Search results for "cultural evolution"
showing 10 items of 87 documents
Understanding Action and Adventure Sports Participation—An Ecological Dynamics Perspective
2017
© 2017, The Author(s). Previous research has considered action and adventure sports using a variety of associated terms and definitions which has led to confusing discourse and contradictory research findings. Traditional narratives have typically considered participation exclusively as the pastime of young people with abnormal characteristics or personalities having unhealthy and pathological tendencies to take risks because of the need for thrill, excitement or an adrenaline ‘rush’. Conversely, recent research has linked even the most extreme forms of action and adventure sports to positive physical and psychological health and well-being outcomes. Here, we argue that traditional framewor…
Voicing the challenges faced by an innovative teacher community
2011
This research draws on sociocultural theories of learning and activity theory to explore the challenges faced by an innovative community of teachers in Central Finland. The aim of the teacher community was to develop a stream of foreign‐language (FL)‐mediated teaching and learning in the locality from kindergarten to upper secondary level. To achieve this goal, the teachers needed to form coherent groups within the member schools, as well as between the schools. The aim of this research is to give voice to the challenges identified by the teachers and in so doing give voice to the teacher community itself. Recognising the voice of this community also contributes to a broader conceptualisati…
Videojuegos para el desarrollo del pensamiento crítico y el diálogo
2020
El presente artículo retoma los resultados de la investigación realizada por la autora, cuyo título es Videojuegos en el aula: una propuesta asociada al desarrollo del pensamiento crítico (2016). Las inquietudes generadas en el estudio guardan relación con los lineamientos para desarrollar una propuesta de uso de los videojuegos en el aula, asociada al desarrollo del pensamiento crítico, en un grupo de jóvenes venezolanos escolarizados con edades comprendidas entre 13 y 17 años. Se procuró entender el videojuego como producto cultural en el contexto venezolano, los hábitos de consumo por parte de los sujetos estudiados y su relación con el pensamiento crítico y el desarrollo de procesos de …
SOCIAL INFORMATION USE IS A PROCESS ACROSS TIME, SPACE, AND ECOLOGY, REACHING HETEROSPECIFICS
2007
Decision making can be facilitated by observing other individuals faced with the same or similar problem, and recent research suggests that this social information use is a widespread phenomenon. Implications of this are diverse and profound: for example, social information use may trigger cultural evolution, affect distribution and dispersal of populations, and involve intriguing cognitive traits. We emphasize here that social information use is a process consisting of the scenes of (1) event, (2) observation, (3) decision, and (4) consequence, where the initial event is a scene in such a process of another individual. This helps to construct a sound conceptual framework for measuring and …
Sport Policy Development in China: Legacies of Beijing’s 2008 Summer Olympic Games and 2022 Winter Olympic Games
2019
The aim of this article is to explore Olympic-led sport policy changes (as part of Olympic legacy) for China triggered by the 2008 Summer Olympics and the 2022 Winter Olympic Games. Although there has been a burgeoning of research interest in analysing Olympic-triggered changes and legacies, with focus on various areas such as economic, sociocultural, and environmental issues, little is known about the changes that the hosting of the Olympics Games stimulates in a host nation’s sport policy. Drawing from policy document analysis, the paper reveals that the two Olympic Games collectively helped to expand the role and value of sport in China and to elevate the status of mass sport. In terms o…
Complex adaptative systems and computational simulation in Archaeology
2017
Traditionally the concept of ‘complexity’ is used as a synonym for ‘complex society’, i.e., human groups with characteristics such as urbanism, inequalities, and hierarchy. The introduction of Nonlinear Systems and Complex Adaptive Systems to the discipline of archaeology has nuanced this concept. This theoretical turn has led to the rise of modelling as a method of analysis of historical processes. This work has a twofold objective: to present the theoretical current characterized by generative thinking in archaeology and to present a concrete application of agent-based modelling to an archaeological problem: the dispersal of the first ceramic production in the western Mediterranean.
Introduction : Creativity and Learning as Sociocultural and Intertwined Phenomena
2021
AbstractThe importance of creativity and learning cannot be overestimated in education, in working life, and in society at large.
Field-Specific Educational Practices as a Source for Students' Vocational Identity Formation
2008
Although work-related identity research has undergone considerable expansion in recent years, vocational identity among students remains a neglected area. However, initial vocational education plays a crucial role in the process of lifelong learning. Accordingly, this chapter discusses students' vocational identity formation during their vocational education and training. As recent findings on vocational or professional identity emphasise its context-based or sociocultural construction, [the authors] examined students' vocational identity formation in two different fields: one) technology and transport, and two) social services and health care. [The authors'] quantitative data indicate that…
Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of…
2019
The twenty-first century&rsquo
Reshaping Curriculum to Enhance the Relevance of Literary Competence in Children's Education
2015
Twenty-first century learners face a multi-literacy landscape as they strive to acquire the cognitive skills needed for independent learning, apply linguistic skills to other knowledge base, and become computer literate. This article envisions a combination of skill sets and knowledge bases as the foundation of a literary competence-based curriculum. Such a curriculum would have the goal of enhancing young learners' critical thinking abilities; this would also help them take charge of the cognitive, linguistic, and sociocultural dimensions of written and spoken language in order to make learning transferable and applicable to the real world.