Search results for "Virtual"

showing 10 items of 1485 documents

Chronic pain treatment through virtual reality

2017

Chronic pain is a notable issue of public healthcare, causing enormous direct and indirect costs, and a reduction of the quality of life in the affected patients. In this study, we have used Virtual Reality (VR) as a method to reduce stress, anxiety and pain in patients affected by chronic pain. We examined two cohorts of patients: an experimental group and a control group. The patients in the experimental group were administered eight VR sessions, each of those lasted thirty minutes, while the control group had a standard therapy. The results are encouraging: they demonstrate the efficacy of VR treatment and the safety of the method.

Settore MED/34 - Medicina Fisica E RiabilitativaRehabilitationNeuroscience (miscellaneous)Chronic painVirtual realityChronic pain palliative care virtual reality analgesiaSettore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Palliative careComputer Science (miscellaneous)Settore M-PSI/01 - PSICOLOGIA GENERALEAnalgesia; Chronic pain; Palliative care; Virtual reality; Computer Science (miscellaneous); Neuroscience (miscellaneous); Rehabilitation; Psychology (miscellaneous)Psychology (miscellaneous)AnalgesiaSettore MED/25 - Psichiatria
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Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR

2012

Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions.

Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/03 - PsicometriaVirtual Reality Multiple Errands Test(MET) Executive functions Obsessive-compulsive DisorderSettore MED/25 - Psichiatria
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Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR

2012

Executive functions are often impaired in obsessive compulsive disorder (OCD). We used a Virtual Reality (VR) version of the Multiple Errand Test (MET) inside a virtual supermarket, in order to evaluate the executive functions in daily life in 10 OCD patients and 10 controls. It is performed in a shopping setting where there are items to be bought and information to be obtained. The specific goal of this study was to implement a tool for the assessment of executive functions

Settore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/03 - PsicometriaVirtual Reality Multiple Errands Test(MET) Executive functions Obsessive-compulsive DisorderSettore MED/25 - Psichiatria
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M-App & Health Knowledge Management – Virtual Artfacts between Doctor & Patient

2018

Knowledge is more and more a strategic resource for health or- ganizations while information and communication technology earns an important role for sharing knowledge and informations among people in and out organizations. These conditions satisfy specific demands related to the new emerging information needs, asking for a change in relation- ships and effective communication. So, the Medicine Apps represent an emerging and rapidly developing framework for health system, able to contribute to its quality and efficiency. The same Union European and U.S. Supervisory Authority activated in the last years an appropriate study in order to control the Medical Applications downloaded directly thr…

Settore SECS-P/10 - Organizzazione AziendaleKnowledge Management Health Mobile Apps Virtual communities.
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Training Language Mediators and Interpreters through Embodied Cognition, Immersive Learning and Virtual Reality: Didactic, Organizational and Cost Be…

2022

The use of Virtual Reality (VR) for training purposes has expanded exponentially in the last decade. This paper specifically examines the use of VR in the training of language mediators and interpreters. By way of exemplification, the paper describes a training project at the University of Palermo, the “Coopera” project. The physically-cognitively immersive ‘learning by doing’ factor that characterizes a VR educational experience is particularly well-suited to skill- based activities. The paper explains how the immersive nature of VR and the notion of ‘embodied cognition’ is particularly suited to mediator/interpreter training by plausibly reproducing daily life situations and providing a ‘…

Settore SPS/07 - Sociologia Generalevirtual reality language and cultural mediation interpreter training embodied cognition immersive learning soft skills distance learningSettore L-LIN/12 - Lingua E Traduzione - Lingua Inglese
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Discovery of novel trichomonacidals using LDA-driven QSAR models and bond-based bilinear indices as molecular descriptors

2008

Few years ago, the World Health Organization estimated the number of adults with trichomoniasis at 170 million worldwide, more than the combined numbers for gonorrhea, syphilis, and chlamydia. To combat this sexually transmitted disease, Metronidazole (MTZ) has emerged, since 1959, as a powerful drug for the systematic treatment of infected patients. However, increasing resistance to MTZ, adverse effects associated to high-dose MTZ therapies and very expensive conventional technologies related to the development of new trichomonacidals necessitate novel computational methods that shorten the drug discovery pipeline. Therefore, bond-based bilinear indices, new 2-D bond-based TOMOCOMD-CARDD M…

Sexually transmitted diseaseVirtual screeningQuantitative structure–activity relationshipbusiness.industryDrug discoveryOrganic ChemistryBilinear interpolationComputational biologyMachine learningcomputer.software_genreLinear discriminant analysisWorld healthComputer Science ApplicationsMolecular descriptorDrug DiscoveryArtificial intelligencebusinesscomputerMathematics
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Implementing Immersive Clustering with VR Juggler

2005

Continuous, rapid improvements in commodity hardware have allowed users of immersive visualization to employ high-quality graphics hardware, high-speed processors, and significant amounts of memory for much lower costs than would be possible with high-end, shared memory computers traditionally used for such purposes. Mimicking the features of a single shared memory computer requires that the commodity computers act in concert—namely, as a tightly synchronized cluster. In this paper, we describe the clustering infrastructure of VR Juggler that enables the use of distributed and clustered computers for the display of immersive virtual environments. We discuss each of the potential ways to syn…

Shared memoryComputer scienceHuman–computer interactionGraphics hardwareOperating systemScene graphGraphicsVirtual realityCluster analysiscomputer.software_genrecomputerVisualization
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Presence and Absence in Global Virtual Team Meetings : Physical, Virtual, and Social Dimensions

2016

Global virtual work is commonly organised around virtual meetings. As virtual team members often belong to multiple groups in their work, finding time for global team meetings may be challenging due to competing priorities and roles as well as different time zones and schedules. Furthermore, social presence does not automatically emerge based on physical or virtual presence. Therefore, the notions of being physically, virtually and socially present or absent in global team meetings are important, and affect the collaboration of global work groups. These different dimensions of presence and absence and their nature as fluctuating phenomena have not yet been scrutinised in virtual work litera…

Sickness absenceKnowledge managementbusiness.industryTeam meetingVirtual teamPublic relationsSocial dimensionvirtual meetingsVirtual presenceglobal workWork (electrical)absenceVirtual workläsnäolobusinessPsychologyWorking groupvirtual teams
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Smart Assistance for Students and People Living in a Campus

2019

Being part of one of the fastest growing area in Artificial Intelligence (AI), virtual assistants are nowadays part of everyone's life being integrated in almost every smart device. Alexa, Siri, Google Assistant, and Cortana are just few examples of the most famous ones. Beyond these off-the-shelf solutions, different technologies which allow to create custom assistants are available. IBM Watson, for instance, is one of the most widely-adopted question-answering framework both because of its simplicity and accessibility through public APIs. In this work, we present a virtual assistant that exploits the Watson technology to support students and staff of a smart campus at the University of Pa…

Smart service systemMultimediaExploitWatsonComputer sciencemedia_common.quotation_subjectSmart device02 engineering and technologycomputer.software_genreRemote assistanceVirtual Assistantlaw.inventionWork (electrical)lawSmart Campu020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingSimplicitySmart campuscomputerIbm watsonmedia_common2019 IEEE International Conference on Smart Computing (SMARTCOMP)
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Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis.

2020

The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (

Social PsychologyCommunicationmedia_common.quotation_subjectVirtual Reality Exposure Therapy05 social sciencesVirtual Reality050801 communication & media studies050109 social psychologyEmpathyGeneral MedicineVirtual realityComputer Science ApplicationsHuman-Computer Interaction0508 media and communicationsProsocial behaviorPerspective-takingMeta-analysisHumans0501 psychology and cognitive sciencesEmpathyPsychologyApplied PsychologyCognitive psychologymedia_commonCyberpsychology, behavior and social networking
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