Search results for "computer.software_genre"
showing 10 items of 3858 documents
<title>Structure analysis of the Polish academic information society using MDS method</title>
2006
The article presents the methodology of webometrics research and analysis aiming at determining similar features of objects belonging to the Polish information society, which uses the Internet and its www resources for communication purposes. In particular, the analysis applies to the selected Polish technical universities. The research was carried out in several phases - on different data groups - with regards to the Internet space and time changes. The results have been presented in a form of two and three-dimensional topography maps. For the purposes of this analysis, the computer methods of multidimensional scaling were used. The research will be further continued for a selected group o…
Spim-Cache: A Pedagogical Tool for Teaching Cache Memories Through Code-Based Exercises
2007
Cache memories represent a core topic in all computer organization and architecture courses offered at universities around the world. As a consequence, educational proposals and textbooks address important efforts to this topic. A valuable pedagogical help when studying cache memories is to perform exercises based on simple algorithms, which allow the identification of cache accesses, for instance, a program accessing the elements of an array. These exercises, referred to as code-based exercises, have a good acceptance among instructors of computer organization courses. Nevertheless, no tool (e.g., simulator) has been developed to be used in undergraduate courses working with this kind of e…
Graphic Analysis Between Teaching and Research. Mario Ridolfi Unbuilt
2017
The graphic analysis in absentia, moving between thought and work, tries to track down, through digital surveys, a consistent path of design process. For many years now, the digital has changed the communication architecture processes that have always been areas of critics and representation. Architecture, indeed, can be told with texts, and new and unreleased representations wandering the sites of fruitful interaction between theoretical production and digital processing. The purpose of this study is to tell two projects, through unpublished images, about a little-known Ridolfi, through the close relationship between history, drawing and project.
Testing Measurement Invariance of Hedonic and Eudaimonic Entertainment Experiences Across Media Formats
2016
ABSTRACTThe aim of this study is to investigate the measurement invariance of media users’ entertainment experiences as conceptualized by two-process models of entertainment (i.e., enjoyment and appreciation) across different media formats. With this purpose, the present research relates to the recent rise of entertainment research, embracing more and more media types and formats with which entertainment experiences may occur. At the same time, it addresses a methodological issue that has rarely been addressed in communication research. Focusing on one of the most often used measurement instruments in entertainment research, on three different media formats (political talk shows, comedies, …
Content Analysis as a Research Method: A Content Analysis of Content Analyses in Sport Communication
2021
Content analysis is a popular method in communication and media research. However, to what extent and in which contexts it is used in sport communication research has hardly been investigated. In order to provide empirically grounded insight, the authors conducted a quantitative content analysis of scholarly journal articles using content analysis as a research method, focusing on three major international sport communication journals during the 10 years between 2010 and 2019 (N = 267). Results indicate that qualitative and quantitative methods are used equally while combinations with other methods are comparatively rare. The studies cover a broad portfolio of different topics. Social media…
Estimation techniques to measure subjective quality on live video streaming in Cloud Mobile Media services
2018
Abstract The adoption of smart phones, the increased access to mobile broadband networks and the availability of public cloud infrastructures are aligning to the next generation of truly ubiquitous multimedia services, known as Cloud Mobile Media (CMM) services offering mobile video. Nevertheless, due to an inherit higher and variable end to end delay mainly as a result of the virtualization process, new challenges appear. One challenge is given by live video streaming applications when trying to keep a good Quality of Experience of the delivered video, measured in terms of a subjective video quality metric, named Mean Opinion Score (MOS). Our goal is to estimate and predict this subjective…
Multimedia application to support distance learning and other social interactions in real-time
2000
Supporting social interactions, in distance learning situations for example, with modern technology is very difficult. Generally Internet, networked PC, document handling and communication services and applications are not designed from a multiple user perspective but to support a one-person-one-device (or tool) interaction. This approach creates problems for supporting awareness of, and communication with other people while simultaneously working on documents. Such simultaneous activities have been identified as essential by CSCW and CHI studies, where users are reported to move promiscuously between media and devices, and combine applications and media intuitively, while maintaining aware…
Applying a web-based training to foster self-regulated learning — Effects of an intervention for large numbers of participants
2016
Trainings on self-regulated learning (SRL) have been shown to be effective in improving both competence of self-regulated learning and objective measures of performance. However, human trainers can reach only a limited number of people at a time. Web-based trainings (WBT) could improve efficiency, as they can be distributed to potentially unlimited numbers of participants. We developed a WBT based on the process model of SRL by Schmitz and Wiese (2006) and tested it with 211 university students in a randomized control evaluation study including additional process analyses of learning diaries. Results showed that the training had significant effects on SRL knowledge, SRL behavior measured by…
Developments and trends in learning with instructional video
2018
" This special issue provides an overview of some of the main topics addressed in contemporary research on learning with instructional video. The aim of the contributing papers is to take the field of learning with instructional video a step further so as to better understand the circumstances under which instructional videos do and do not improve learning and how instructional videos can be more optimally designed to support learning."
Self-generated Drawing: A Help or Hindrance to Learning from Animation?
2017
The considerable potential of animations to aid learning about dynamic systems too often remains unfulfilled when the targeted subject matter is complex and unfamiliar. Various approaches designed to support learning from animation in such cases have met with limited success. Recent studies on learning from demanding texts indicate that educational outcomes can be improved if learners are required to self-generate drawings during their study of a text. This improvement has been attributed to the role of drawing in fostering deeper learner processing of the presented information and superior self-regulation as learning proceeds. It is possible that learner self-generation of drawings during …