Search results for "craft"

showing 10 items of 369 documents

"Mroczna otchłań". Archetypowa interpretacja opowiadania "Przemiana Juana Romero" Howarda P. Lovecrafta

2020

The setting of “The Transition of Juan Romero” – the short story by Howard Phillips Lovecraft, who was the originator of modern American horror fiction – is “the gold mine in the Cactus Range”. Drawing on the theories of Carl Gustav Jung, the author of the present interpretation amplifies the cultural dimensions of Lovecraft’s text, giving prominence to its origin from the ancient myths of the Aztecs, and using the so-called psychological alchemy to show the archetypal symbolism and structure of the story. Such a critical perspective, which takes into account different layers of the authorial intentionality and the reader’s response, reveals the complexity of the characters and situations, …

occultundergroundweird fictionarchetypesAztec mythologyalchemical symbolsHoward Phillips Lovecraft
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Construction of a playspace : autoethnographical inquiry to temporal and spatial frames of the play experience of World of Warcraft

2015

Tämä tutkimus käsittelee massiivisesti monipelattavan netti rooli-peli World of Warcratin pelaamisen ajallisia ja paikallisia rajoja fenomenologisella ja autoetnografisella lähestymistavalla. Tutkimus selvittää tapahtuuko pelaaminen taikapiirin sisällä ja voidaanko taikapiirin rajojen katsoa olevan samat kuin itse digitaalisen pelin. Taikapiiri on Johan Huizingan (1938) määrittämä konsepti ja sen mukaan pelin ja leikin kokemus on ajallisesti ja tilallisesti muusta ympäristöstä rajattua aktiviteettia. Tutkimuksessa tutkijan oma pelaamisen kokemus on otettu autoetnografisen analyysin lähtöpisteeksi ja pelaamisen kokemuksen kautta arvioidaan onko pelaaminen suljettua pelin sisään vai ylittääkö…

pelaaminenAutoetnografiaFenomenologiakokemuksetWorld of Warcraftroolipelitverkkopelit
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Learning games and children's user experience : the effects of context

2015

Tutkimuksen tarkoituksena oli tutkia, onko lasten käyttäjäkokemuksissa eroja heidän pelatessa digitaalista peliä kahdessa eri kontekstissa. Käyttäjäkokemuk-sia selvitettiin myös tarkastelemalla pelaajien flow kokemuksia. Tutkimuksessa käytettiin MinecraftEdu peliä, joka on TeacherGaming LLC yrityksen tekemä vi-rallinen opetusversio Minecraft pelistä. Pelaamisen kontekstit, jossa peliä pelat-tiin, olivat kouluaika ja vapaa-aika. Erilaisista konteksteista johtuen sekä ulkoiset tekijät että myös sisäiset tekijät kuten, päämäärät, tavoitteet, ja motivaatio vaihtelevat. Tutkimuksessa käytetyt metodit koostuivat ääneen ajattelun, obser-voinnin ja kyselyjen yhdistelmistä. Kontekstilla näytti oleva…

pelaaminenflow-tilaoppimispelitcontextpelitplay experienceuser experienceflowMinecraftgamekäyttäjäkokemuskontekstilapsetdigitaaliset pelitlearning-based game
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Iron Age craftworks in the southeast of the Iberian Peninsula. An approach based in Cultural Inheritance Theory

2021

Este trabajo tiene por objeto realizar una aproximación a las artesanías sobre materias duras de origen animal durante la Edad del Hierro en la PI y al estudio de los materiales como un medio para acercarnos a la sociedad que los produjo.  La problemática abordada contempla los procesos de la producción artesanal, la transmisión del conocimiento y la circulación de algunos de estos bienes. Hemos elegido dos tipos de piezas singulares: los peines de marfil y las placas de telar de hueso. Consideramos que este tipo de producciones constituye un fenómeno complejo y conforma una práctica cultural que recrea con códigos propios los gustos y la demanda de la época. A nivel metodológico, la Théori…

perforated platesArcheologyUNESCO::HISTORIAArt ibèriccraftspeopleIberian culturecultura ibéricaartesanostransmission of cultural knowledgeArchaeologyplacas perforadasCAnthropologyAuxiliary sciences of historyivory combspeines de marfil:HISTORIA [UNESCO]transmisión cultural del conocimientoiberian cultureCC1-960Munibe Antropologia-Arkeologia
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Hidden Oscillations In The Closed-Loop Aircraft-Pilot System And Their Prevention

2016

The paper is devoted to studying and prevention of a special kind of oscillations-the Pilot Involved Oscillations (PIOs) which may appear in man-machine closed-loop dynamical systems. The PIO of categories II and III are defined as essentially non-linear unintended steady fluctuations of the piloted aircraft, generated due to pilot efforts to control the aircraft with a high precision. The main non-linear factor leading to the PIO is, generally, rate limitations of the aircraft control surfaces, resulting in a delay in the response of the aircraft to pilot commands. In many cases, these oscillations indicate presence of hidden, rather than self-excited attractors in the aircraft-pilot state…

phase shiftpilot-aircraft modelpilot-involved oscillationsrate limitationsnonlinearcompensatorhidden attractor
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La spécialisation des productions et les spécialistes: Une introduction

2018

With the emergence of manufacturing based economies, specialised productions take on new dimensions during the Neolithic. Production networks progressively develop during the Neolithic and the Metal Ages and can be characterised according to their scale, how they are organised, the status of producers and the intensification of the trade of manufactured goods. This results on the one hand in mass production and on the other in the creation of highly technical objects on demand within a complex economic system of consumption and exchange. This is not seen as a linear progression but as a diversification of productions, products and know-how, the chronological and social contextualisation of …

réseaux d’échangestatut de l’artisan[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistoryproductions spécialiséesstatus of craft workersexpertisesavoir-fairespecialised productions[SHS] Humanities and Social Sciencestrade networks[SHS]Humanities and Social Sciences
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La spécialisation des productions et les spécialistes : Session XXXIV-2 du XVIIIe congrès de l'UISPP

2020

With the emergence of manufacturing based economies, specialised productions take on new dimensions during the Neolithic. Production networks progressively develop during the Neolithic and the Metal Ages and can be characterised according to their scale, how they are organised, the status of producers and the intensification of the trade of manufactured goods. This results on the one hand in mass production and on the other in the creation of highly technical objects on demand within a complex economic system of consumption and exchange. This is not seen as a linear progression but as a diversification of productions, products and know-how, the chronological and social contextualisation of …

réseaux d’échangestatut de l’artisan[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistoryproductions spécialiséesstatus of craft workersexpertisesavoir-fairespecialised productions[SHS] Humanities and Social Sciencestrade networks
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Remote Sensing of 3-D Geometry and Surface Moisture of a Peat Production Area Using Hyperspectral Frame Cameras in Visible to Short-Wave Infrared Spe…

2016

Miniaturized hyperspectral imaging sensors are becoming available to small unmanned airborne vehicle (UAV) platforms. Imaging concepts based on frame format offer an attractive alternative to conventional hyperspectral pushbroom scanners because they enable enhanced processing and interpretation potential by allowing for acquisition of the 3-D geometry of the object and multiple object views together with the hyperspectral reflectance signatures. The objective of this investigation was to study the performance of novel visible and near-infrared (VNIR) and short-wave infrared (SWIR) hyperspectral frame cameras based on a tunable Fabry–Pérot interferometer (FPI) in measuring a 3-D digital sur…

spectroscopygeometry010504 meteorology & atmospheric sciencesInfraredspektroskopiata11710211 other engineering and technologiesGeometryradiometry02 engineering and technologyremotely piloted aircraft01 natural scienceskalibrointiremote sensingCalibrationgeographic information systemComputer visionElectrical and Electronic Engineeringta218021101 geological & geomatics engineering0105 earth and related environmental sciencesRemote sensingta113ta213Contextual image classificationbusiness.industryHyperspectral imagingOtaNanocalibrationstereo visionVNIRInterferometryGeneral Earth and Planetary SciencesRGB color modelEnvironmental scienceRadiometrygeometriakaukokartoitusArtificial intelligencebusinessimage classificationIEEE Transactions on Geoscience and Remote Sensing
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From job crafting to home crafting: A daily diary study among six European countries

2019

The actions that individuals take to proactively craft their jobs are important to help create more meaningful and personally enriching work experiences. But do these proactive behaviors have implications beyond working life? Inspired by the suggestion that individuals aim for a meaningful life we examine whether on days when individuals craft their jobs, they are more likely to craft non-work activities. It also seems likely that characteristics of the home environment moderate these cross-domain relationships. We suggest that crafting crosses domains particularly when individuals gain resources through high autonomy and high workload at home. We partly supported our model through a daily…

spilloverStrategy and Management050109 social psychologyDaily diaryCraftJob craftingcompensationArts and Humanities (miscellaneous)Spillover effectdiary studyManagement of Technology and Innovation0502 economics and business0501 psychology and cognitive sciencesJob craftinghome craftingHome craftingDiary studybusiness.industryjob craftingCompensation (psychology)05 social sciencesGeneral Social SciencesPublic relationsSpilloverWork (electrical)businessPsychologyCompensation050203 business & management
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Approximation of measurements results of „EMERGENCY” signal reception probability

2017

W artykule przedstawiono wyniki aproksymacji przykładowych danych pomiaru prawdopodobieństwa odbioru sygnału NIEBEZPIECZEŃSTWO. Prawdopodobieństwo to rozpatruje się jako funkcję odległości pomiędzy statkiem powietrznym a systemem naziemnym w ustalonych warunkach pomiaru. Aproksymację danych pomiarowych zrealizowano korzystając z własności funkcji logistycznej. Prawdopodobieństwo jako funkcja odległości pozwala na określenie zasięgu sygnału NIEBEZPIECZEŃSTWO dla zadanego poziomu ufności.

statek powietrzntsignal recetion probabilityEMERGENCY signal rangezasięg sygnału NIEBEZPIECZEŃSTWOaiscraftprawdopodobieństwo odbioru sygnałuAviation Advances & Maintenance
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