Search results for "Virtual"

showing 10 items of 1485 documents

L'esperienza immersiva e le sue ragioni

2021

"L'idea di immersività" che emerge dai volumi: Nel centro del quadro di Bruno Di Marino e "Immagine, arte, virtualità" di Roberto Diodato "The idea of ​​immersiveness" that emerges from the volumes: In the center of the painting by Bruno Di Marino and "Image, art, virtuality" by Roberto Diodato

Realtà virtuale immersività postcinemaSettore L-ART/06 - Cinema Fotografia E TelevisioneVirtual reality immersion post-cinema
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Abstract concept and imagination teaching through Virtual Reality in people with Autism Spectrum Disorders

2006

RehabilitationmedicineAutismHealth InformaticsVirtual realityPsychologymedicine.diseaseSpectrum (topology)Abstract conceptCognitive psychologyTechnology and Disability
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Cloud Infrastructure for Skin Cancer Scalable Detection System

2018

Skin cancer diagnostics is one of the medical areas where early diagnostic allows achieving patients’ high survival rate. Typically, skin cancer diagnostic is performed by dermatologist, since the amount of such specialists is limited, mortality rate is high [1]. By creating the low cost and easy to use diagnostic device, it is possible to bring skin cancer diagnostic to primary care physicians and allow to check much more persons and diagnose skin cancer on the early stages. There are several existing devices, that provide skin cancer diagnostics [2]. Most of them process the skin images locally and have limited diagnostic capabilities; some of them send images to dermatologists for manual…

Relation (database)Computer sciencebusiness.industryReal-time computingProcess (computing)Image processingCloud computingLoad balancing (computing)computer.software_genremedicine.diseaseVisualizationResource (project management)Virtual machineScalabilitymedicineSkin cancerMATLABbusinesscomputercomputer.programming_language2018 Advances in Wireless and Optical Communications (RTUWO)
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Changing Induced Moods Via Virtual Reality

2006

Mood Induction Procedures (MIPs) are designed to induce emotional changes in experimental subjects in a controlled way, manipulating variables inside the laboratory. The induced mood should be an experimental analogue of the mood that would occur in a certain natural situation. Our team has developed an MIP using VR (VR-MIP) in order to induce different moods (sadness, happiness, anxiety and relaxation). The virtual environment is a park, which changes according to the mood to be induced. This work will present data about the efficacy of this procedure not only to induce a mood, but also to change after the mood is induced.

Relaxation (psychology)Computer scienceEmotional Changesmedia_common.quotation_subjectVirtual realitybehavioral disciplines and activitiesSadnessMoodMood inductionmental disordersHappinessMood statemedicineAnxietysense organsmedicine.symptommedia_commonCognitive psychology
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User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach

2019

[EN] Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature. The first one is focused on genetic environments filled with relaxing "narratives" to induce control over one's own body and physiological response, while the second one engages the user in virtual reality-mediated activities to empower his/her own abilities to regulate emotion. The scope of the present contribution is to extend the discourse on VR use to promote relaxation, by proposing a third approach. This would be based on VR with personalized content, based on user research to identify important life events. As a…

Relaxationemotion regulationEXPRESION GRAFICA EN LA INGENIERIAlcsh:BF1-990Control (management)Virtual realityPersonalized virtual realitypersonalized virtual realityVirtual reality050105 experimental psychologyPersonalization03 medical and health sciencesUser-centered virtual reality0302 clinical medicinerelaxationHuman–computer interactionSettore M-PSI/01 - PSICOLOGIA GENERALEPsychology0501 psychology and cognitive sciencesNarrativeGeneral PsychologyScope (project management)Emotion regulation05 social sciencesLife eventsUser Researchlcsh:PsychologyPerspectivevirtual realityRelaxation (approximation)Psychology030217 neurology & neurosurgeryuser-centered virtual realityFrontiers in Psychology
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Maison Particulière. Graphic Reading and Virtual Reconstruction

2021

De Stijl, a modern and avant-garde movement of the early twentieth century, is considered the link between the pre-1914 avant-garde and the post-1918 International Style. The name derives from the magazine founded in 1917 and used for the promotion of the ideals ofNeoplasticism, theorised by Theo VanDoesburg. In 1924 Van Doesburg published the essay Tot een beeldende architectuur in which he explained a 16 points manifesto on the neoplastic vision of modern architecture. The analysis of the drawings and contra-constructions and the comparative reading of all the original drawings allowed for a series of graphic interpretations, which made the project understandable. This interpretative-reco…

Representation Graphic analysis De Stijl 3D modelReading (process)media_common.quotation_subjectVirtual reconstructionSettore ICAR/17 - DisegnoArtmedia_commonVisual arts
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2016

The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In section 1.1, we cover some of the main results suggesting that one’s environment can influence one’s psychological states, as well as recent work on inducing illusions of embodiment. Then, in section 1.2, we go on to discuss recent evidence indicating that immersion in VR can have psy…

Research ethicsKnowledge managementbusiness.industryComputer science05 social sciencesVirtual realityOnline research methodsApplied ethics050105 experimental psychologyComputer Science Applications03 medical and health sciencesImmersive technology0302 clinical medicineArtificial IntelligenceVirtuality (gaming)0501 psychology and cognitive sciencesEngineering ethicsPsychological manipulationbusiness030217 neurology & neurosurgeryEthical codeFrontiers in Robotics and AI
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Journalism in virtual reality : opportunities and future research challenges

2016

This paper presents a state-of-the-art overview on journalism and its opportunities and challenges in virtual reality. First we take a look at what kind of real-life journalistic experiments there have been made in this field so far, then we analyze the research literature on journalistic VR. The paper proceeds to discuss the emergence of virtual reality and immersive journalism explored in the latest reports in the fields of HCI and VR design. In order to analyse VR-journalism further, early draft of analysis model is being developed based on sample of three VR-productions and four VR-applications. The paper concludes to discuss the results of the analysis and outlines more advanced and in…

Research literatureEngineeringimmersive journalism050801 communication & media studiesinnovation journalism02 engineering and technologyjournalismVirtual realitycomputer.software_genreField (computer science)0508 media and communications0202 electrical engineering electronic engineering information engineeringta518lisätty todellisuusmixed realityHCIMultimediabusiness.industry05 social sciencesyhdistetty todellisuus020207 software engineeringMixed realityaugmented realityvirtuaalitodellisuusjournalismivirtual realityAugmented realityJournalismbusinesscomputer
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Towards a ‘Virtual’ Rationality?

1999

Psychology has, for a long time, shown the boundaries of human rationality. The rationalistic model of human behaviour assumed by neoclassical economics has broken down; the idea that companies are guided by managers who are able to weigh all the options and make the most rational or optimum decisions in accordance with maximizing principles, such as ‘profits’, cannot be held any more.

Residential densityRationalityPositive economicsVirtual reality
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IL RESTAURO VIRTUALE IN ARCHEOLOGIA

2012

Il restauro virtuale è l’insieme di metodologie informatiche integrate di Computer Graphic, sia bidimensionali che tridimensionali,finalizzate alla restituzione di un bene archeologico, architettonico o artistico nella sua completa, o quasi, integrità. Questa nuova disciplina, che sta progressivamente affermandosi in ambito accademico, coniuga le attività e le metodologie di ricerca proprie delle cosiddette hard sciences con quelle più tradizionali di estrazione umanistica. Il virtuale è entrato a far parte della ricerca archeologica dapprima con un ruolo didattico-divulgativo (ricostruzioni ideali di edifici, città, territori ecc.), e, solo più recentemente, con fini conoscitivi, costituen…

Restauro Virtuale Archeologia VirtualeSettore L-ANT/10 - Metodologie Della Ricerca Archeologica
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