Search results for "Virtual"

showing 10 items of 1485 documents

Museo virtuale come ipertesto territoriale

2008

Museo virtuale territorio.Settore ICAR/17 - Disegno
researchProduct

The Learning Process in Live-Action Simulation Games: The Impact of Personality, Motivation, Immersion, and Flow on Learning Outcome in a Simulation …

2021

Background Against the backdrop of the cognitive-motivational process model proposed by Vollmeyer and Rheinberg (1998) , this study investigates how the personality trait need for cognition in combination with a specific situation (short and long version of a live-action simulation game), current motivation, and immersion and flow (mediators) predict the learning outcome in the simulation game EVERYDAY LIFE IN THE CLASSROOM ( Starker & Imhof, 2014 ). Methods N = 138 teacher students played the short 2-hour version of the simulation game, and N = 77 played the long 2-day version. Need for cognition, current motivation, immersion, flow, and learning outcome were measured by self-report qu…

Need for cognitionHigher educationbusiness.industryProcess (engineering)media_common.quotation_subjectGeneral Social SciencesLive actionOutcome (game theory)Computer Science ApplicationsImmersion (virtual reality)TraitPersonalityPsychologybusinessCognitive psychologymedia_commonSimulation & Gaming
researchProduct

A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems

2004

The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently assigning the clients of the simulation (avatars) to the system servers. Despite the existing literature proposes different evolutive approaches for solving this NP-hard problem, an approach based on genetic algorithms is considered as the current best partitioning mechanism.

Network architectureComputer scienceVirtual machinebusiness.industryServerDistributed computingGenetic algorithmKey (cryptography)Artificial intelligenceVirtual realitycomputer.software_genrebusinesscomputer
researchProduct

Feasibility of FPGA accelerated IPsec on cloud

2018

Abstract Hardware acceleration for famous VPN solution, IPsec, has been widely researched already. Still it is not fully covered and the increasing latency, throughput, and feature requirements need further evaluation. We propose an IPsec accelerator architecture in an FPGA and explain the details that need to be considered for a production ready design. This research considers the IPsec packet processing without IKE to be offloaded on an FPGA in an SDN network. Related work performance rates in 64 byte packet size for throughput is 1–2 Gbps with 0.2 ms latency in software, and 1–4 Gbps with unknown latencies for hardware solutions. Our proposed architecture is capable to host 1000 concurre…

Network securityComputer Networks and CommunicationsComputer sciencecomputer.internet_protocolPacket processingCloud computing02 engineering and technologycomputer.software_genreEncryptionGeneralLiterature_MISCELLANEOUSArtificial IntelligenceServer0202 electrical engineering electronic engineering information engineeringField-programmable gate arrayVirtual network0505 lawbusiness.industryNetwork packet05 social sciencesComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS020208 electrical & electronic engineeringByteVirtualization020202 computer hardware & architectureHardware and ArchitectureEmbedded systemIPsec050501 criminologyHardware accelerationbusinesscomputerSoftwareMicroprocessors and Microsystems
researchProduct

Internet of Autonomous Vehicles: Architecture, Features, and Socio-Technological Challenges

2019

Mobility is the backbone of urban life and a vital economic factor in the development of the world. Rapid urbanization and the growth of mega-cities is bringing dramatic changes in the capabilities of vehicles. Innovative solutions like autonomy, electrification, and connectivity are on the horizon. How, then, we can provide ubiquitous connectivity to the legacy and autonomous vehicles? This paper seeks to answer this question by combining recent leaps of innovation in network virtualization with remarkable feats of wireless communications. To do so, this paper proposes a novel paradigm called the Internet of autonomous vehicles (IoAV). We begin painting the picture of IoAV by discussing th…

Networking and Internet Architecture (cs.NI)Signal Processing (eess.SP)FOS: Computer and information sciencesbusiness.industryComputer scienceMultitier architectureNetwork virtualization020206 networking & telecommunications02 engineering and technologyEnergy consumptionData scienceComputer Science ApplicationsComputer Science - Networking and Internet ArchitectureComputer Science - Computers and SocietySalientComputers and Society (cs.CY)0202 electrical engineering electronic engineering information engineeringKey (cryptography)FOS: Electrical engineering electronic engineering information engineeringThe InternetElectrical and Electronic EngineeringArchitectureElectrical Engineering and Systems Science - Signal ProcessingbusinessLEAPS
researchProduct

An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences

2013

[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sense of being in the virtual world. However, it is only recently that functional magnetic resonance imaging (fMRI) has been used to study presence during an automatic navigation through a virtual environment. In the present work, our aim was to use fMRI to study the sense of presence during a VR-free navigation task, in comparison with visualization of photographs and videos (automatic navigations through the same environment). The main goal was to analyze the usefulness of fMRI for this purpose, evaluating whether, in this context, the interaction between the subject and the environment is perf…

Neural correlates of consciousnessMultimediaEXPRESION GRAFICA EN LA INGENIERIAComputer sciencemedia_common.quotation_subjectVirtual RealityVirtual realitycomputer.software_genreHuman-Computer InteractionHuman Computer Interaction (HCI)ExcellencePedagogyPresencecomputerSoftwaremedia_common
researchProduct

Low cost system for visualization and exhibition of pottery finds in archeological museums

2015

The objective of this project is to build a low-cost system for surveying, modeling, prototyping and interactive visualizing aimed at the enhancement of islamic pottery finds of X – XI centuries. The system will allow various applications: the creation of systems for displaying artifacts from the museum alongside the exhibition, the virtual view of restorations from fragments, including AR and VR, the physical reconstruction of the original form using 3D printer to show the pieces in their entirety, as well as the construction of interactive virtual archives to be made available to scholars and visitors.

New system of exhibitIslamic Pottery3D survey 3D modeling Rapid PrototypingSettore ICAR/17 - Disegno3D survey 3D modeling Rapid Prototyping; Virtual exhibition; New system of exhibit; Islamic PotteryVirtual exhibitionVirtual exhibition; Rapid Prototyping; new system of exhibit; Islamic Pottery
researchProduct

Viaggi nell’immaginario: il turismo virtuale nel sito UNESCO di Tarragona

2023

Le nuove tecnologie hanno trasformato in modo radicale non solo la geografia come disciplina, ma anche le geografie del mondo. Il digitale ha assunto, infatti, un ruolo di mediazione sempre più pervasivo nella produzione dello spazio, come delle conoscenze e degli immaginari geografici. Le possibilità offerte dal virtuale, in particolare, offrono oggi un contributo decisivo nella comunicazione dei significati attribuiti ai luoghi e rispondono in modo sempre più efficace ai bisogni emergenti del settore turistico. Le esperienze di visita mediate dal digitale mirano a coinvolgere i sensi e risultano efficaci quando promuovono immersioni rigorosamente realistiche. Nel quadro di queste riflessi…

New technologies have radically transformed not only geography as a discipline but also the geographies of the world. Indeed the digital has assumed an increasingly pervasive mediating role in the production of space as of geographic knowledge and imaginaries. The possibilities offered by the virtual in particular now offer a decisive contribution in communicating the meanings attributed to places and respond increasingly effectively to the emerging needs of the tourism sector. Digitally mediated visitor experiences aim to engage the senses and are effective when they promote rigorously realistic immersions. Within the framework of these reflections the paper highlights the renewed relevance of authenticity both of the tourism experience and of cultural heritage in relation to its potential for attraction and proposes a contextualization of the theme in light of the unprecedented opportunities granted by technologies for the creation of virtual and augmented spaces. The proposed discussion is therefore also a journey aimed at exploring authenticity as a tool through which new technologies can effectively mediate a sense of place and foster brand communication of a destination. The case study is the UNESCO site of Tarragona whose most relevant image for urban policies is presented. This shared figuration spatially defined and rooted in a precise historical moment is reconstructed on the one hand through the analysis of functional documentation for the candidacy and on the other by means of a review of mobile applications developed for the promotion of the city's cultural heritage. The proposed journey and exploration of the place return in light of the research data and in conclusion the central role played by digital technologies in mediating the UNESCO imaginary. The forms of virtual tourism in Tarragona confirm that to travel is to experience a text enveloped in time and inscribed in space.Settore M-GGR/01 - Geografia
researchProduct

Topological characterization of virtual braids

2015

The purpose of this thesis is to give a topological characterization of virtual braids. Virtual braids are equivalence classes of planar braid-like diagrams identified up to isotopy, Reidemeister and virtual Reidemeister moves. The set of virtual braids admits a group structure and is called the virtual braid group. In Chapter 1 we present a general introduction to the theory of virtual knots, and we discuss some properties of virtual braids and their relations with classical braids. In Chapter 2 we introduce braid-Gauss dia- grams, and we prove that they are a good combinatorial reinterpretation of virtual braids. In particular this generalizes some results known in virtual knot theory. As…

Noeuds virtuelsThéorie de groupesVirtual knotsVirtual braidsKnot theoryTresses virtuellesGroup theoryThéorie de noeuds[MATH.MATH-GN] Mathematics [math]/General Topology [math.GN]
researchProduct

Poopćene raspodjele partona i struktura sastavnog kvarka

2003

In a scenario where the constituent quarks are composite systems, generalized parton distributions (GPDs) are built from wave functions to be evaluated in a constituent quark model (CQM), convoluted with the GPDs of the constituent quarks themselves. The approach permits to access the full kinematical range corresponding to the DGLAP and ERBL regions, so that cross-sections for deeply virtual Compton scattering can be estimated.

Nuclear Theory (nucl-th)High Energy Physics - PhenomenologyHigh Energy Physics - Phenomenology (hep-ph)Nuclear TheoryHigh Energy Physics::LatticeHigh Energy Physics::Phenomenologyhard exclusive processes; constituent quarks; generalized parton distributions; deeply virtual Compton scatteringFOS: Physical sciencesHigh Energy Physics::ExperimentNuclear Experiment
researchProduct