Search results for "computer.software_genre"

showing 10 items of 3858 documents

Undergraduate Students’ Acceptance of a Reciprocating One-File System for Endodontic Treatment

2020

Abstract Objectives Reciprocating endodontic one-file systems are a comparatively new method for root canal shaping. Even though the mechanical properties are comparable to modern rotating mechanical systems, data about subjective assessment and application quality are scarce. This study evaluates the reciprocating one-file system in undergraduate education. Materials and Methods A total of 42 undergraduate students without experience regarding reciprocating file systems filled in a questionnaire in four different points in time (t 1–t 4) anonymously. The questionnaire was based on a numerical rating scale ranging from 0 to 10. Statistical Analysis A least significant difference post-hoc an…

one-file systemFile systemmedicine.medical_specialtyComputer sciencemedia_common.quotation_subjectUndergraduate educationTime efficiencycomputer.software_genreendodonticsReciprocating motionRating scalemedicinereciprocationOriginal ArticleMedical physicsQuality (business)Statistical analysisundergraduate teachingWork safetyGeneral Dentistrycomputermedia_commonEuropean Journal of Dentistry
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DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

2017

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…

ongelmalähtöinen oppiminenMultimediae-LearningVirtual Immersive Environmentsavoimet verkkokurssitOpen EducationMOOCverkko-oppiminencomputer.software_genrepelillistäminenOnline courseSecond LifeProblem-Focused Education (PFE)gamificationProblem-based Learning (PBL)Game-Based Learning (GBL)PsychologycomputervirtuaalimaailmaEDULEARN proceedings
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Hypervisor-Based White Listing of Executables

2019

We describe an efficient system for ensuring code integrity of an operating system (OS), both its own code and application code. The proposed system can protect from an attacker who has full control over the OS kernel. An evaluation of the system's performance suggests the induced overhead is negligible. peerReviewed

operating systemsmicroprogrammingdatabasesvirtualisointiComputer Networks and CommunicationsComputer science0211 other engineering and technologiesListing (computer)02 engineering and technologycomputer.software_genre020204 information systemsMicrocode0202 electrical engineering electronic engineering information engineeringCode (cryptography)Overhead (computing)virtual machine monitorstietoturvaElectrical and Electronic Engineeringimage segmentation021110 strategic defence & security studieskäyttöjärjestelmätLinuxHypervisorcomputer.file_formatmonitoringOperating systemohjelmointiExecutableLawcomputerIEEE Security & Privacy
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Family related variables effect on later educational outcome: a further geospatial analysis on TIMSS 2015 Finland

2020

AbstractFamily-related factors, like parent’s educational level, their values and expectations have a significant impact on child’s early skills and later educational outcomes. Further, parents provide their child, alongside with other learning environments, a broad mathematical and early literacy input. This study investigates the relationship between family-related socio-economic and other factors like, parental education, amount of books at home, parental attitudes towards mathematics and science, parental perception of child’s early skills and student’s later academic achievement. This is studied in the light of the Finnish data collected for Trends in International Mathematics and Scie…

opintomenestys:Samfunnsvitenskap: 200::Sosiologi: 220 [VDP]alueelliset erotGeospatial analysisGeospatial methodsAcademic achievementcomputer.software_genreOutcome (game theory)lcsh:Education (General)EducationDevelopmental psychology:Samfunnsvitenskap: 200::Pedagogiske fag: 280 [VDP]Suomi0501 psychology and cognitive sciencesSocioeconomic statusFinlandsosioekonomiset tekijätTIMSSEarly literacy05 social sciencessocio-economics050301 educationgeospatial methodsVariance (accounting)geostatistiikkataustatekijätperhetaustaEducational attainmentSocio-economicskotiympäristöTrends in International Mathematics and Science Studylcsh:L7-9910503 educationcomputer050104 developmental & child psychologyLarge-scale Assessments in Education
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Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions

2018

The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a sequence of narrated multimedia science presentations during which a virtual tutor explained science phenomena displayed in pictures. Narrated science explanations were followed by one or more multiple choice questions with immediate feedback about students’ choices and a possible second attempt, during which students reached 97% accuracy. A pretes…

oppiminenTeaching methodmedia_common.quotation_subjectContext (language use)computer.software_genrespoken questionsEducationConcept learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesQuality (business)TUTORvirtual tutorscomputer.programming_languageMultiple choicemedia_commonmultimediaMultimediapalaute05 social sciencesEducational technology050301 educationtiedeTransfer of trainingPsychology0503 educationcomputer050104 developmental & child psychologyEducational Technology Research and Development
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Designing and Implementing a CSCL-based Course on the Data Security of a Wireless Learning Environment

2012

This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study focuses on examining how university students practice data security when learning on a wireless campus, how data security aspects appear in this study and how students perceive the role of data security in CSCL. The research subjects included six pilot students and eight students enrolled in the course. To promote the reliability of the findings, various kinds of data were used. The data was analysed following the grounded theory approach. The results suggest that data security…

oppimisympäristöHigher educationMultimediaComputer sciencebusiness.industryDesign-based researchCommunicationLearning environmentData securityCollaborative learningcomputer.software_genreGrounded theoryComputer Science ApplicationsEducationInformation and Communications TechnologyComputer-supported collaborative learningtietokoneavusteinenoppiminenComputingMilieux_COMPUTERSANDEDUCATIONMedia Technologycomputer-supported collaborated learningtietoturvabusinesscomputerlangattomat verkotOnline Journal of Communication and Media Technologies
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Chatbot Adoption in Tourism Services: A Conceptual Exploration

2019

Originality/value: This study is one of the earliest studies that advances firm-level adoption of chatbots by integrating two key organizational theories.

organisaatioteoriatValue (ethics)Knowledge managementmedia_common.quotation_subjectchatbotstekoälycomputer.software_genreChatbotorganizational learningHospitalityOriginalitySociologyOrganizational theoryadoptiontravelmedia_commonmajoitusalabusiness.industryhospitalityartificial intelligencematkailualaorganizational theoryOrganizational learningtourismmatkailupalvelutsähköiset palvelutbusinesscomputerTourism
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Expectations and Experiences of Implementing a Mobile Secure Communication Application

2020

The privacy and security of communication in corporations and governmental organizations has increased enormously over the years. At the same time, a growing amount of technological solutions to support this have emerged. This study examines user expectations before and use experiences during the implementation phase of a mobile secure communication application. These are investigated from the expectation–confirmation perspective and its influence on continued adoption. The study has an exploratory approach for this investigation. To guide the investigation, the study draws from the expectation–confirmation theory (ECT) and the unified theory of acceptance and use of technology (UTAUT). Emp…

organisaatioviestintäComputer Networks and CommunicationsComputer scienceStrategy and Managementorganisaatiot02 engineering and technologyComputer securitycomputer.software_genresovellusohjelmatManagement Information SystemsSecure communicationmobiililaitteet020204 information systems0502 economics and businessyksityisyys0202 electrical engineering electronic engineering information engineeringodotuksetmobiilisovelluksettietoturvaviestintäMarketingbusiness.industryturvallisuus05 social sciencesComputer Science Applicationstietoliikennekokemukset050211 marketingbusinesscomputer
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Conversational agents in online organization–stakeholder interactions: a state-of-the-art analysis and implications for further research

2020

PurposeThe purpose of this study is to review the extant literature on chatbots and stakeholder interactions to identify major trends and shed light on knowledge gaps.Design/methodology/approachA systematic literature review was conducted combining qualitative and quantitative approaches. A code book based on early systematic literature reviews was developed and used to extract information from 62 discrete peer-reviewed English articles. An inductive approach was used to analyse definitions of chatbots, topics, metrics, perspectives and implications.FindingsChatbots have been studied by many different disciplines, but not much from organizational, stakeholder and corporate communication per…

organisaatioviestintäbusiness.industryStrategy and ManagementCommunicationchatbotsystematic literature reviewStakeholderStakeholder engagementtekoälyartificial intelligencecomputer.software_genreChatbotcorporate communicationSystematic reviewEngineering ethicsSociologyCorporate communicationAffordanceSet (psychology)businesscomputerorganization–stakeholder interactionssystemaattiset kirjallisuuskatsauksetEnglish articlesJournal of Communication Management
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Mathematical and Coding Lessons Based on Creative Origami Activities

2019

AbstractThis paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process i…

origamitComputer sciencecomputer.software_genre01 natural sciencesEducationorigamiComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational Psychology0101 mathematicscomputer.programming_languagecodingMultimedia010102 general mathematics05 social sciences050301 educationScratchLscratchScratchfractalsfraktaalitohjelmointi0503 educationcomputerSocial Sciences (miscellaneous)Coding (social sciences)Open Education Studies
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