Search results for "Virtual"
showing 10 items of 1485 documents
Virtual Museum Net
2006
A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.
Virtual proximity and transnational familyhood : a case study of the digital communication practices of Poles living in Finland
2020
The article presents a study of five Polish multicultural and multilingual families in Finland, and their engagement in digitally mediated family communication. Explored through an ethnographic inquiry into the in-app communication practices of Polish migrant mothers and children, the study contributes to the body of research at the intersection of new media and communication, transnational family and migration studies, and family multilingualism. Building on the concept of virtual proximity, which refers to the emotional closeness between individuals afforded by digital technologies and mobile communication, the study identifies four thematic patterns in participants’ practices in digital …
Análisis de la relación entre nuevas tecnologías y chino como segunda lengua: aplicaciones para teléfonos inteligentes y juegos
2017
Se ofrece un estudio sistemático y el análisis de la documentación más destacada y actual sobre la relación entre aprendizaje y enseñanza de una segunda lengua (L2), aplicada a la lengua china (CSL, chino como segunda lengua). Luego de repasar la trayectoria de los avances tecnológicos, en particular de las aplicaciones (apps) de telefonía celular y el diseño u oferta de juegos y simuladores para la enseñanza y el aprendizaje de CSL, se hace referencia a artículos e investigaciones especializados publicados en revistas internacionales, tanto sobre la lengua china como de lingüística y filología comparadas.
Borges y Escher: el laberinto Barroco y las paradojas de la percepción del neo-Barroco
2016
En los laberintos barrocos se consuma el placer perverso de la complejidad artificiosa, el gusto por una arquitectura virtual que metaforice las infinitas trayectorias de un universo inextricable. Uno de los signos tangibles de la crisis neobarocca que aparece en la poética de Borges se puede encontrar sin lugar a dudas en la presencia de las metáforas geométricas del laberinto. También Escher, a través de sus representaciones gráficas del inestable equilibrio que existe entre ilusión y desilusión, entre descifración y duda ontológica, entre figuras posibles e imposibles, termina por inscribirse plenamente en el ámbito de la crisis neobarroca.
Towards an integrated approach to emergency management: interdisciplinary challenges for research and practice
2015
This article presents an interdisciplinary vision for large-scale integrated emergency management that has been inspired by the transition from platform centric to integrated operations in the oil and gas fields, which uses remote emergency control centres collaborating virtually with local responders. The article discusses some of the most salient research challenges for integrated emergency management, including the role of mobile technology, human-centred sensing, citizen participation and social media, and the socio-cultural determinants of disaster management. The purpose of this article is to frame an integrated emergency management approach that adopts a multi-disciplinary approach, …
The development and validation of the Business Cultural Intelligence Quotient
2016
Purpose– The purpose of this paper is to present a new instrument for measuring cultural intelligence in the business context (BCIQ).Design/methodology/approach– The paper describes the process of the conceptualization of the model and the development of the instrument, the sample, as well as the validation of the instrument. Directions on the use of the instrument and future research are discussed.Findings– The instrument shows good psychometric properties and good predictive power and outperforms other publicly available CQ measures on a number of dimensions.Originality/value– The unique features and advantages of the present instrument are as follows: first, a refined factor structure co…
La verificació audiovisual en el procés d’evolució de les redaccions televisives: Al Jazeera i el trànsit del satèl·lit a l’estructura de núvol
2021
With the spread of the digital sphere and the proliferation of images from indirect sources that can be accessed by systems and users, verification routines have become essential to ensure media corporations' credibility. The advances in artificial intelligence which allow automated fact-checking (AFC) initiatives to be created help detect falsehoods, but they do not eliminate the need for human intervention. On the contrary, information professionals are necessary, and their functions increasingly include procedures such as mediating in videos and images. This study analyses the evolution of verification routines in audiovisual journalism and how new techniques have influenced the percepti…
Experimenting Through Neuromarketing to Measure the Impact of Spanish Cultural Heritage
2020
This is the continuation of a study based on the traditional image model of destination, formed by the constructions of cognition, emotion, and image. The objective is to study the model through a deconstruction in all forms through the application of neuroscience, a system of structural equations, virtual reality, and the Spanish architectural and cultural heritage as a stimulus. Variables were studied with an electroencephalogram through brain bioelectric wave responses, alpha and beta. The deconstruction of the image model consists of evaluating the hypotheses of the traditional image model of the destination in all its possible forms, giving rise to 3 models. Model 1. When cognition is …
Virtual Acoustic Rendering in Old Spaces: Application to an Early-Modern Theatre in València, “L’Olivera”
2018
The application of the VR to the renderization of ancient and lost buildings is one important topic in the cultural heritage field nowadays. Moreover, the addition of other senses apart from the graphical view, increases the sensation of immersion in a virtual application. The aim of this paper is to show the work on a virtual acoustic system, based on Unity, FMOD and Csound. This system has been implemented to render binaural auralizations and has been applied to the renderization of an old and lost theatre in Valencia (Spain). This theatre was firstly build in the 16th century, and rebuilt several times until the 18th century. It has been modelled from ancient documents. The auralization …
Scaling Consultative Selling with Virtual Reality: Design and Evaluation of Digitally Enhanced Services
2018
Virtual, augmented, and mixed reality technologies allow creation of powerful customer experiences and illustrative demonstrations especially in use cases that benefit from spatial visualizations. Our study focuses on the natural resource management sector and digitalizing of consultative selling process. More specifically, we look at how to improve customer engagement with the use of virtual reality (VR) and thus digitally scale consultative selling. In this process, a VR application is used to demonstrate various management operations and their economic results. Design research methodology is applied to a pre-development phase and three application development iterations between 2016 and …