Search results for "aesthetics"

showing 10 items of 552 documents

Introduction of a system for choosing and placing the anterior teeth of complete dentures.

2016

Complete Dentures artificial teeth dental aesthetics oral rehabilitation Clinical TechniqueSettore MED/28 - Malattie Odontostomatologiche
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Stil/stylus: Rumohrs Versuch einer Neuprägung des Stilbegriffs und die Flucht in die Kulturgeschichte

2013

This article investigates Carl Friedrich von Rumohr's art historical method and the ambivalent use of the term «style» by the German author.

ConnoisseurshipSettore L-ART/04 - Museologia E Critica Artistica E Del RestauroArt historiographyJohann Joachim WinckelmannSettore L-ART/03 - Storia Dell'Arte ContemporaneaAestheticsCarl Friedrich von RumohrArt history
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Política del ruido. En los límites de la comunicación musical

2016

Este artículo se basa en la idea de cómo la comunicación musical activa no solo elementos musicales sino culturales y sociales. Como práctica social, la música muestra tanto su poder comunicativo como los límites de la comunicación (entendida como un intercambio de mensajes y significados). En este sentido, el ruido se presenta como un factor de disrupción en el circuito semiótico y en las relaciones sociales. La cuestión del ruido se trata como un aspecto liminar del sonido y la música, como puede observarse en diversos ejemplos tomados de la vanguardia (ruidismo) hasta la música popular contemporánea (noise), pasando por géneros musicales particulares como el punk-rock o la música tecno.

Contemporary classical musicruidolcsh:HM401-1281comunicaciónpolíticaGeneral MedicineMusicalSocial practiceSocial relationsonidoPower (social and political)lcsh:Social Scienceslcsh:HNoiselcsh:Sociology (General)AestheticsSociologymúsicamethaodos.revista de ciencias sociales
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Contemporary Children’s Film, CGI, and the Child Viewer’s Attention

2019

The aim of this chapter is to methodologically characterize a group of contemporary children’s films that have rarely been addressed as a separate category, namely live-action/animation hybrids. Using four recent films, the chapter illustrates a range of possible relationships between the analogue (live-filmed) and computer-generated content and the likely impact on the child viewer of various configurations of such hybrids. In particular, the chapter addresses the role of the live child actor and the function of animated creatures. Because many live-action/animation hybrids are directed toward the younger child audience represented by a G rating, this chapter also addresses the child viewe…

CreaturesAestheticsmedia_common.quotation_subjectEmpathyAnimationYounger childFunction (engineering)PsychologyContent (Freudian dream analysis)media_common
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Croce e il ruskinismo italiano: i rapporti con Conti e "Il Marzocco"

2006

Il saggio riguarda il confronto e le divergenze tra l'estetica di Croce e l'estetismo di matrice ruskiniana. The essay deals with the confrontation and the conclicts between Croce’s aesthetics and the aestheticism of Ruskin and his followers

Croce Ruskin Aesthetics AestheticismSettore L-FIL-LET/14 - Critica Letteraria E Letterature Comparate
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Sublime and grotesque:exploring the liminal positioning of clowns between oppositional aesthetic categories

2019

The horror clown is a potential rooted in the liminalities that are an integral part of the clown figure per se. Drawing on anthropological work and the study of popular culture, this paper argues that clowns can be placed between different dualistic frames such as the sacred and the profane, the sublime and the grotesque, and fear and disgust. This positioning and the ways in which clowns operate between these categories are transmitted aesthetically. In this paper the dualistic aesthetics and violent potential of clowns is examined through three different clown examples: the ritual clown, the circus clown and the horror clown. Field observations made by Keisalo of the Chapayeka rituals cl…

Cultural Studies050101 languages & linguisticsliminalityLiterature and Literary TheoryVisual Arts and Performing Artsmedia_common.quotation_subject05 social sciencesPopular culture050109 social psychologyArt16. Peace & justiceSublimeClownssublimeviolenceAestheticsprofanegrotesque0501 psychology and cognitive sciencesLiminalitymedia_commonsacred
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The Moral Calculus of Vocational Passion in Digital Gaming

2019

The desire to “do what you love” energizes employment and engagement in creative industries such as digital gaming yet drains hobbyists and aspirants by normalizing expectations to sacrifice job security for passionate work. This article investigates how individuals regulate their aspirations through taken-for-granted trade-offs between vocational compromise and compensation. Multi-sited ethnographic fieldwork with players at fan conventions and recruitment events in North America suggests a moral calculus of corruption and sublimation between passion and profit, which can be traced back to industrialization’s cleavage of labor from recreation and its institution of hobbies as productive le…

Cultural Studies050402 sociologyVisual Arts and Performing ArtsDigital labormedia_common.quotation_subject05 social sciences050801 communication & media studiesPassion16. Peace & justicemedicine.diseaseCreative industries0508 media and communications0504 sociologyWork (electrical)AestheticsVocational educationSacrificemedicineSociologyNew economyCalculus (medicine)media_commonTelevision & New Media
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Animated Corpses: Communicating with Post Mortals in an Anatomical Exhibition

2006

‘Plastinates’ (i.e. corpses conserved through plastics) are lab created artifacts which since the nineties have been the subject of a cultural field experiment via an anatomical exhibition. Similarly to brain-dead or digitalized bodies, they constitute an ambiguous form of post-mortem existence. The article inquires after the ways in which the ontological status of these entities is constituted through the practices of body donors, anatomists and visitors. Plastinates owe their ambiguity to an oscillation between two different frames of perception. Their meaning is determined by the extent to which an anatomy exhibition can impose a ‘medical gaze’ over a non-professional way of perception, …

Cultural Studies060101 anthropologyHealth (social science)Social PsychologyMultimediamedia_common.quotation_subjectAssociation (object-oriented programming)05 social sciencesMedical gazeSubject (philosophy)06 humanities and the artsArtAmbiguity050905 science studiescomputer.software_genreCultural fieldExhibitionAestheticsPerception0601 history and archaeologyMeaning (existential)0509 other social sciencescomputermedia_commonBody & Society
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Scholarly discussion as engineering the meanings of a European cultural heritage

2016

The vague concept of a European cultural heritage is frequently referred to – but rarely explicitly defined – in scholarly discussion. The use of the concept in academia constructs a European cultural heritage as a category in research and explicitly and implicitly produces its focuses and outlines. Thus, the use of the concept can be considered as scholarly engineering of a European cultural heritage. To be able to have a scholarly discussion about a European cultural heritage, the meanings and uses of the concept need to be clarified. This article examines the meanings and uses of the concept in recent scholarly articles published in various disciplines. In the study, the concept analysi…

Cultural Studies060102 archaeology05 social sciences06 humanities and the arts0506 political scienceEducationCultural heritageArts and Humanities (miscellaneous)Aestheticsdiskurssi11. Sustainability050602 political science & public administrationFormal concept analysista616Cultural heritage managementscholarly discussiondiscourse0601 history and archaeologyEuropean cultural heritageSociologySocial scienceconcept analysisconceptkäsiteanalyysi
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Let’s Play Tinder! Aesthetics of a Dating App

2019

This article provides an analysis of the “dating app” Tinder as an aesthetic ludic artifact. By scrutinizing the title’s features of gameplay and expressive–interpretive social interaction, Tinder usage is set into a frame theory context and shown to operate by multiple overlapping frames that allow romantic engagement to be entered as play and vice versa.

Cultural StudiesArtifact (archaeology)CommunicationTindermedia_common.quotation_subject05 social sciences050801 communication & media studies050109 social psychologyArtSocial relationHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)AestheticsAnthropology0501 psychology and cognitive sciencesSocial mediaApplied Psychologymedia_commonGames and Culture
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