Search results for "collaborative"

showing 10 items of 430 documents

Health and Social Care Educators’ Competence in Digital Collaborative Learning : A Cross-Sectional Survey

2020

The ongoing change from traditional pedagogy to digital collaborative learning requires a new mode of teaching, learning, and educators’ responsibilities. For competence in digitally mediated teaching, educators need understanding of how to provide appropriate digital environment to learn collectively and individually. The aim of this study was to describe and explore health and social care educators’ perceptions of their current level of competence in digital collaborative learning and identify distinct educators’ profiles. Data were collected via cross-sectional survey from educators in 21 universities of applied science and eight vocational colleges in Finland using an instrument coveri…

Cooperative learningHigher educationCross-sectional studycompetenceterveystieteetdigital collaborative learningkorkeakouluopetuslcsh:Social Sciences03 medical and health sciencesterveysalalcsh:AZ20-999ComputingMilieux_COMPUTERSANDEDUCATIONverkko-opetusyhteisöllinen oppiminenCompetence (human resources)digitaalinen oppimateriaalivocationalMedical education030504 nursingbusiness.industryGeneral Arts and Humanities05 social sciences050301 educationGeneral Social SciencesCollaborative learningkouluttajatopettajatlcsh:History of scholarship and learning. The humanitieslcsh:H3141 Health care scienceeducatorVocational educationhigher educationkompetenssiHealth educationSocial care516 Educational sciences0305 other medical sciencebusinessPsychology0503 education
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Orchestrating 21st century learning in higher education: A perspective on student voice

2016

For universities to meet the 21st-century learning needs of today's students, it is important they allow students to take an active role in developing pedagogy and sharing their perspective. This paper introduces design-based research aiming to develop a pedagogic approach to support technology-enhanced learning practices at the university level with the focus on teacher orchestration of learning activities and student voice. Drawing from the perspectives of teachers and students who participated in a course focused on learning and 21st-century competencies, four main elements indicating student voice and technology-enhanced pedagogy are presented: increased interaction among university com…

Cooperative learningHigher educationbusiness.industryTeaching method05 social sciences050301 educationUniversity levelStudent engagementCollaborative learning050201 accountingExperiential learningEducation0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONSociologybusiness0503 educationCompetence (human resources)British Journal of Educational Technology
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ICT-Supported Education; Learning Styles for Individual Knowledge Building

2010

School surveys and reports on integration of ICT in teaching and learning indicate that the technology is mainly used in traditional learning environments. Furthermore, the most frequently used software in the classrooms are general tools like word processors, presentation tools and Internet browsers. Recent attention among youngsters on social software / web 2.0, contemporary pedagogical approaches like social constructivism and long time experiences with system dynamics and simulations, seem to have a hard time being accepted by teachers and curriculum designers. How can teachers be trained to understand and apply these possibilities optimally that are now available in the classroom and o…

Cooperative learningKnowledge managementComputer sciencebusiness.industryActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningOpen learningbusinessExperiential learningLearning sciencesSynchronous learning
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Sharing and constructing perspectives in web-based conferencing

2006

Abstract This study investigates the quality and nature of virtual interaction in a higher education context. The study aims to find out variables that mediate virtual interaction, particularly the emerging processes of sharing and constructing perspectives in web-based conferencing. The purpose of this paper is to report the results on different levels of web-based discussions with parallel findings on the amount of sharing perspectives. The findings of two empirical studies are compared, and thereby also the impact of the pedagogical model designed between these two studies is evaluated. Possible explanations for why some discussions reach higher levels and include more perspective sharin…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeleconferenceEducational technologyContext (language use)Collaborative learningEducationEmpirical researchWeb applicationbusinessComputers & Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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E-Learning material presentation and visualization types and schemes

2014

Multimedia and content visualisation provide ability to transform electronic materials into more dynamic format. This can provide positive aspect on learning, but also can overload the limited information processing capacity in human brains. Cognitive load in technology-enhanced learning is closely related to the learning styles of learners. This study examines interactions between learning styles of students and how these are related to student’s working memory and cognitive traits. To investigate the learning styles of learners the Felder- Soloman questionnaire was chosen. It allows analyse students’ learning styles with respect to the Felder-Silverman learning style model, which is t…

Cooperative learningLearning stylesMultimodal learningMultimediaHuman–computer interactionComputer scienceE-learning (theory)Auditory learningCollaborative learningcomputer.software_genrecomputerCognitive loadSynchronous learning
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Working on understanding during collaborative online reading

2012

This study examines how students in Finland (16-18 years of age) constructed meaning and knowledge in a collaborative online reading situation. Student pairs ( n = 19) were asked to write a joint essay on a controversial issue. First, the pairs discussed the topic freely to activate their prior knowledge. Next, they gathered source material on the Internet. Finally, they composed a joint essay. The data were collected using an interaction approach to verbal protocol data, along with video screen captures. In the analysis, three units were employed: episodes ( n = 562) for describing online reading practices; utterances ( n = 944) for identifying collaborative reading strategies; and collab…

Cooperative learningLinguistics and Languagebusiness.industrymedia_common.quotation_subjectyhteisöllinen lukeminenNew literaciesCollaborative learningProtocol analysislukemiset strategiatonline readingLanguage and LinguisticsLinguisticscollaborative readingEducationReading comprehensionReading (process)digital literacyThe Internetta516businessPsychologyinternetlukeminenMeaning (linguistics)media_commonJournal of Literacy Research
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