Search results for "collaborative"

showing 10 items of 430 documents

Succeeding with Building Information Modeling: A Case Study of BIM Diffusion in a Healthcare Construction Project

2014

Technological innovations such as Building Information Modeling (BIM) offer opportunities to improve collaborative work and integration in the architecture, engineering and construction industry. However, research to date has documented how many organizations struggle with how to work based on this new technology, and many implementations fail. In this paper we present a case study of a major healthcare construction project in which the use of BIM was paramount, and where designers claim to have succeeded in integrated design. The designers organized their digital collaboration by establishing 1) change agents; 2) a cloud computing infrastructure; 3) new roles and responsibilities; 4) BIM c…

Integrated designCollaborative softwareEngineeringEngineering managementKnowledge managementBuilding information modelingbusiness.industryLearning environmentInformation systemCloud computingArchitecturebusinessImplementation2014 47th Hawaii International Conference on System Sciences
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Online reading as an individual and social practice

2012

Internetinformation evaluationtoisen asteen koulutusonline readingoppilaatcollaborative readinglukiolaisetsähköiset julkaisutsource-based writinginformaatiolukutaitoreading strategiessecondary schoolyhteisöllinen oppiminenargument graphverkkoaineistotiedonhakulaadunarviointitiedonhankinta
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Joint attention behaviour in remote collaborative problem solving : exploring different attentional levels in dyadic interaction

2021

AbstractThe current article describes an exploratory study that focussed on joint attention behaviour—the basis of interaction predicting productive collaboration—to better understand collaborative problem solving, particularly its social aspects during remote dyadic interaction. The study considered joint attention behaviour as a socio-linguistic phenomenon and relied on detailed qualitative interaction analysis on event-related measures of multiple observational data (i.e. log files, eye-tracking data). The aim was to illustrate and exemplify how the diverse attentional levels of joint attention behaviour (i.e. monitoring, common, mutual and shared attention) delineated by Siposova and Ca…

Joint attentionSocial PsychologyInteractionProcess-oriented researchExploratory researchContext (language use)Information technologysosiaalinen vuorovaikutus050105 experimental psychologyyhteistyöEducationLive eye trackingManagement of Technology and InnovationCommon knowledgeMedia Technologyetäosallistuminen0501 psychology and cognitive sciencesyhteisöllinen oppiminentarkkaavaisuus05 social sciencesCollaborative problem solvingEducational technology050301 educationCognitionJointnessT58.5-58.64Joint attention behaviourDyadic interactionkatseenseurantaongelmanratkaisuPsychology0503 educationCognitive psychology
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Facilitating Collaboration

2017

This article explores the potential synergy between computer-supported collaborative learning (CSCL) and collaboration engineering (CE). Both areas pursue the goal of understanding how to manage interactions in collaborative groups to achieve shared understanding, reduce process losses, and improve performance. By analyzing the research in the two areas, the authors identify several topics where exchange of research findings would be of mutual benefit. For example, research on CE can inform collaboration script research on reducing learners' cognitive load, providing sufficient guidance on the use of tools, and specifying the instructor role during the collaborative learning process. Simila…

Knowledge managementComputer Networks and Communicationsbusiness.industryComputer scienceComputer-supported collaborative learning020204 information systems05 social sciences0202 electrical engineering electronic engineering information engineering050301 education02 engineering and technologybusiness0503 educationComputer Science ApplicationsInternational Journal of e-Collaboration
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Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning

2021

AbstractWhen employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environmen…

Knowledge managementComputer scienceTheory of Formsmedia_common.quotation_subjectSupply chainenterpriseManufacturingluovuussimulation gamesimulointiyhteisöllinen oppiminenbusinessEmpirical evidencecreativitymedia_commonEncountered problemslearningbusiness.industryEnterprise simulationCollaborative learningsimulationyrittäjyysCreativitycollaborationoppimispelithyötypelitliiketoimintagameongelmanratkaisubusiness
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A Framework for Small Group Support in Online Collaborative Learning - Combining Collaboration Scripts and Online Tutoring

2017

Many learners experience difficulties engaging in collaborative learning activities online. Computer-supported collaborative learning (CSCL) scripts have been implemented to support online learners. Collaboration scripts have shown much potential in facilitating students’ general collaboration skills. However, reported effects of collaboration scripts on domain-specific knowledge acquisition have been less positive. In this paper, I suggest an alternative framework for supporting CSCL learners by combining collaboration scripting and online tutoring. While collaboration scripts can facilitate the acquisition of general collaboration skills, the online tutor is capable of monitoring and asse…

Knowledge managementComputer sciencebusiness.industryOnline learningOnline tutoringCollaborative learningcomputer.software_genreFocus groupKnowledge acquisitionWorld Wide WebScripting languageComputingMilieux_COMPUTERSANDEDUCATIONThe Conceptual FrameworkTUTORbusinesscomputercomputer.programming_languageProceedings of the 9th International Conference on Computer Supported Education
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Combining individual and group-level perspectives for studying collaborative knowledge construction in context

2007

Abstract The aim of this article is to identify concepts and methods for studying collaboration in context. The article presents a two-level methodology designed to combine individual and group-level perspectives for the evaluation of collaborative knowledge construction in student groups. The group-level analysis is focused on the students' negotiation processes. A self-report questionnaire gives insight into students' short-term impressions, meaningful activities and personal meanings attached to different activities. Empirical examples of the analysis of a teacher student group illustrate the applicability of the methods used in investigating the mediating influence of context on collabo…

Knowledge managementContext effectbusiness.industryCollaborative knowledgemedia_common.quotation_subjectResearch methodologyContext (language use)Group dynamicEducationNegotiationPedagogyDevelopmental and Educational PsychologybusinessPsychologyGroup levelmedia_commonStudent groupLearning and Instruction
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ICT-SUSTOUR and MARKETOUR: Two second language acquisition projects through a virtual learning environment

2009

We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace situations by working collaboratively through the use of a virtual learning environment (VLE) and other information technology (IT) tools at a national and international level. The methodology proposed offers students a professional scenario in which they are required to develop purpose-based tasks using IT. A virtual learning environment was devised …

Knowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeaching methodEducational technologyInformation technologyCollaborative learningEnglish for specific purposesSecond-language acquisitionEducationVirtual learning environmentbusinessComputers & Education
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Tracing discursive processes of shared knowledge construction in a technology-enhanced higher education setting

2013

This study focused on combining both the group- and individual-level analyses in studying a collaborative activity in technology-enhanced interactions in a higher education setting. The aim was to make visible, with empirical examples, the quality of the students' web-based discussions and trace the route for shared understanding. By quantifying various communicative functions, the analysis provided general knowledge on the quality and purpose of the discussion in the group and highlighted the different functional positions each student had within the group. However, only a detailed interpretative analysis of the relationships between specific thematic contents, communicative functions, and…

Knowledge managementHigher educationbusiness.industryComputer sciencemedia_common.quotation_subjectCitizen journalismComputer Science ApplicationsEducationTask (project management)Computer-supported collaborative learningFrame (artificial intelligence)ta516General knowledgeQuality (business)businessmedia_commonTRACE (psycholinguistics)Interactive Learning Environments
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A Matrixulation Method for Mapping an E-learning Platform Designer’s Conception of Learning: A Pilot Study

2004

This paper presents a method for analyzing human conceptions related to e-learning, based on positioning data on what is called here a learning matrix. The set of dimensions comprising the matrix distinguish between emphasis on individuality and sociality in learning, between viewing learning as knowledge adoption and as knowledge construction, and between viewing learning as subjective and as objective to time. The learning matrix is used to visualize and compare conceptions of learning extracted from literature and from individual perceptions of learning, revealed through interviews. This study supports the development of e-learning environments and casts light on different conceptions of…

Knowledge managementHuman–computer interactionbusiness.industryComputer scienceE-learning (theory)Learning theoryCollaborative learningSequence learningbusinessSet (psychology)Experiential learningAction learningLearning sciencesInSITE Conference
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