Health Environmental and Occupational HealthVirtual Reality050301 educationCognitionmedicine.diseaseSocial relationAutism spectrum disordertechnologyAutismAugmented reality6199 Otras Especialidades PsicológicasPsychology0503 education050104 developmental & child psychology
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INVESTIGATION OF THE UNDERGROUND BUILDING HERITAGE AND THE MECHANISM OF WATER FLOWING IN QANĀTS IN PALERMO THROUGH INNOVATIVE SURVEYING TECHNIQUES

2021

Abstract. The valorisation, protection and preservation policies for the underground building heritage are often difficult to implement due to an inadequate knowledge of hypogeal constructions. The complex and widespread underground structures of the vast “Cavo” Heritage (“horizontal wells”, “shelf wells” or “well tunnels”), so called qanāts, hidden underground and built over the centuries in Palermo, representing an evocative testimony to the history of water culture in the ancient city. Through the historical and constructive analyses and the implementation and development of measurement and 3D representation and visualization, first actions have been carried out. The paper will present t…

TechnologyEngineeringArchitectural engineeringSettore ICAR/10 - Architettura TecnicaRepresentation (arts)3D digitalizationVirtual realityConstructiveField (computer science)Settore ICAR/01 - IdraulicaApplied optics. Photonicsqanātvisualizationbusiness.industryTInfographiccultural heritageEngineering (General). Civil engineering (General)TA1501-1820VisualizationCultural heritageWorkflowUnderground building heritageSLAMwearable mobile laser systemSettore ICAR/17 - DisegnoTA1-2040businessThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Análisis de la construcción de entornos virtuales en los “Centros Educativos Inteligentes”

2013

El propósito de este artículo es plantear una metaevaluación de los primeros resultados obtenidos en un proyecto de investigación sobre la iniciativa ministerial Escuela 2. 0. en la que han participado 12 universidades. Nuestra aportación se centra en el análisis de cuatro estudios de casos, todos ellos Centros Educativos Inteligentes de la Comunidad Valenciana. Con los datos e información recabada se inicia el tratamiento de la muestra con una metodología mixta para analizar cómo estos centros se van transformando progresivamente en entornos virtuales de enseñanza y aprendizaje en colaboración. Transformación en la que la micropolítica de estas organizaciones es tanto o más relevante que l…

Tecnologia educativaAprendizaje virtualEstrategias de colaboraciónInstituciones educativasCollaborative strategiesInstitucions educativesAprendizaje colaborativoAprenentatge virtualEstratègies de col·laboracióAprenentatge col·laboratiuCollaborative learningLearning environmentsVirtual learningEntornos de aprendizajeEducational institutionsEntorns d'aprenentatge
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