Search results for "complexity"

showing 10 items of 1094 documents

Finite Satisfiability of the Two-Variable Guarded Fragment with Transitive Guards and Related Variants

2018

We consider extensions of the two-variable guarded fragment, GF2, where distinguished binary predicates that occur only in guards are required to be interpreted in a special way (as transitive relations, equivalence relations, pre-orders or partial orders). We prove that the only fragment that retains the finite (exponential) model property is GF2 with equivalence guards without equality. For remaining fragments we show that the size of a minimal finite model is at most doubly exponential. To obtain the result we invent a strategy of building finite models that are formed from a number of multidimensional grids placed over a cylindrical surface. The construction yields a 2NExpTime-upper bou…

FOS: Computer and information sciencesComputer Science - Logic in Computer ScienceTwo-variable logicGeneral Computer ScienceComputational complexity theoryLogicguarded fragmentBinary number0102 computer and information sciences01 natural sciencesUpper and lower boundsTheoretical Computer ScienceCombinatoricstransitive relationEquivalence relationfinite satisfiability problem0101 mathematicsEquivalence (formal languages)Integer programmingMathematicsDiscrete mathematicsTransitive relationNEXPTIMEcomputational complexity010102 general mathematicsLogic in Computer Science (cs.LO)Computational Mathematics010201 computation theory & mathematicsequivalence ralationACM Transactions on Computational Logic
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A novel approach to integration by parts reduction

2015

Integration by parts reduction is a standard component of most modern multi-loop calculations in quantum field theory. We present a novel strategy constructed to overcome the limitations of currently available reduction programs based on Laporta's algorithm. The key idea is to construct algebraic identities from numerical samples obtained from reductions over finite fields. We expect the method to be highly amenable to parallelization, show a low memory footprint during the reduction step, and allow for significantly better run-times.

FOS: Computer and information sciencesComputer Science - Symbolic ComputationHigh Energy Physics - TheoryPhysicsNuclear and High Energy Physics010308 nuclear & particles physicsFOS: Physical sciencesConstruct (python library)Symbolic Computation (cs.SC)01 natural scienceslcsh:QC1-999Computational scienceReduction (complexity)High Energy Physics - PhenomenologyHigh Energy Physics - Phenomenology (hep-ph)Finite fieldHigh Energy Physics - Theory (hep-th)Component (UML)0103 physical sciencesKey (cryptography)Memory footprintIntegration by partsAlgebraic number010306 general physicslcsh:PhysicsPhysics Letters B
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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On the Complexity of Solving Subtraction Games

2018

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary Subtraction game of $n$ stones is $O(n^{3/2}\log n)$. The best known deterministic algorithms for solving such games are based on the dynamic programming approach. We show that this approach is asymptotically optimal and that classical query complexity for solving a Subtraction game is generally $\Theta(n^2)$. This paper perhaps is the first explicit "quantum" contribution to algorithmic game theory.

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryQuantum PhysicsComputer Science - Computational ComplexityComputer Science - Computer Science and Game TheoryComputer Science - Data Structures and AlgorithmsComputingMilieux_PERSONALCOMPUTINGFOS: Physical sciencesData Structures and Algorithms (cs.DS)Computational Complexity (cs.CC)Quantum Physics (quant-ph)Computer Science and Game Theory (cs.GT)
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Some complexity and approximation results for coupled-tasks scheduling problem according to topology

2016

International audience; We consider the makespan minimization coupled-tasks problem in presence of compatibility constraints with a specified topology. In particular, we focus on stretched coupled-tasks, i.e. coupled-tasks having the same sub-tasks execution time and idle time duration. We study several problems in framework of classic complexity and approximation for which the compatibility graph is bipartite (star, chain,. . .). In such a context, we design some efficient polynomial-time approximation algorithms for an intractable scheduling problem according to some parameters.

FOS: Computer and information sciencesCoupled-task scheduling model[INFO.INFO-CC]Computer Science [cs]/Computational Complexity [cs.CC]Computer science0211 other engineering and technologies0102 computer and information sciences02 engineering and technologyManagement Science and Operations ResearchComputational Complexity (cs.CC)Topology01 natural sciencesExecution timeTheoretical Computer ScienceComputer Science - Data Structures and AlgorithmsData Structures and Algorithms (cs.DS)021103 operations researchJob shop schedulingPolynomial-time approximation algorithmApproximation algorithmCompatibility graphComplexityIdle timeComputer Science ApplicationsComputer Science - Computational Complexity[ INFO.INFO-CC ] Computer Science [cs]/Computational Complexity [cs.CC]010201 computation theory & mathematicsCompatibility (mechanics)Bipartite graphMinification
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Properties of a Class of Toeplitz Words

2021

We study the properties of the uncountable set of Stewart words. These are Toeplitz words specified by infinite sequences of Toeplitz patterns of the form $\alpha\beta\gamma$, where $\alpha,\beta,\gamma$ is any permutation of the symbols 0,1,?. We determine the critical exponent of the Stewart words, prove that they avoid the pattern $xxyyxx$, find all factors that are palindromes, and determine their subword complexity. An interesting aspect of our work is that we use automata-theoretic methods and a decision procedure for automata to carry out the proofs.

FOS: Computer and information sciencesDecision procedureSubword complexityDiscrete Mathematics (cs.DM)Combinatorics on wordsSettore INF/01 - InformaticaGeneral Computer ScienceFormal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata TheoryToeplitz wordTheoretical Computer ScienceComputer Science::Discrete MathematicsPattern avoidanceFOS: MathematicsAutomatic sequenceMathematics - CombinatoricsCombinatorics (math.CO)Computer Science::Formal Languages and Automata TheoryComputer Science - Discrete Mathematics
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Cyclic Complexity of Words

2014

We introduce and study a complexity function on words $c_x(n),$ called \emph{cyclic complexity}, which counts the number of conjugacy classes of factors of length $n$ of an infinite word $x.$ We extend the well-known Morse-Hedlund theorem to the setting of cyclic complexity by showing that a word is ultimately periodic if and only if it has bounded cyclic complexity. Unlike most complexity functions, cyclic complexity distinguishes between Sturmian words of different slopes. We prove that if $x$ is a Sturmian word and $y$ is a word having the same cyclic complexity of $x,$ then up to renaming letters, $x$ and $y$ have the same set of factors. In particular, $y$ is also Sturmian of slope equ…

FOS: Computer and information sciencesDiscrete Mathematics (cs.DM)Formal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata Theory0102 computer and information sciences68R15Characterization (mathematics)[INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]01 natural sciencesTheoretical Computer ScienceCombinatoricsConjugacy class[INFO.INFO-FL]Computer Science [cs]/Formal Languages and Automata Theory [cs.FL][MATH.MATH-CO]Mathematics [math]/Combinatorics [math.CO]FOS: MathematicsDiscrete Mathematics and CombinatoricsMathematics - Combinatorics0101 mathematics[MATH]Mathematics [math]Discrete Mathematics and CombinatoricMathematicsDiscrete mathematicsFactor complexity010102 general mathematicsSturmian wordSturmian wordComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)Sturmian wordsCyclic complexity factor complexity Sturmian words minimal forbidden factorInfimum and supremumToeplitz matrixComputational Theory and Mathematics010201 computation theory & mathematicsCyclic complexityBounded functionComplexity functionCombinatorics (math.CO)Word (group theory)Computer Science::Formal Languages and Automata TheoryComputer Science - Discrete Mathematics
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A subquadratic algorithm for minimum palindromic factorization

2014

We give an $\mathcal{O}(n \log n)$-time, $\mathcal{O}(n)$-space algorithm for factoring a string into the minimum number of palindromic substrings. That is, given a string $S [1..n]$, in $\mathcal{O}(n \log n)$ time our algorithm returns the minimum number of palindromes $S_1,\ldots, S_\ell$ such that $S = S_1 \cdots S_\ell$. We also show that the time complexity is $\mathcal{O}(n)$ on average and $\Omega(n\log n)$ in the worst case. The last result is based on a characterization of the palindromic structure of Zimin words.

FOS: Computer and information sciencesDiscrete Mathematics (cs.DM)PalindromeCharacterization (mathematics)Binary logarithmOmegaSubstringTheoretical Computer ScienceString algorithmComputational Theory and MathematicsFactorizationComputer Science - Data Structures and AlgorithmsC++ string handlingPalindromeDiscrete Mathematics and CombinatoricsData Structures and Algorithms (cs.DS)FactorizationTime complexityAlgorithmMathematicsComputer Science - Discrete Mathematics
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Finite state verifiers with constant randomness

2014

We give a new characterization of $\mathsf{NL}$ as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as opposed to its conventional description in terms of deterministic logarithmic-space verifiers. It turns out that allowing two-way interaction with the prover does not change the class of verifiable languages, and that no polynomially bounded amount of randomness is useful for constant-memory computers when used as language recognizers, or public-coin verifiers. A corollary of our main result is that the class of outcome problems corresponding to O(log n)-space …

FOS: Computer and information sciencesDiscrete mathematicsClass (set theory)Computer Science - Logic in Computer ScienceFinite-state machineGeneral Computer ScienceComputational Complexity (cs.CC)Binary logarithmLogic in Computer Science (cs.LO)Theoretical Computer ScienceComputer Science - Computational ComplexityBounded functionVerifiable secret sharingConstant (mathematics)Time complexityRandomnessMathematics
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Optimal one-shot quantum algorithm for EQUALITY and AND

2017

We study the computation complexity of Boolean functions in the quantum black box model. In this model our task is to compute a function $f:\{0,1\}\to\{0,1\}$ on an input $x\in\{0,1\}^n$ that can be accessed by querying the black box. Quantum algorithms are inherently probabilistic; we are interested in the lowest possible probability that the algorithm outputs incorrect answer (the error probability) for a fixed number of queries. We show that the lowest possible error probability for $AND_n$ and $EQUALITY_{n+1}$ is $1/2-n/(n^2+1)$.

FOS: Computer and information sciencesDiscrete mathematicsOne shotQuantum PhysicsGeneral Computer ScienceProbabilistic logicFOS: Physical sciencesFunction (mathematics)Computational Complexity (cs.CC)Computer Science - Computational ComplexityProbability of errorComputation complexityQuantum algorithmQuantum Physics (quant-ph)Boolean functionQuantumMathematics
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