Search results for "computer.programming_language"

showing 10 items of 986 documents

Fast MATLAB assembly of FEM matrices in 2D and 3D: Edge elements

2014

We propose an effective and flexible way to assemble finite element stiffness and mass matrices in MATLAB. We apply this for problems discretized by edge finite elements. Typical edge finite elements are Raviart-Thomas elements used in discretizations of H(div) spaces and Nedelec elements in discretizations of H(curl) spaces. We explain vectorization ideas and comment on a freely available MATLAB code which is fast and scalable with respect to time.

FOS: Computer and information sciencesDiscretizationfinite element method97N80 65M60Matlab codeComputational scienceMathematics::Numerical AnalysisMATLAB code vectorizationmedicineFOS: MathematicsMathematics - Numerical AnalysisMATLABMathematicscomputer.programming_languageCurl (mathematics)ta113Nédélec elementApplied Mathematicsta111StiffnessRaviart–Thomas elementMixed finite element methodNumerical Analysis (math.NA)Finite element methodComputational Mathematicsedge elementScalabilityComputer Science - Mathematical Softwaremedicine.symptomcomputerMathematical Software (cs.MS)
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Factors and actors leading to the adoption of a JavaScript framework

2018

The increasing popularity of JavaScript has led to a variety of JavaScript frameworks that aim to help developers to address programming tasks. However, the number of JavaScript frameworks has risen rapidly to thousands of versions. It is challenging for practitioners to identify the frameworks that best fit their needs and to develop new ones which fit such needs. Furthermore, there is a lack of knowledge regarding what drives developers towards the choice. This paper explores the factors and actors that lead to the choice of a JavaScript framework. We conducted a qualitative interpretive study of semi-structured interviews. We interviewed 18 decision makers regarding the JavaScript framew…

FOS: Computer and information sciencesJavaScriptKnowledge managementComputer sciencehuman aspects of software developmentpäätöksentekotulkintalaadullinen tutkimus02 engineering and technologyUnified theory of acceptance and use of technologyJavaScriptohjelmointikieletWorld Wide WebBody of knowledgeComputer Science - Software Engineeringinterpretivism0202 electrical engineering electronic engineering information engineeringomaksuminenSocial influencecomputer.programming_languageExpectancy theoryLearnabilitybusiness.industry020207 software engineeringCompetitor analysisprogramming frameworkstechnology adoptionPopularitySoftware Engineering (cs.SE)teknologia020201 artificial intelligence & image processingohjelmistokehityskvalitatiivinen tutkimusbusinesscomputerSoftwareEmpirical Software Engineering
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Corrigendum: ExGUtils: A Python Package for Statistical Analysis With the ex-Gaussian Probability Density

2018

The study of reaction times and their underlying cognitive processes is an important field in Psychology. Reaction times are usually modeled through the ex-Gaussian distribution, because it provides a good fit to multiple empirical data. The complexity of this distribution makes the use of computational tools an essential element in the field. Therefore, there is a strong need for efficient and versatile computational tools for the research in this area. In this manuscript we discuss some mathematical details of the ex-Gaussian distribution and apply the ExGUtils package, a set of functions and numerical tools, programmed for python, developed for numerical analysis of data involving the ex…

FOS: Computer and information sciencesResponse timeslcsh:BF1-990Probability density functionex-Gaussian fitStatistics - Applications050105 experimental psychology03 medical and health sciences0302 clinical medicineSignificance testingresponse componentsConceptual AnalysisPsychology0501 psychology and cognitive sciencesStatistical analysisApplications (stat.AP)Ex-Gaussian fitTempo de reaçãoGeneral Psychologycomputer.programming_languagesignificance testingResponse componentsNumerical analysis05 social sciencesAnálise estatísticaCorrectionPython (programming language)Ex gaussianDistribuição Gaussianapythonlcsh:PsychologyOutlierTrimmingPsychologyMATEMATICA APLICADAAlgorithmcomputerSignificance testing030217 neurology & neurosurgeryresponse timesPython
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WarpCore: A Library for fast Hash Tables on GPUs

2020

Hash tables are ubiquitous. Properties such as an amortized constant time complexity for insertion and querying as well as a compact memory layout make them versatile associative data structures with manifold applications. The rapidly growing amount of data emerging in many fields motivated the need for accelerated hash tables designed for modern parallel architectures. In this work, we exploit the fast memory interface of modern GPUs together with a parallel hashing scheme tailored to improve global memory access patterns, to design WarpCore -- a versatile library of hash table data structures. Unique device-sided operations allow for building high performance data processing pipelines ent…

FOS: Computer and information sciencesScheme (programming language)Amortized analysisComputer scienceHash functionParallel computingData structureHash tableCUDAComputer Science - Distributed Parallel and Cluster ComputingServerDistributed Parallel and Cluster Computing (cs.DC)Throughput (business)computercomputer.programming_language2020 IEEE 27th International Conference on High Performance Computing, Data, and Analytics (HiPC)
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Blockchain-Based Proof of Location

2016

Location-Based Services (LBSs) build upon geographic information to provide users with location-dependent functionalities. In such a context, it is particularly important that geographic locations claimed by users are trustworthy. Centralized verification approaches proposed in the last few years are not satisfactory, as they entail a high risk to the privacy of users. In this paper, we present and evaluate a novel decentralized, infrastructure-independent proof-of-location scheme based on blockchain technology. Our scheme guarantees both location trustworthiness and user privacy preservation.

FOS: Computer and information sciencesScheme (programming language)Computer Science - Cryptography and SecurityBlockchainbusiness.industryComputer science020206 networking & telecommunicationsCryptographyContext (language use)02 engineering and technologyComputer securitycomputer.software_genreUser privacyTrustworthinessComputer Science - Distributed Parallel and Cluster Computing020204 information systemsServerC.2.40202 electrical engineering electronic engineering information engineeringPeer to peer computingDistributed Parallel and Cluster Computing (cs.DC)businessCryptography and Security (cs.CR)computercomputer.programming_language2018 IEEE International Conference on Software Quality, Reliability and Security Companion (QRS-C)
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Progressive Stochastic Binarization of Deep Networks

2019

A plethora of recent research has focused on improving the memory footprint and inference speed of deep networks by reducing the complexity of (i) numerical representations (for example, by deterministic or stochastic quantization) and (ii) arithmetic operations (for example, by binarization of weights). We propose a stochastic binarization scheme for deep networks that allows for efficient inference on hardware by restricting itself to additions of small integers and fixed shifts. Unlike previous approaches, the underlying randomized approximation is progressive, thus permitting an adaptive control of the accuracy of each operation at run-time. In a low-precision setting, we match the accu…

FOS: Computer and information sciencesScheme (programming language)Computer Science - Machine LearningComputer scienceStochastic processScalar (physics)Sampling (statistics)Machine Learning (stat.ML)Machine Learning (cs.LG)Statistics - Machine LearningApproximation errorBounded functionReference implementationRepresentation (mathematics)computerAlgorithmcomputer.programming_language2019 Fifth Workshop on Energy Efficient Machine Learning and Cognitive Computing - NeurIPS Edition (EMC2-NIPS)
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Software startup education: gamifying growth hacking

2021

Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing existing platforms in creative ways to gain more users for the service. Though topics related to growth hacking such as marketing on a general level have been extensively studied in the past, growth hacking as a practitioner-born topic has not seen much interest among the academia. To both spark interest in growth hacking, and to facilitate teaching growth hacking in the academia, we present two board games intended to serve as an engaging introduction to g…

FOS: Computer and information sciencesService (systems architecture)Knowledge managementgamifyingComputingMilieux_LEGALASPECTSOFCOMPUTINGBusiness modelstartup-yrityksetComputer Science - Computers and SocietypelillistäminenSoftwareohjelmistoalaComputers and Society (cs.CY)digitaalinen markkinointiHackercomputer.programming_languagemarkkinoinnin suunnittelueducationyrityksen perustaminenbusiness.industrysoftwarestartup gamificationComputingMilieux_PERSONALCOMPUTINGstartup educationstartupMarketing strategysoftware startupSPARK (programming language)koulutusGeneral levelmarkkinointikasvuyrityksetliiketoimintaScalabilitygrowth hackingbusinesscomputerhacking
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Complete End-To-End Low Cost Solution To a 3D Scanning System with Integrated Turntable

2017

3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform a 3D reconstruction, specialized hardwares were required. Such systems were often very expensive and was only available for industrial or research purpose. With the rise of the availability of high-quality low cost 3D sensors, it is now possible to design inexpensive complete 3D scanning systems. The objective of this work was to design an acquisition and processing system that can perform 3D scanning and reconstruction of objects seamlessly. In addition…

FOS: Computer and information sciencesbusiness.industryComputer scienceComputer Vision and Pattern Recognition (cs.CV)3D reconstructionComputer Science - Computer Vision and Pattern Recognition0211 other engineering and technologiesProcess (computing)Point cloud020207 software engineering02 engineering and technologyProcessingVirtual realitySoftware0202 electrical engineering electronic engineering information engineeringTable (database)businesscomputerComputer hardware021106 design practice & managementcomputer.programming_languageGraphical user interface
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EHeBby: An evocative humorist chat-bot

2008

A conversational agent, capable to have a "sense of humor" is presented. The agent can both generate humorous sentences and recognize humoristic expressions introduced by the user during the dialogue. EHeBby is an entertainment oriented conversational agent implemented using the ALICE framework embedded into an Yahoo! Messenger client. It is characterized by two areas: a rational, rule-based area and an evocative area. The first one is based on well founded techniques of computational humor and a standard AIML KB. The second one is based on a conceptual space, automatically induced by a corpus of funny documents, where KB items and user sentences are mapped. This area emulates an associativ…

Facial expressionComputer Networks and CommunicationsComputer sciencebusiness.industryComputational humorTK5101-6720AIMLcomputer.software_genreconversational agent computational humor conceptual spaceComputer Science ApplicationsEntertainmentHuman–computer interactionTelecommunicationArtificial intelligenceDialog systemAlice (programming language)businesscomputerAssociative propertyNatural language processingcomputer.programming_languageAvatar
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Design and simulation of a fast DC recharging station for EV

2017

In this paper a detailed description of the design and simulation of a DC ultra-fast recharging station for Electric Vehicles is carried out. The system consist of a single AC/DC grid connected inverter, a DC-Bus and two DC/DC converter to recharge the batteries of the EVs. The system also has the vehicleto- grid (V2G) capability. The design of the components of the system and the control schemes are explained and a simulation of the system, performed in Matlab/Simulink environment is presented.

Fast DC battery chargingRenewable Energy Sustainability and the EnvironmentComputer sciencebusiness.industry020209 energyV2G020208 electrical & electronic engineeringElectrical engineeringVehicle-to-gridEnergy Engineering and Power Technology02 engineering and technologyElectric vehicleSettore ING-IND/32 - Convertitori Macchine E Azionamenti ElettriciSettore ING-INF/01 - ElettronicaDc converterBi-directional power converterGrid connected inverterHardware_GENERAL0202 electrical engineering electronic engineering information engineeringMATLABbusinesscomputerEVcomputer.programming_language2017 IEEE 6th International Conference on Renewable Energy Research and Applications (ICRERA)
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