Search results for "disegno industriale"
showing 10 items of 495 documents
Right to the Future
2017
During the last decade, the city of Palermo has been undergoing relevant transformations from various perspectives. This has been the consequences of a multitude of circumstances, European financial crisis, migrants/refugees crisis, a new administration of the city and an increased awareness and responsibility among the citizens. Various national and international recognitions (Italian Cultural Capital 2018, the European Biennial of Contemporary Art, Manifesta 12, Youth Capital 2017) have confirmed that they are on the right path. This positive moment has been launched and, progressively, rid- den by many young professionals that decided to challenge the present situation by investing their…
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
Presentazione
2015
All in One è una camera da letto in cartone dalle dimensioni minime che mette insieme i temi dell’arredo trasformabile, del prodotto ecosostenibile e dell’abitare temporaneo; il progetto è portatore di un rigore etico e insieme funzionale. Il design diventa lo strumento che invita al cambiamento. Il tema del neo-nomadismo connesso ai nuovi stili di vita e ai nuovi modi di viaggiare nel rispetto dell’ambiente s’intreccia con i temi della sostenibilità e dell’utilizzo di materiali riciclabili e riciclati, della leggerezza (tanto cara a Italo Calvino nelle sue Lezioni americane) e della trasportabilità.
To embody or not to embody: A sound design dilemma
2019
Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.
Outils innovants pour la création d’esquisses sonores combinant vocalisations et gestes
Les designers produisent différents types de représentations physiques et/ou digitales lors des différentes phases d'un processus de design. Ces objets intermédiaires de représentation permettent et supportent l'incarnation des idées du designer, de les externaliser, mais aussi la médiation entre les personnes qui sont impliquées dans les différentes phases du design (designers produits, ingénieurs, marketing, ...). Les designers sonores, eux aussi, produisent des sons intermédiaires pour les présenter aux commanditaires par un processus itératif de raffinement de ces propositions. Ainsi ces différents sons intermédiaires sont des esquisses sonores qui représentent les différentes étapes in…
Growing the practice of vocal sketching
2015
Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG
Cooperative sound design: a protocol analysis
2016
Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.
Sketching sonic interactions by imitation-driven sound synthesis
2016
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…
MUV: A Game to Encourage Sustainable Mobility Habits
2019
This working paper investigates the question of changing people mobility towards more sustainable habits involving them in an engaging gameplay. The work is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-design experiences with each neighbourhood communities involved in initial phases. The paper argues that the local co-design activities have influenced the game definition, together with the community engagement approach. The MUV gameplay approach resul…
DESIGN E TRANSIZIONE DIGITALE : nuove sfide design-driven per l’innovazione tecno-sociale
2022
How can it be possible to work salvifically on an asphyxiated society that is beingdragged down by turbo-capitalism, the ‘soft tyranny’ of algorithms and ‘data-cracy’and marked by hegemonic and centralised socio-technical systems? Starting from the-oretical reflections and multidisciplinary contributions, this paper focuses on the strate-gic importance of techno-social innovation, critically illustrating some significant design-driven experiences that outline innovative lines of development in the field of design re-search: WASP’s experimental activity (3D printing), Manzini’s reflections on hybrid localcommunities and cities in chaotic mutation, the projects of hacktivists Persico and Ia-c…