Search results for "computer.software_genre"

showing 10 items of 3858 documents

Distributed medical images analysis on a Grid infrastructure

2007

In this paper medical applications on a Grid infrastructure, the MAGIC-5 Project, are presented and discussed. MAGIC-5 aims at developing Computer Aided Detection (CADe) software for the analysis of medical images on distributed databases by means of GRID Services. The use of automated systems for analyzing medical images improves radiologists’ performance; in addition, it could be of paramount importance in screening programs, due to the huge amount of data to check and the cost of related manpower. The need for acquiring and analyzing data stored in different locations requires the use of Grid Services for the management of distributed computing resources and data. Grid technologies allow…

GRID; Virtual Organization; Medical ApplicationsComputer Networks and CommunicationsComputer scienceVirtual organizationmammographyComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONcomputer.software_genreGRID; virtual organization; CAD; mammography; medical applicationsSoftwareComputer aided diagnosimedicineMammographyCADComputer visionGridLung tumorDistributed databasemedicine.diagnostic_testmedical applicationsbusiness.industryDigital imagingGridDigital imagingHardware and ArchitectureImage analysiArtificial intelligenceData miningAlzheimer diseasevirtual organizationGRIDbusinesscomputerSoftwareMammography
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Game analysis and control by means of continuously learning networks

2002

The paper deals with the question, if and how the process of learning can be modelled, analysed and maybe improved by means of Neural Networks. The problem is that most of the developed types of ne...

Game analysisArtificial neural networkbusiness.industryComputer science05 social sciencesControl (management)Process (computing)Physical Therapy Sports Therapy and Rehabilitation030229 sport sciencesMachine learningcomputer.software_genre050105 experimental psychology03 medical and health sciences0302 clinical medicine0501 psychology and cognitive sciencesOrthopedics and Sports MedicineArtificial intelligencebusinesscomputerInternational Journal of Performance Analysis in Sport
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Narrative Definitions for Game Design

2010

Enhancing the benefits of learning games by utilizing narratives or narrative elements is not a new idea. Many existing learning games utilize more or less story structures, virtual worlds, and various characters as a part of a story. Computer game genres, such as adventure games and role-playing games, have received a lot of attention in the field of serious games by researchers and game developers. Hence, the potential of narratives for learning support is already clearly recognized. However, narratives have not yet offered unambiguous solutions to the design of learning games. For example, more often than not the use of embedded stories does not lead to a desired outcome that is an enter…

Game art designGame mechanicsGame designMultimediaComputer scienceGame design documentComputingMilieux_PERSONALCOMPUTINGLevel designGame DeveloperVideo game designcomputer.software_genrecomputerComputer game
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Conquer the Net: An educational computer game to learn the basic configuration of networking components

2009

Advanced networking equipment is relatively expensive and student access to it is usually limited to scheduled times at computer laboratories within the university premises. Hence, it is important to make the most effective use of the time assigned and minimize the time that students spend in activities which can be performed outside the laboratory sessions. Familiarizing with the basic configuration commands is one such activity. We have developed a computer game to allow students to learn these in a motivating and pleasant environment. This game has been designed so that rules are easily learned and both cooperative and competitive learning are promoted. © 2009 Wiley Periodicals, Inc. Com…

Game art designGeneral Computer ScienceMultimediaVideo game developmentGame programmingGame design documentComputer scienceGeneral Engineeringcomputer.software_genreEducationComputer gameGame designGame development toolGame DevelopercomputerComputer Applications in Engineering Education
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Telling Stories with Digital Board Games

2009

In the context of computer games, learning is an inherent feature of computer game playing. Computer games can be seen as multimodal texts that connect separate means of expression and require new kinds of literacy skills from the readers. In this chapter, the authors consider how the computer-based learning tool Talarius, which enables students to make their own digital games and play them, lends itself to literacy learning. The learning subject is a children’s novel, and thus it is narrative by its nature. In addition, the learning tool provides the potential to interweave narrative contents into the games made by it. The focus of this chapter is on the relationship between narrativity an…

Game mechanicsLiteracy skillMultimediaComputer scienceComputingMilieux_PERSONALCOMPUTINGMathematics educationMedia literacyNarrativecomputer.software_genrecomputer
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Mathematics and Non-School Gameplay

2015

This chapter investigates the mathematics in the gameplay of three popular games (Angry Birds, Plants vs. Zombies and The Sims) that are unlikely to be played in mathematics lessons. The three games are different but each has been observed to provide opportunity for mathematical activity in gameplay. After describing each game, and the mathematics that can arise in gameplay, the chapter explores two questions: What kind of mathematics is afforded in these games? Can these games be used in/for school mathematics? Issues considered under the first question include: the nature of mathematics and the difficulty of isolating the mathematics in non-school gameplay; players’ strategic actions as m…

Game mechanicsMultimediaComputer scienceMathematicsofComputing_GENERALComputingMilieux_PERSONALCOMPUTINGMathematics educationEmergent gameplaycomputer.software_genrecomputerMathematicsRecreational mathematics
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Player performance, satisfaction, and video game enjoyment

2009

An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and suggest players to (1) change their view on their own performance with its implications for enjoyment with increasing game experience and (2) to switch strategically between different sources of fun, thus maintaining a (somewhat) positive experience even when performance-based enjoyment is low.

Game mechanicsMultimediaComputingMilieux_PERSONALCOMPUTINGcomputer.software_genreEntertainmentGame designFirst personAttributionPsychologyVideo game designSocial psychologyVideo gamecomputerPerformance satisfaction
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Developing Online Collaborative Games for e-Learning Environments

2014

Based on our experience, we believe that games, competition and teamwork offer a pleasant and active way of learning. This is much more efficient when the learner has a smile on his face, when he is astonished and curious about next levels and finds the game sufficiently challenging and fun to try again. Our application proposal has the purpose of implementing an e-Learning platform for improving the teaching and learning process in somewhat abstract domains, such as computer architecture or object oriented programming, with the help of games. These games are time-dependent and are able to support collaboration between groups. To this date there are two learning games implemented: a crosswo…

Game mechanicsTeamworkObject-oriented programmingMultimediaComputer scienceProcess (engineering)E-learning (theory)media_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGcomputer.software_genreTurns rounds and time-keeping systems in gamesJigsawVideo game designcomputermedia_common
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Simulation as a game design tool

2009

In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.

Game testingGame designGame programmingGame design documentHuman–computer interactionComputer scienceDesign toolComputingMilieux_PERSONALCOMPUTINGGame development toolcomputer.software_genrecomputerFirst playable demoSimulation softwareProceedings of the International Conference on Advances in Computer Entertainment Technology
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No-Reference 3D Mesh Quality Assessment Based on Dihedral Angles Model and Support Vector Regression

2016

International audience; 3D meshes are subject to various visual distortions during their transmission and geometrical processing. Several works have tried to evaluate the visual quality using either full reference or reduced reference approaches. However, these approaches require the presence of the reference mesh which is not available in such practical situations. In this paper, the main contribution lies in the design of a computational method to automatically predict the perceived mesh quality without reference and without knowing beforehand the distortion type. Following the no-reference (NR) quality assessment principle, the proposed method focuses only on the distorted mesh. Specific…

Gamma distribution[ INFO.INFO-TS ] Computer Science [cs]/Signal and Image Processing[ INFO ] Computer Science [cs]Computer science02 engineering and technologycomputer.software_genre[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Quality (physics)[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingVisual maskingDistortion0202 electrical engineering electronic engineering information engineeringGamma distribution[INFO]Computer Science [cs]Polygon mesh[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI]No-reference mesh quality assessmentVisual masking effect020207 software engineeringSupport vector machineSupport vector regressionQuality ScoreHuman visual system modelDihedral angles020201 artificial intelligence & image processingData miningAlgorithmcomputer
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