Search results for "complexity"
showing 10 items of 1094 documents
Finite Satisfiability of the Two-Variable Guarded Fragment with Transitive Guards and Related Variants
2018
We consider extensions of the two-variable guarded fragment, GF2, where distinguished binary predicates that occur only in guards are required to be interpreted in a special way (as transitive relations, equivalence relations, pre-orders or partial orders). We prove that the only fragment that retains the finite (exponential) model property is GF2 with equivalence guards without equality. For remaining fragments we show that the size of a minimal finite model is at most doubly exponential. To obtain the result we invent a strategy of building finite models that are formed from a number of multidimensional grids placed over a cylindrical surface. The construction yields a 2NExpTime-upper bou…
A novel approach to integration by parts reduction
2015
Integration by parts reduction is a standard component of most modern multi-loop calculations in quantum field theory. We present a novel strategy constructed to overcome the limitations of currently available reduction programs based on Laporta's algorithm. The key idea is to construct algebraic identities from numerical samples obtained from reductions over finite fields. We expect the method to be highly amenable to parallelization, show a low memory footprint during the reduction step, and allow for significantly better run-times.
Visibly pushdown modular games,
2014
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…
On the Complexity of Solving Subtraction Games
2018
We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary Subtraction game of $n$ stones is $O(n^{3/2}\log n)$. The best known deterministic algorithms for solving such games are based on the dynamic programming approach. We show that this approach is asymptotically optimal and that classical query complexity for solving a Subtraction game is generally $\Theta(n^2)$. This paper perhaps is the first explicit "quantum" contribution to algorithmic game theory.
Some complexity and approximation results for coupled-tasks scheduling problem according to topology
2016
International audience; We consider the makespan minimization coupled-tasks problem in presence of compatibility constraints with a specified topology. In particular, we focus on stretched coupled-tasks, i.e. coupled-tasks having the same sub-tasks execution time and idle time duration. We study several problems in framework of classic complexity and approximation for which the compatibility graph is bipartite (star, chain,. . .). In such a context, we design some efficient polynomial-time approximation algorithms for an intractable scheduling problem according to some parameters.
Properties of a Class of Toeplitz Words
2021
We study the properties of the uncountable set of Stewart words. These are Toeplitz words specified by infinite sequences of Toeplitz patterns of the form $\alpha\beta\gamma$, where $\alpha,\beta,\gamma$ is any permutation of the symbols 0,1,?. We determine the critical exponent of the Stewart words, prove that they avoid the pattern $xxyyxx$, find all factors that are palindromes, and determine their subword complexity. An interesting aspect of our work is that we use automata-theoretic methods and a decision procedure for automata to carry out the proofs.
Cyclic Complexity of Words
2014
We introduce and study a complexity function on words $c_x(n),$ called \emph{cyclic complexity}, which counts the number of conjugacy classes of factors of length $n$ of an infinite word $x.$ We extend the well-known Morse-Hedlund theorem to the setting of cyclic complexity by showing that a word is ultimately periodic if and only if it has bounded cyclic complexity. Unlike most complexity functions, cyclic complexity distinguishes between Sturmian words of different slopes. We prove that if $x$ is a Sturmian word and $y$ is a word having the same cyclic complexity of $x,$ then up to renaming letters, $x$ and $y$ have the same set of factors. In particular, $y$ is also Sturmian of slope equ…
A subquadratic algorithm for minimum palindromic factorization
2014
We give an $\mathcal{O}(n \log n)$-time, $\mathcal{O}(n)$-space algorithm for factoring a string into the minimum number of palindromic substrings. That is, given a string $S [1..n]$, in $\mathcal{O}(n \log n)$ time our algorithm returns the minimum number of palindromes $S_1,\ldots, S_\ell$ such that $S = S_1 \cdots S_\ell$. We also show that the time complexity is $\mathcal{O}(n)$ on average and $\Omega(n\log n)$ in the worst case. The last result is based on a characterization of the palindromic structure of Zimin words.
Finite state verifiers with constant randomness
2014
We give a new characterization of $\mathsf{NL}$ as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as opposed to its conventional description in terms of deterministic logarithmic-space verifiers. It turns out that allowing two-way interaction with the prover does not change the class of verifiable languages, and that no polynomially bounded amount of randomness is useful for constant-memory computers when used as language recognizers, or public-coin verifiers. A corollary of our main result is that the class of outcome problems corresponding to O(log n)-space …
Optimal one-shot quantum algorithm for EQUALITY and AND
2017
We study the computation complexity of Boolean functions in the quantum black box model. In this model our task is to compute a function $f:\{0,1\}\to\{0,1\}$ on an input $x\in\{0,1\}^n$ that can be accessed by querying the black box. Quantum algorithms are inherently probabilistic; we are interested in the lowest possible probability that the algorithm outputs incorrect answer (the error probability) for a fixed number of queries. We show that the lowest possible error probability for $AND_n$ and $EQUALITY_{n+1}$ is $1/2-n/(n^2+1)$.