Search results for "Virtual"

showing 10 items of 1485 documents

Inertial response of isolated power networks with wind power plants

2019

The constant increase of power generation provided by renewable energy source (RES) power plants is causing a progressive reduction of the overall inertia of the power systems. Especially in the case of small, isolated power networks, the replacement of conventional generation plants with RES power plants can affect significantly the frequency response of the system. The critical low-inertia conditions can be improved by the introduction of specific additional controls to the RES power converters. These control schemes are known as “synthetic inertia” or “virtual inertia” controls. The paper analyzes the impact of a derivative-based inertial control on a small, isolated power system, with a…

Inertial responseWind powerbusiness.industryComputer science020209 energy020208 electrical & electronic engineeringSynthetic inertiaVirtual inertia02 engineering and technologyAC powerPower (physics)Settore ING-IND/33 - Sistemi Elettrici Per L'EnergiaElectric power systemLow-inertia power systemElectricity generationSystem stabilityControl theoryFrequency responseIEC 61400-270202 electrical engineering electronic engineering information engineeringTransient responsebusinessWind turbine
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Inflation in a virtual economy – a real or virtual threat?

2014

The aim of the paper is an analysis of the way and circumstances under which inflation can occur in a virtual economy. It is also an attempt to answer the question whether, and in what way virtual inflation may be related to inflation in the real economy. The article is conceptual, because in the present state of statistical data the effects of virtual economies are not carried out, or are generated in a very small number, which makes it impossible to make reliable calculations

InflationState (polity)media_common.quotation_subjectDigital currencyEconomicsVirtual economyMonetary economicsReal economymedia_commonFinancial Sciences
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Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry

2021

Abstract New technologies are at the heart of industry transformation. Virtual and augmented reality companies provide fundamentally new ways of communication, treatment, education, and specialist training within the medical industry. However, business models for new ventures that target the medical industry have received scant attention within academic research. Using a multiple case study approach, we analyze how virtual and augmented reality firms create value for their customers in the medical industry. In all, we have studied eight companies that offer different types of solutions for their target segments. The results of the analysis are four design elements consisting of twelve posit…

Information Systems and ManagementKnowledge managementEmerging technologiesbusiness.industryStrategy and Management05 social sciencesGeneral EngineeringDesign elements and principlesNew VenturesManagement Science and Operations ResearchBusiness modelVirtual reality050905 science studiesField (computer science)VDP::Samfunnsvitenskap: 200::Økonomi: 2100502 economics and businessIndustrial relationsMultiple caseAugmented reality0509 other social sciencesbusiness050203 business & management
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2016

Information Systems and ManagementProcess managementWork (electrical)Supply chainBusinessManagement Science and Operations ResearchVirtualizationcomputer.software_genrecomputerManagement Information SystemsLogforum
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The Evolution of Blockchain Virtual Machine Architecture Towards an Enterprise Usage Perspective

2019

Virtualization in the context of blockchain systems represents an essential phase in the development and migration of services from public chains to enterprise logic. Most of the ongoing blockchain uses-cases are using the existing public ledgers, but for business products and services, there is a need for custom tailored solutions to ensure flexibility and security. The Ethereum Virtual Machine has opened new ways to solve problems that require a public proof by executing logic on a decentralized ecosystem. In a natural evolutive process, virtualization logic was shaped by numerous architectures and business requirements. Beside performance and scalability, enterprise virtual machines are …

Information privacyBusiness requirementsbusiness.industryComputer science020206 networking & telecommunicationsContext (language use)02 engineering and technologyVirtualizationcomputer.software_genreVirtual machineScalability0202 electrical engineering electronic engineering information engineeringBusiness logic020201 artificial intelligence & image processingSoftware engineeringbusinessFormal verificationcomputer
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File system scalability with highly decentralized metadata on independent storage devices

2016

This paper discusses using hard drives that integrate a key-value interface and network access in the actual drive hardware (Kinetic storage platform) to supply file system functionality in a large scale environment. Taking advantage of higher-level functionality to handle metadata on the drives themselves, a serverless system architecture is proposed. Skipping path component traversal during the lookup operation is the key technique discussed in this paper to avoid performance degradation with highly decentralized metadata. Scalability implications are reviewed based on a fuse file system implementation. Peer Reviewed

Information storage and retrieval systemsComputer scienceDistributed computingInterface (computing)Key-value storages02 engineering and technologycomputer.software_genreObject storagesLookupsComputer clusterServerData_FILES0202 electrical engineering electronic engineering information engineering:Informàtica::Arquitectura de computadors [Àrees temàtiques de la UPC]Virtual storageFile systemMetadataFile organizationScalability020206 networking & telecommunications020207 software engineeringFile systemsObject storageMetadataKineticsInformació -- Sistemes d'emmagatzematge i recuperacióScalabilityGrid computingSystems architecturecomputerCluster computing
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!

2016

The current trend of increase in children obesity is worrying governments around the world and urgent actions are requested. The promotion of Nutrition Education in early stages has shown to be a factor to prevent the gain of weight in children. A tool that is gaining popularity in teaching contents to children are the Serious Games. The objective of this paper is to describe two Serious Games, Pickit! and Cookit! that has as objective to teach Nutrition Education to children between 9 to 12 years old. These games form part of the Modifying Eating and Attitudes through Learning platform, a pedagogical tool created for nutritionists and primary school teachers to transfer nutritional knowled…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Nutrition Education05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationSerious gamePopularity03 medical and health sciencesSchool teachers0302 clinical medicineNutritional knowledgeMathematics educationVirtual learning environment030212 general & internal medicineInformationSystems_MISCELLANEOUSPsychologyhuman activities0503 education
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Bibliotēka un sabiedrība, 2

1997

Krājumā ievietoti raksti, kuros aplūkoti jauni virzieni informācijas izplatībā un bibliotēku darbībā. Atsevišķos rakstos analizētas vēsturiskas parādības. To attīstības likumības var sniegt jaunu izpratni mūsdienu norisēm. Krājumā ietverti pēc tematikas atšķirīgi raksti. Tomēr tos vieno autoru ieinteresētība sekmēt informācijas izplatību sabiedrībā.

Informācijas brīvībaInformation societySabiedrības informatizācijaVirtual libraryRīgas Latviešu biedrībaLibrary and informationInformacionālā sabiedrībaVirtuālā bibliotēka:SOCIAL SCIENCES::Social sciences [Research Subject Categories]Zināšanu sakārtošanaInformācijpratībaPersonība informācijas sabiedrībā
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Uso de la Realidad Virtual en Educación: un análisis bibliométrico

2022

Virtual Reality includes different technologies through which a user can experience a virtual world created in 3 dimensions by computer. Although its adoption has been slow, since the devices required to access virtual reality were expensive, there have been experiences in education since the 1990s. The present study carries out a bibliometric study in which 1074 articles related to the use of virtual reality in education from 1990 to the beginning of 2021 have been analyzed. It has been studied, from a quantitative point of view, the evolution of the annual scientific production, collaboration and production of authors, nationalities and sources of the articles. An analysis of citations, c…

Innovación educativaAprendizajeTICinvestigación sobre literatura científicaAnálisis bibliométricoEducational innovationtecnología de la educaciónVirtual realityComputer Science ApplicationsEducationRealidad virtualenseñanza a distanciaBibliometric analysisDidáctica y Organización EscolarICTnuevas tecnologíasLearningEducació
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