Search results for "cultural evolution"

showing 10 items of 87 documents

Understanding Action and Adventure Sports Participation—An Ecological Dynamics Perspective

2017

© 2017, The Author(s). Previous research has considered action and adventure sports using a variety of associated terms and definitions which has led to confusing discourse and contradictory research findings. Traditional narratives have typically considered participation exclusively as the pastime of young people with abnormal characteristics or personalities having unhealthy and pathological tendencies to take risks because of the need for thrill, excitement or an adrenaline ‘rush’. Conversely, recent research has linked even the most extreme forms of action and adventure sports to positive physical and psychological health and well-being outcomes. Here, we argue that traditional framewor…

Task Goalmedia_common.quotation_subjectPoison controlPhysical Therapy Sports Therapy and RehabilitationTask Constraint03 medical and health sciences0302 clinical medicinePerception0502 economics and businessMedicineOrthopedics and Sports MedicineNarrativelcsh:Sports medicineSociocultural evolutionmedia_commonbusiness.industry05 social sciencesPerspective (graphical)Creative Behaviour030229 sport sciencesAdventureEpistemologyVariety (cybernetics)Ecological DynamicAction (philosophy)Current Opinionlcsh:RC1200-1245businessSociocultural Practice050212 sport leisure & tourismSports Medicine - Open
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Voicing the challenges faced by an innovative teacher community

2011

This research draws on sociocultural theories of learning and activity theory to explore the challenges faced by an innovative community of teachers in Central Finland. The aim of the teacher community was to develop a stream of foreign‐language (FL)‐mediated teaching and learning in the locality from kindergarten to upper secondary level. To achieve this goal, the teachers needed to form coherent groups within the member schools, as well as between the schools. The aim of this research is to give voice to the challenges identified by the teachers and in so doing give voice to the teacher community itself. Recognising the voice of this community also contributes to a broader conceptualisati…

Teaching methodLocalityActivity theoryTeacher communityEducationArts and Humanities (miscellaneous)PedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationLearning theoryVoiceFaculty developmentPsychologySociocultural evolutionTeachers and Teaching
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Videojuegos para el desarrollo del pensamiento crítico y el diálogo

2020

El presente artículo retoma los resultados de la investigación realizada por la autora, cuyo título es Videojuegos en el aula: una propuesta asociada al desarrollo del pensamiento crítico (2016). Las inquietudes generadas en el estudio guardan relación con los lineamientos para desarrollar una propuesta de uso de los videojuegos en el aula, asociada al desarrollo del pensamiento crítico, en un grupo de jóvenes venezolanos escolarizados con edades comprendidas entre 13 y 17 años. Se procuró entender el videojuego como producto cultural en el contexto venezolano, los hábitos de consumo por parte de los sujetos estudiados y su relación con el pensamiento crítico y el desarrollo de procesos de …

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASZone of proximal developmentPoint (typography)Critical thinkingPedagogy:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Face (sociological concept)Media literacyContext (language use)Sociocultural evolutionPsychologyVideo game
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SOCIAL INFORMATION USE IS A PROCESS ACROSS TIME, SPACE, AND ECOLOGY, REACHING HETEROSPECIFICS

2007

Decision making can be facilitated by observing other individuals faced with the same or similar problem, and recent research suggests that this social information use is a widespread phenomenon. Implications of this are diverse and profound: for example, social information use may trigger cultural evolution, affect distribution and dispersal of populations, and involve intriguing cognitive traits. We emphasize here that social information use is a process consisting of the scenes of (1) event, (2) observation, (3) decision, and (4) consequence, where the initial event is a scene in such a process of another individual. This helps to construct a sound conceptual framework for measuring and …

Value (ethics)Competitive BehaviorBehavior AnimalEcologyEcology (disciplines)CognitionBiologySocial EnvironmentSocial learningChoice BehaviorValue of informationConceptual frameworkAnimalsHumansLearningSocial BehaviorSociocultural evolutionConstruct (philosophy)EcosystemEcology Evolution Behavior and SystematicsEcology
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Sport Policy Development in China: Legacies of Beijing’s 2008 Summer Olympic Games and 2022 Winter Olympic Games

2019

The aim of this article is to explore Olympic-led sport policy changes (as part of Olympic legacy) for China triggered by the 2008 Summer Olympics and the 2022 Winter Olympic Games. Although there has been a burgeoning of research interest in analysing Olympic-triggered changes and legacies, with focus on various areas such as economic, sociocultural, and environmental issues, little is known about the changes that the hosting of the Olympics Games stimulates in a host nation’s sport policy. Drawing from policy document analysis, the paper reveals that the two Olympic Games collectively helped to expand the role and value of sport in China and to elevate the status of mass sport. In terms o…

Value (ethics)Policy developmentStrategic policyEconomyBeijingPolicy makingStrategy and ManagementTourism Leisure and Hospitality ManagementPolitical scienceBiddingChinaSociocultural evolutionJournal of Global Sport Management
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Complex adaptative systems and computational simulation in Archaeology

2017

Traditionally the concept of ‘complexity’ is used as a synonym for ‘complex society’, i.e., human groups with characteristics such as urbanism, inequalities, and hierarchy. The introduction of Nonlinear Systems and Complex Adaptive Systems to the discipline of archaeology has nuanced this concept. This theoretical turn has led to the rise of modelling as a method of analysis of historical processes. This work has a twofold objective: to present the theoretical current characterized by generative thinking in archaeology and to present a concrete application of agent-based modelling to an archaeological problem: the dispersal of the first ceramic production in the western Mediterranean.

Western Mediterranean010506 paleontologyArcheologyMediterráneo occidentalAgentbasedComputational ModellingModelos basados en agentesExpansión del NeolíticoCultural evolution01 natural sciencesTeoría y metodología arqueológicaEvolución culturalNeolithic SpreadSynonym (database)0601 history and archaeologySociologySimulaciones computacionalesComplex adaptive system0105 earth and related environmental sciencesHierarchy060102 archaeologyComplex Adaptive SystemsSistema Complejo Adaptativo06 humanities and the artsMethod of analysisArchaeologyEpistemologyArchaeologyArchaeological Methods and TheoryComplex societyUrbanismGenerative grammarCC1-960Trabajos de Prehistoria
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Introduction : Creativity and Learning as Sociocultural and Intertwined Phenomena

2021

AbstractThe importance of creativity and learning cannot be overestimated in education, in working life, and in society at large.

Working lifeoppiminenmedia_common.quotation_subjectPedagogysosiokulttuuriset tekijätluovuusyhteisöllinen oppiminenCreativityPsychologySociocultural evolutionmedia_common
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Field-Specific Educational Practices as a Source for Students' Vocational Identity Formation

2008

Although work-related identity research has undergone considerable expansion in recent years, vocational identity among students remains a neglected area. However, initial vocational education plays a crucial role in the process of lifelong learning. Accordingly, this chapter discusses students' vocational identity formation during their vocational education and training. As recent findings on vocational or professional identity emphasise its context-based or sociocultural construction, [the authors] examined students' vocational identity formation in two different fields: one) technology and transport, and two) social services and health care. [The authors'] quantitative data indicate that…

ammatillinen koulutusLifelong learningProfessional developmentIdentity (social science)Qualitative propertyammattiosaamisen näytötammatillinen identiteettiAdult educationVocational educationPedagogytyössäoppiminenworkplace learningSociologySociocultural evolutionIdentity formationvocational identityvocational skills demonstrations
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Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of…

2019

The twenty-first century&rsquo

business simulationsHigher educationTeaching methodlcsh:TJ807-830Geography Planning and Developmentlcsh:Renewable energy sourcesManagement Monitoring Policy and Law:CIENCIAS ECONÓMICAS [UNESCO]Experiential learningStructural equation modeling0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationcritical thinkingSociocultural evolutionlcsh:Environmental scienceslcsh:GE1-350Structure (mathematical logic)Renewable Energy Sustainability and the Environmentbusiness.industrylcsh:Environmental effects of industries and plants05 social sciences050301 educationUNESCO::CIENCIAS ECONÓMICASsustainabilitylcsh:TD194-195Critical thinkingexperiential learning theoryhigher educationstructural equationsbusinessPsychology0503 education050203 business & managementRealismSustainability
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Reshaping Curriculum to Enhance the Relevance of Literary Competence in Children's Education

2015

Twenty-first century learners face a multi-literacy landscape as they strive to acquire the cognitive skills needed for independent learning, apply linguistic skills to other knowledge base, and become computer literate. This article envisions a combination of skill sets and knowledge bases as the foundation of a literary competence-based curriculum. Such a curriculum would have the goal of enhancing young learners' critical thinking abilities; this would also help them take charge of the cognitive, linguistic, and sociocultural dimensions of written and spoken language in order to make learning transferable and applicable to the real world.

business.industryEducationKnowledge baseCritical thinkingManagement of Technology and InnovationComputer literacyPedagogyComputingMilieux_COMPUTERSANDEDUCATIONDevelopmental and Educational PsychologyCognitive skillbusinessSociocultural evolutionPsychologyCompetence (human resources)CurriculumSpoken languageChildhood Education
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