Search results for "computing"

showing 10 items of 25279 documents

The Theories of Helmholtz in the Work of Varèse

2011

In 1905 Varese discovered the French edition of Die Lehre von den Tonempfindungen als physiologische Grundlage fur die Theorie der Musik [On the Sensations of Tone as a Physiological Basis for the Theory of Music] of Hermann von Helmholtz (1863), the explicit intention of which was to bring together the common frontiers of science and music. This discovery was a revelation for the 22-year-old composer that went on to condition his whole philosophy of sound. The experiences of the German scientist, achieved with the aid of sirens, resonators or tuning forks, caught the imagination of the young composer. This article investigates the importance of the theories of Helmholtz for the Varesian ae…

AtonalityContext (language use)Revelation060404 music[SHS]Humanities and Social SciencesGermansymbols.namesakeComposition (language)ComputingMilieux_MISCELLANEOUS[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing artsPhilosophy05 social sciences050301 education06 humanities and the artsTone (literature)language.human_language[SHS.MUSIQ] Humanities and Social Sciences/Musicology and performing artsAestheticsHelmholtz free energylanguagesymbolsPerformance art[SHS] Humanities and Social Sciences0503 education0604 artsMusic
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L'affectif dans les comportements d'achat et de consommation

2010

National audience; ...

AttachementPersuasion (psychologie)AttitudesPersuasion (Psychology)Marketing comportementalConsommateurs[SHS.GESTION]Humanities and Social Sciences/Business administrationConsumers[ SHS.GESTION ] Humanities and Social Sciences/Business administration[SHS.GESTION] Humanities and Social Sciences/Business administrationComputingMilieux_MISCELLANEOUS
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Attitudes des individus et des familles à l'égard de la formation et de l'emploi

1978

International audience

Attitude envers l'école[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationFormationAttitude des élèvesEmploiComputingMilieux_MISCELLANEOUSAttitude des parents
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Effect of Camera Angle on Perception of Trust and Attractiveness

2017

Film theories have long proposed that the vertical camera angle influences how the scene and the character in it are interpreted. An elevated camera (high-angle shot) should diminish the qualities of the actor, whereas a lowered camera (low-angle shot) should elevate the actor in perspective as well as in the viewer’s opinion. We were interested in how this holds up for the impression of trustworthiness and attractiveness that the spectator receives of the actor. We filmed 12 actors in a scenario inspired by a TV show called Split or Steal, which features a one-time version of the prisoner’s dilemma. Subjects had to rate trustworthiness and attractiveness of the actors, and also judge if t…

AttractivenessLiterature and Literary TheoryVisual Arts and Performing ArtsComputer sciencebusiness.industryShot (filmmaking)media_common.quotation_subject05 social sciencesComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION050109 social psychologySemantics050105 experimental psychologyCharacter (mathematics)Camera anglePerception0501 psychology and cognitive sciencesComputer visionArtificial intelligencebusinessMusicmedia_commonEmpirical Studies of the Arts
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Linkages Between Gameplay Preferences and Fondness for Game Music

2021

In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate…

Attractivenessmusic preferencesAggressionComputer sciencevideopelitmieltymyksetgenretComputingMilieux_PERSONALCOMPUTINGfactor analysiskyselytutkimusContext (language use)Citizen journalismMusic listeningPreferenceAestheticsmedicineplayer preferencesSurvey data collectionsurveypelimusiikkimedicine.symptomgame music
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L'enseignement agricole entre l'attraction de l'urbain et le retour à la ferme : une vue transversale

1985

International audience

AttractivitéInsertion professionnelle des diplômés[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationÉlèveEnseignement agricoleEnseignement secondaireFranceEffectifComputingMilieux_MISCELLANEOUS
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Travail et temps de l'expertise artistique

2020

International audience

Attributionconnoisseurshipexpertexpertise[SHS.ART] Humanities and Social Sciences/Art and art history[SHS.ART]Humanities and Social Sciences/Art and art historyComputingMilieux_MISCELLANEOUSdessin
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Teaching The Handmaid's Tale

2020

National audience

Atwood Margaret 1939- The Handmaid's Tale[SHS.LITT] Humanities and Social Sciences/Literature[SHS.LITT]Humanities and Social Sciences/LiteratureSecondary educationComputingMilieux_MISCELLANEOUS
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Une coupe lithologique synthétique dans l'Albien-type de l'Aube, France.

2007

17 pages; National audience

Aubelithologie[SDU.STU.ST]Sciences of the Universe [physics]/Earth Sciences/StratigraphyAlbien[SDU.STU.ST] Sciences of the Universe [physics]/Earth Sciences/Stratigraphyaffleurement[ SDU.STU.ST ] Sciences of the Universe [physics]/Earth Sciences/StratigraphystratotypeComputingMilieux_MISCELLANEOUS
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Designing motion-based activities to engage students with autism in classroom settings

2015

We report on a nine-month-long observational study with teachers and students with autism in a classroom setting. We explore the impact of motion-based activities on students' behavior. In particular, we examine how the playful gaming activity impacted students' engagement, peer-directed social behaviors, and motor skills. We document the effectiveness of a collaborative game in supporting initiation of social activities between peers, and in eliciting novel body movements that students were not observed to produce outside of game play. We further identify the positive impact of game play on overall classroom engagement. This includes an "audience effect" whereby non-playing peers direct in…

Audience effectCommunicationbusiness.industryAutismMotion-based gameseducationComputingMilieux_PERSONALCOMPUTINGMotor skillsGame playmedicine.diseasebehavioral disciplines and activitiesMotion (physics)Autism; Motion-based games; Motor skills; Social skillsSocial skillsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationmedicineAutismObservational studySocial skillsbusinessPsychologyhuman activitiesMotor skillSocial behavior
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