Search results for "bile"

showing 10 items of 2148 documents

Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

2016

Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…

mobile gamingvuorovaikutusInternet privacyGlobeinteraction050801 communication & media studiesContext (language use)Sample (statistics)critical incidentsMetaversepaikkacontexts0508 media and communicationssituational contextplace0502 economics and businessmedicineSituational ethicslisätty todellisuusSocialityta113Pokemon GObusiness.industry05 social sciencessosiaalisuussocialityexergamingObject (philosophy)mobile gameaugmented realitymedicine.anatomical_structurereasons050211 marketingAugmented realitybusinessPsychologySocial psychologyJournal of Virtual Worlds Research
researchProduct

Grounding the innovation of future technologies

2005

Mobile and ubiquitous technologies can potentially change the role of information and communication technology in human lives. Empirical, human-centered approaches are emerging as an alternative to technology-driven approaches in the innovation of these technologies. Three necessary empirical stages, intertwined with analytical ones and with each informing and grounding the succeeding stages, are analyzed. First, needfinding is utilized to discover societal and individual demands for technology. Second, observational and experimental studies examine the social and cognitive preconditions for interaction. From these two steps, a hypothesis is formulated regarding how technology will change e…

mobile human-computing interactiondesign processihminen-konejärjestelmättechnology innovationubiquitous computingkäyttäjätutkimuksetuser studiesuser-centered designinnovaatiot
researchProduct

How Do Mobile ICTs Enable Organizational Fluidity : Toward a Theoretical Framework

2017

The focus of this theoretical paper is to investigate how mobile information and communication technologies (ICTs) give rise to the notion of organizational fluidity. Drawing upon previous literature, five affordances of mobile ICTs − mobility, connectedness, interoperability, identifiability, and personalization − are discussed. Delving into the concept of organizational fluidity, the paper captures three dimensions of organizational fluidity, namely, team fluidity, task fluidity, and control fluidity. The paper then develops propositions on how different combinations of the mobile ICT affordances influence each of the dimensions of organizational fluidity. The contributions and implicatio…

mobile informationorganizational fluiditymobilizationcommunication technologieswork-processes
researchProduct

Simone Falk, Mobile-Assisted Language Learning. Eine empirische Untersuchung zum Einsatz digitaler mobiler Endgeräte im Kontext des Fremdsprachenunte…

2021

mobile language learning motivation
researchProduct

Edu-social Algorithm: educare con i social network a scuola. Un modello operativo per il Mobile Learning

2023

In questo lavoro si mostreranno i presupposti teorici e operativi per lo sviluppo di un Mobile Learning capace di coniugare didattica in presenza ed esperienze digitali, sfruttando Instagram come social media privilegiato per una proposta di un modello metodologico volto a strumentalizzare le funzioni multimediali e interattive interne all’applicazione. I risultati qualitativi del progetto di ricerca-azione Edu-social Algorithm mostrano una serie di contenuti mediaeducativi che evidenziano il potenziale pedagogico dentro il social media Instagram e la replicabilità del modello metodologico sviluppato.

mobile learning Instagram media education digital media Generazione AlphaSettore M-PED/03 - Didattica E Pedagogia Speciale
researchProduct

Mobile learning e istruzione

2014

Già da alcuni anni, l’ambito pedagogico-didattico ha preso atto delle potenzialità insite nelle tecnologie dell’informazione e della comunicazione e i governi di tutti i paesi del mondo, ed il nostro in particolare, hanno avviato e sostenuto progetti per il produttivo inserimento delle nuove tecnologie nella didattica per l’istruzione di ogni ordine e grado. Nella ricerca sul campo, anche se i risultati si riferiscono ad un numero ridotto di studenti, emerge chiaramente come l’uso dei dispositivi mobili quali il pc e lo smartphone è estremamente diffuso. L’atteggiamento complessivo verso la formazione a distanza e le attività di interazione e di collaborazione tramite reti (Internet e socia…

mobile learning connettivismo didattica universitariaSettore M-PED/03 - Didattica E Pedagogia Speciale
researchProduct

Formación del alumnado y prácticas de uso de los dispositivos móviles en centros españoles de Educación Secundaria

2018

El presente trabajo delimita el campo de estudio sobre la construcción de la identidad del individuo como ciudadano en la sociedad digital. Contexto en el que estudiamos los modelos formativos orientados a mejorar el uso responsable de las tecnologías en centros de Educación Secundaria Obligatoria españoles. El trabajo de campo se aborda mediante un estudio de casos múltiples (tres institutos públicos). Entre los instrumentos para la recogida de información destacamos las revisiones bibliográficas, el análisis de contenido, el cuestionario y las entrevistas semiestructuradas a profesionales de la educación. En esta comunicación presentamos un avance de los resultados conseguidos sobre las p…

mobile learningenseñanza secundariatecnologías de la información y la comunicacióncompetencia digital
researchProduct

Actual and Potential Pedagogical Use of Tablets in Schools

2013

This study reviews the potential of tablet technology for teaching and learning. In autumn 2012, we conducted a focused survey comprising quantitative and qualitative questions with Finnish teachers (N = 171, from 54 schools). We focused on perceived pedagogical opportunities and the actualized pedagogical potential of tablets at schools. The survey results indicate that the actual usefulness of tablets in schools was significantly less than what teachers perceived as the pedagogical potential. However, the results demonstrate the positive impact these devices are having on teaching and learning, as well as prompting changes in pedagogical perspectives. Teachers stated that tablets can dive…

mobile learninginnovative pedagogyoppiminenICTtaulutietokoneettabletsComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenverkko-oppiminenstudent-centered education
researchProduct

"Classflow" programmatūra 7.klases skolēnu iesaistīšanās angļu valodas kā pirmās svešvalodas mācību stundās palielināšanai

2018

Tehnoloģiju integrēšana un to regulāra izmantošana izglītībā, un jo īpaši, angļu valodas kā svešvalodas apguvē, šobrīd ir viens no būtiskākajiem skolotāju izaicinājumiem. Moderno tehnoloģiju izmantošana izglītībā stimulē skolēnu vēlmi būt iesaistītiem mācību procesā, palielina katra atsevišķi skolēna iesaistīšanos, kā arī tuvina tradicionālo angļu valodas kā svešvalodas mācību stundu reālajai dzīvei. Diplomdarbs tika izstrādāts ar mērķi noskaidrot, kā ‘Classflow’ programmatūras integrēšanas angļu valodas kā pirmās svešvalodas mācību stundās ietekmē 7.klases skolēnu iesaistīšanos angļu valodas mācību stundās. Darbā tika izmantotas šādas datu vākšanas metodes: aptauja, anketa, novērošana un s…

mobile learningmotivationClassflowPedagoģijaEFLparticipation
researchProduct

Etude qualitative sur les représentations expertes du social et mobile learning

2013

mobile learningrepresentation[SHS.INFO]Humanities and Social Sciences/Library and information sciencesdesign[ SHS.INFO ] Humanities and Social Sciences/Library and information scienceslearning communityconception[SHS.INFO] Humanities and Social Sciences/Library and information sciencese-learning
researchProduct