Search results for "e learning"

showing 10 items of 2703 documents

Optimal rates of convergence for persistence diagrams in Topological Data Analysis

2013

Computational topology has recently known an important development toward data analysis, giving birth to the field of topological data analysis. Topological persistence, or persistent homology, appears as a fundamental tool in this field. In this paper, we study topological persistence in general metric spaces, with a statistical approach. We show that the use of persistent homology can be naturally considered in general statistical frameworks and persistence diagrams can be used as statistics with interesting convergence properties. Some numerical experiments are performed in various contexts to illustrate our results.

Computational Geometry (cs.CG)FOS: Computer and information sciences[ MATH.MATH-GT ] Mathematics [math]/Geometric Topology [math.GT][STAT.TH] Statistics [stat]/Statistics Theory [stat.TH]Topological Data analysis Persistent homology minimax convergence rates geometric complexes metric spacesGeometric Topology (math.GT)Mathematics - Statistics TheoryStatistics Theory (math.ST)[INFO.INFO-LG] Computer Science [cs]/Machine Learning [cs.LG][STAT.TH]Statistics [stat]/Statistics Theory [stat.TH][INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG][ STAT.TH ] Statistics [stat]/Statistics Theory [stat.TH][ INFO.INFO-LG ] Computer Science [cs]/Machine Learning [cs.LG]Machine Learning (cs.LG)Computer Science - LearningMathematics - Geometric Topology[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG][INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG][MATH.MATH-GT]Mathematics [math]/Geometric Topology [math.GT]FOS: Mathematics[ INFO.INFO-CG ] Computer Science [cs]/Computational Geometry [cs.CG]Computer Science - Computational Geometry[MATH.MATH-GT] Mathematics [math]/Geometric Topology [math.GT]
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Irrelevant Features, Class Separability, and Complexity of Classification Problems

2011

In this paper, analysis of class separability measures is performed in attempt to relate their descriptive abilities to geometrical properties of classification problems in presence of irrelevant features. The study is performed on synthetic and benchmark data with known irrelevant features and other characteristics of interest, such as class boundaries, shapes, margins between classes, and density. The results have shown that some measures are individually informative, while others are less reliable and only can provide complimentary information. Classification problem complexity measurements on selected data sets are made to gain additional insights on the obtained results.

Computational complexity theoryCovariance matrixComputer sciencebusiness.industryFeature extractionPattern recognitionArtificial intelligencebusinessMachine learningcomputer.software_genreClass (biology)computerClass separability2011 IEEE 23rd International Conference on Tools with Artificial Intelligence
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RNN- and LSTM-Based Soft Sensors Transferability for an Industrial Process

2021

The design and application of Soft Sensors (SSs) in the process industry is a growing research field, which needs to mediate problems of model accuracy with data availability and computational complexity. Black-box machine learning (ML) methods are often used as an efficient tool to implement SSs. Many efforts are, however, required to properly select input variables, model class, model order and the needed hyperparameters. The aim of this work was to investigate the possibility to transfer the knowledge acquired in the design of a SS for a given process to a similar one. This has been approached as a transfer learning problem from a source to a target domain. The implementation of a transf…

Computational complexity theoryProcess (engineering)Computer sciencesulfur recovery unit02 engineering and technologytransfer learningMachine learningcomputer.software_genrelcsh:Chemical technologyBiochemistryRNNField (computer science)ArticleAnalytical ChemistryDomain (software engineering)0202 electrical engineering electronic engineering information engineeringlcsh:TP1-1185Electrical and Electronic EngineeringInstrumentationsystem identificationHyperparameterbusiness.industry020208 electrical & electronic engineeringdynamical modelsSystem identificationAtomic and Molecular Physics and OpticsNonlinear systemRecurrent neural networksoft sensors020201 artificial intelligence & image processingArtificial intelligenceTransfer of learningbusinessLSTMcomputerDynamical models; LSTM; RNN; Soft sensors; Sulfur recovery unit; System identification; Transfer learningSensors
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BELM: Bayesian Extreme Learning Machine

2011

The theory of extreme learning machine (ELM) has become very popular on the last few years. ELM is a new approach for learning the parameters of the hidden layers of a multilayer neural network (as the multilayer perceptron or the radial basis function neural network). Its main advantage is the lower computational cost, which is especially relevant when dealing with many patterns defined in a high-dimensional space. This brief proposes a bayesian approach to ELM, which presents some advantages over other approaches: it allows the introduction of a priori knowledge; obtains the confidence intervals (CIs) without the need of applying methods that are computationally intensive, e.g., bootstrap…

Computer Networks and CommunicationsComputer scienceComputer Science::Neural and Evolutionary ComputationBayesian probabilityOverfittingMachine learningcomputer.software_genrePattern Recognition AutomatedReduction (complexity)Artificial IntelligenceComputer SimulationRadial basis functionExtreme learning machineArtificial neural networkbusiness.industryEstimation theoryBayes TheoremGeneral MedicineComputer Science ApplicationsMultilayer perceptronNeural Networks ComputerArtificial intelligencebusinesscomputerAlgorithmsSoftwareIEEE Transactions on Neural Networks
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A Fly-Inspired Mushroom Bodies Model for Sensory-Motor Control Through Sequence and Subsequence Learning

2016

Classification and sequence learning are relevant capabilities used by living beings to extract complex information from the environment for behavioral control. The insect world is full of examples where the presentation time of specific stimuli shapes the behavioral response. On the basis of previously developed neural models, inspired by Drosophila melanogaster, a new architecture for classification and sequence learning is here presented under the perspective of the Neural Reuse theory. Classification of relevant input stimuli is performed through resonant neurons, activated by the complex dynamics generated in a lattice of recurrent spiking neurons modeling the insect Mushroom Bodies n…

Computer Networks and CommunicationsComputer scienceDecision MakingModels NeurologicalAction PotentialsContext (language use)Insect mushroom bodies bio-inspired control spiking neurons02 engineering and technologyVariation (game tree)Motor Activitybio-inspired control03 medical and health sciences0302 clinical medicineRewardSubsequence0202 electrical engineering electronic engineering information engineeringAnimalsLearningComputer SimulationMushroom BodiesTRACE (psycholinguistics)NeuronsSequencebio-inspired control; Insect mushroom bodies; learning; neural model; resonant neurons; spiking neurons; Action Potentials; Animals; Computer Simulation; Decision Making; Drosophila melanogaster; Learning; Motor Activity; Mushroom Bodies; Neurons; Perception; Reward; Robotics; Models Neurological; Neural Networks Computerspiking neuronsbusiness.industryRoboticsGeneral MedicineInsect mushroom bodiesComplex dynamicsDrosophila melanogasterMushroom bodiesPerception020201 artificial intelligence & image processingNeural Networks ComputerArtificial intelligenceSequence learningbusiness030217 neurology & neurosurgery
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Sequence Learning in a Single Trial: A Spiking Neurons Model Based on Hippocampal Circuitry.

2020

ABSTRACTIn contrast with our everyday experience using brain circuits, it can take a prohibitively long time to train a computational system to produce the correct sequence of outputs in the presence of a series of inputs. This suggests that something important is missing in the way in which models are trying to reproduce basic cognitive functions. In this work, we introduce a new neuronal network architecture that is able to learn, in a single trial, an arbitrary long sequence of any known objects. The key point of the model is the explicit use of mechanisms and circuitry observed in the hippocampus, which allow the model to reach a level of efficiency and accuracy that, to the best of our…

Computer Networks and CommunicationsComputer scienceModels NeurologicalHippocampusAction PotentialsBrain modeling; Computer architecture; Hippocampus; Learning systems; Microprocessors; Navigation; Neurons; Persistent firing (PF); robot navigation; spike-timing-dependent-plasticity synapse; spiking neurons.Hippocampal formationHippocampus03 medical and health sciences0302 clinical medicineArtificial IntelligenceBiological neural network030304 developmental biologyNeurons0303 health sciencesSequenceSeries (mathematics)business.industryBasic cognitive functionsContrast (statistics)CognitionComputer Science ApplicationsSequence learningArtificial intelligenceNeural Networks ComputerbusinessSoftware030217 neurology & neurosurgeryIEEE transactions on neural networks and learning systems
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A wiki task for first-year university students : the effect of scripting students' collaboration

2015

Abstract This study investigates the effect of a collaboration script - i.e. a set of instructions to improve collaboration between learning partners - for a wiki task. Participants were first-year university students in Educational Sciences ( N  = 186) collaborating in groups of five during a three-week period to create a wiki on peer assessment in education. Two conditions were contrasted: a scripted and a non-scripted condition. The effect of scripting was measured in four ways (questionnaires, log-file analyses, group product scores, and individual pre–post-test scores). Results show significant positive effects of scripting with respect to the collaborative group processes and students…

Computer Networks and CommunicationsComputer sciencePEER ASSESSMENTmedia_common.quotation_subjecteducationSocial SciencesContext (language use)computer.software_genrebehavioral disciplines and activitiesEducationTask (project management)World Wide WebWEB 2.0 TOOLS0502 economics and businessScriptMathematics educationta516Set (psychology)media_commonWORKWiki4. Education05 social sciences050301 educationMACRO-SCRIPTSCollaborative learningCollaborationComputer Science ApplicationsCollaborative learningPeer assessmentCONTEXTFeelingPERSPECTIVESScripting languageIndividual learning0503 educationcomputer050203 business & managementThe Internet and Higher Education
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Moving Learning Machine Towards Fast Real-Time Applications: A High-Speed FPGA-based Implementation of the OS-ELM Training Algorithm

2018

Currently, there are some emerging online learning applications handling data streams in real-time. The On-line Sequential Extreme Learning Machine (OS-ELM) has been successfully used in real-time condition prediction applications because of its good generalization performance at an extreme learning speed, but the number of trainings by a second (training frequency) achieved in these continuous learning applications has to be further reduced. This paper proposes a performance-optimized implementation of the OS-ELM training algorithm when it is applied to real-time applications. In this case, the natural way of feeding the training of the neural network is one-by-one, i.e., training the neur…

Computer Networks and CommunicationsComputer scienceReal-time computingParameterized complexitylcsh:TK7800-836002 engineering and technologyextreme learning machine0202 electrical engineering electronic engineering information engineeringSensitivity (control systems)Electrical and Electronic EngineeringEnginyeria d'ordinadorsField-programmable gate arrayFPGAExtreme learning machineEnginyeria elèctricaArtificial neural networkData stream mininglcsh:Electronics020206 networking & telecommunicationsOS-ELMreal-time learningHardware and ArchitectureControl and Systems Engineeringon-chip trainingSignal Processingon-line learning020201 artificial intelligence & image processingDistributed memoryonline sequential ELMhardware implementationAlgorithm
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Noise assisted image processing by ensembles of R-SETs

2017

AbstractWe study how noise can assist the processing of an image in a resistance-single electron transistor (R-SET) model. The image is an 8-bit black and white picture. Every grey level is codified linearly into a sub-threshold input potential applied for a prescribed time window to an ensemble of R-SETs that transforms it into a spiking frequency. The addition of a background white noise potential of high amplitude permits the ensemble to process the image by means of the stochastic resonance phenomenon. Aside from the positive aspects, we analyse the negative impact of using noise and how we can minimize it using redundancy and a longer measuring time. The results are compared with the c…

Computer Networks and CommunicationsComputer scienceStochastic resonancebusiness.industryImage processing02 engineering and technologyWhite noise021001 nanoscience & nanotechnologyMachine learningcomputer.software_genre03 medical and health sciencesNoise0302 clinical medicineRedundancy (information theory)Dark-frame subtractionImage noiseMedian filterArtificial intelligence0210 nano-technologybusinesscomputerAlgorithm030217 neurology & neurosurgerySoftwareInternational Journal of Parallel, Emergent and Distributed Systems
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Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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