Search results for "WORLDS"
showing 10 items of 40 documents
Integrating the Real and Virtual World for Academic Language Education in Second Life
2013
This chapter focuses on a Second Language Acquisition (SLA) study conducted in virtual worlds that could help teachers in terms of knowledge about acquisition processes, in which technology is integration between formal and non formal education. The research comprises of two studies strongly focused on the development of Italian oral language proficiency. It was held within Second Life® (SL™)1 in order to explore the affordances of public spaces to enhance Intercultural Communicative Competence (ICC)2 and to stimulate the oral production through learner’s engagement. Since 2007, a new pilot project, Café Italia, was developed by Carmela Dell’Aria (aka Misy Ferraris) in Second Life®. Startin…
Search for strong gravity signatures in same-sign dimuon final states using the ATLAS detector at the LHC
2012
A search for microscopic black holes has been performed in a same-sign dimuon final state using 1.3 fb[superscript −1] of proton–proton collision data collected with the ATLAS detector at a centre of mass energy of 7 TeV at the CERN Large Hadron Collider. The data are found to be consistent with the expectation from the Standard Model and the results are used to derive exclusion contours in the context of a low scale gravity model.
Compte rendu de Animal Comics: Multispecies Storyworlds in Graphic Narratives de David Herman (dir.)
2019
https://brechebiblio.hypotheses.org/1294
Small worlds with a difference
2011
Political discussions on social network platforms represent an increasingly relevant source of political information, an opportunity for the exchange of opinions and a popular source of quotes for media outlets. We analyzed political communication on Twitter during the run-up to the German general election of 2009 by extracting a directed network of user interactions based on the exchange of political information and opinions. In consonance with expectations from previous research, the resulting network exhibits small-world properties, lending itself to fast and efficient information diffusion. We go on to demonstrate that precisely the highly connected nodes, characteristic for small-world…
Brokerage from within: A conceptual framework
2021
Situated between various social worlds, brokers are highly mobile figures, in a physical and an ideational sense; they channel scarce information and resources, translate different languages and jargons, and mediate and facilitate between individuals and/or organisations, the local and the global, in a wide range of settings. Taking an in-depth ethnographic look at the actual work of brokers and their particular life stories, contributions to this special issue examine brokers’ successes and failures, their vulnerabilities and limitations, (changing) interests and motivations within the cultural contexts that these brokers are part of. By adopting a comparative perspective in a thematic an…
El Metavers: Telepresència en 3D d’avatars dissenyats per a mons digitals-virtuals
2009
This paper provides a reflection about presence and telepresence concepts in the use of emergent Digital-Virtual Technologies (DVTs), particularly concerning 3D Digital-Virtual Worlds - 3D-DVWs. It reports telepresence experience driven by avatars designed to be used in processes of 3D-DVWs interaction.
Engaging learners through virtual worlds
2010
Abstract The aim of this paper is to explore how virtual worlds could support the engagement for learning. This paper reviews the results of studies that utilized virtual worlds to engage learners. The results are examined in two levels, namely learning gains and design principles. It has been found out that deeper learner engagement results in higher learning gains. In some studies better content retention is also noted. Many studies also suggest design principles for using virtual worlds for facilitating engaged learning. This paper builds a framework for the design and use of virtual worlds in education for better learner engagement.
Experiences and motivations of the young for participation in virtual worlds
2010
Abstract The aim of this paper is to analyze the motivations and experiences of children to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility.
Social worlds and symbolic boundaries of cannabis users in Poland
2022
Many legislations and cultures undergo liberalization regarding cannabis use, and users in Poland make constant references to, and are part of, a burgeoning global cannabis culture. Still they have to relate to conservative drug discourses and legal frameworks. This paper explores this discrepancy between users’ experience on the micro level and the macro context in which they live. The aim is to explore the boundary making processes cannabis users engage in to detach themselves from punitive legislation and conservative social reactions. The concept of social worlds is used to theorize and better understand their situation. The boundaries between the users’ social worlds are analyzed with …
Nutrition Knowledge Is Associated with Energy Availability and Carbohydrate Intake in Young Female Cross-Country Skiers
2021
The aim of this study was to provide information on energy availability (EA), macronutrient intake, nutritional periodization practices, and nutrition knowledge in young female cross-country skiers. A total of 19 skiers filled in weighted food and training logs before and during a training camp. Nutrition knowledge was assessed via a validated questionnaire. EA was optimal in 11% of athletes at home (mean 33.7 ± 9.6 kcal·kgFFM−1·d−1) and in 42% at camp (mean 40.3 ± 17.3 kcal·kgFFM−1·d−1). Most athletes (74%) failed to meet recommendations for carbohydrate intake at home (mean 5.0 ± 1.2 g·kg−1·d−1) and 63% failed to do so at camp (mean 7.1 ± 1.6 g·kg−1·d−1). The lower threshold of the pre-ex…