Search results for "computer.software_genre"
showing 10 items of 3858 documents
2020
Abstract Patient handover is an important part for information transfer between medical professionals in a clinical setting. Yet, in current medical education, these conversations are only trained sparsely, since they are costly to perform as they take place in offsite courses and are led by experts over several days. Virtual reality (VR)-based training courses could increase the availability of training, by eliminating travel costs and reducing the time-commitment of the teaching experts. This work presents a VR prototype of a multi-user training and examination application for patient handover. To ensure a similar interaction quality to its current real world counterpart, this work used o…
Patterns of successful media production
2016
While it has been acknowledged that convergence is a multidimensional phenomenon, the convergence of media production processes has received little attention from researchers so far. In this article, we address this research gap with a qualitative study of production processes in different types of media. Our starting point is that independent of the media type, common product characteristics can be identified, that promote success in the audience market. We ask whether the same is true for process characteristics; whether there are converged processes that promote audience success independent of the media type. The study is based on n = 39 interviews in the German-speaking markets. Our fi…
Toward an Integrated System for Surveillance and Behaviour Analysis of Groups and People
2013
Security and INTelligence SYStem is an Italian research project which aims to create an integrated system for the analysis of multi-modal data sources (text, images, video, audio), to assist operators in homeland security applications. Within this project the Scientific Research Unit of the University of Palermo is responsible of the image and video analysis activity. The SRU of Palermo developed a web service based architecture that provides image and video analysis capabilities to the integrated analysis system. The developed architecture uses both state of the art techniques, adapted to cope with the particular problem at hand, and new algorithms to provide the following services: image …
Humorist Bot: Bringing Computational Humour in a Chat-Bot System
2008
A conversational agent, capable to have a ldquosense of humourrdquo is presented. The agent can both generate humorous sentences and recognize humoristic expressions introduced by the user during the dialogue. Humorist Bot makes use of well founded techniques of computational humor and it has been implemented using the ALICE framework embedded into an Yahoo! Messenger client. It includes also an avatar that changes the face expression according to humoristic content of the dialogue.
Workload Characterization in Multiplayer Online Games
2006
In recent years, distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online games in the entertainment industry. Although the workload generated by avatars in a DVE system has already been characterized, the special features of multiplayer online games make these applications to require a particular workload characterization. This paper presents the workload characterization of multiplayer online games. This characterization is based on real traces, and it shows that the movement patterns of avatars used to develop optimization techniques for DVE systems can be extrapolated to First Person Shooti…
Adaptive techniques in e-Learning for transnational programs
2019
In this article we present a set of methods and models to help the inclusion of information and communication technologies (ICTs) in transnational programs. The material that we are presenting takes advantage of several adaptive models that automatically react to students' activity. These models are extremely useful in environments where a huge number of very different students (such as those found in transnational programs) are enrolled in the courses or where the distance is a problem for face-to-face activities. We present the theoretical background, the gamification and adaptive techniques included in the model and the platform where the courses are implemented.
Technology for supporting web information search and learning in Sign Language
2009
Sign Languages (SL) are underrepresented in the digital world, which contributes to the digital divide for the Deaf Community. In this paper, our goal is twofold: (1) to review the implications of current SL generation technologies for two key user web tasks, information search and learning and (2) to propose a taxonomy of the technical and functional dimensions for categorizing those technologies. The review reveals that although contents can currently be portrayed in SL by means of videos of human signers or avatars, the debate about how bilingual (text and SL) versus SL-only websites affect signers' comprehension of hypertext content emerges as an unresolved issue in need of further empi…
Accessible On-Line Floor Plans
2015
Better access to on-line information graphics is a pressing need for people who are blind or have severe vision impairment. We present a new model for accessible presentation of on-line information graphics and demonstrate its use for presenting floor plans. While floor plans are increasingly provided on-line, people who are blind are at best provided with only a high-level textual description. This makes it difficult for them to understand the spatial arrangement of the objects on the floor plan. Our new approach provides users with significantly better access to such plans. The users can automatically generate an accessible version of a floor plan from an on-line floor plan image quickly …
Building and Maintaining the Common Ground in Web-Based Interaction
2002
In this paper, the main purpose is to explore how participants establish and maintain the common ground in the computer-based conferences. Previous studies assume that before the participants can reach the deeper level interaction and learning, they have to gain an adequate level of common ground (Dillenbourg, 1999; Baker et al., 1999; Veerman, 2000). Subjects were 68 pre-service teachers and 7 mentors from three universities who participated in the web-based conferencing course for eight weeks. The results assume that in deeper level discussions it is essential that participants, especially fellow students did give not only the evidence about their own understanding by using written feedba…
User Perspective on the Adoption of Mobile Augmented Reality Based Applications
2013
Mobile augmented reality (AR) based applications enable digital content to be connected with the user’s real world surroundings. To begin with, the current types of consumer-level applications are introduced. The main purpose of the chapter is to study the adoption and perceived strengths and weaknesses of mobile AR-based applications by analyzing quantitative and qualitative responses of 90 actual users. Diffusion of innovations (DOI) theory is adopted with structural equation modeling (SEM) to investigate the intention to use such applications. Perceived strengths and weaknesses, mentioned by the users, are analyzed by qualitative coding. Results indicate that the constructs of diffusion …