Search results for "e-Learning"

showing 10 items of 254 documents

Experience in Implementing Distance Learning Technologies in an International Context

2021

The relevance of the study is determined by socio-cultural processes, which necessitate the revision of methods for organising the educational process, in particular the transition to distance learning, and the establishment of correlations with international standards. The purpose of the article is to identify the features, advantages, and disadvantages of distance learning, along with the prospects for development in accordance with the comparative analysis of Ukrainian and foreign experience with distance education. Methods and techniques varied depending on the tasks at each research stage, thus, the method of a targeted selection, the comparative method, the generalisation and systemat…

Knowledge managementbusiness.industryeducational technologiesDistance educationContext (language use)Lpedagogical learning technologiesEducationBF1-990distance learningPsychologyself-educationSociologybusinesse-learningScientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology»
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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Herramienta e-learning para la programación de robots mediante entorno web

2008

Este artículo describe los trabajos realizados para permitir a los estudiantes de diversas titulaciones de ingeniería la realización de prácticas a distancia en un laboratorio remoto desde un navegador web. Este hecho posibilita utilizar aparatos y maquinaria a distancia (inicialmente un robot industrial), pudiendo programarlos y visualizar el resultado de la programación realizada en tiempo real así como interactuar con la máquina. Adicionalmente, se propone al estudiante la realización de un curso de programación mediante diversas prácticas que debe realizar y el sistema web autoevalúa. Este trabajo ha requerido la integración de diversos elementos hardware y software

Laboratorio remotoLaboratorio remoto; programación de robots; e-learning; innovación educativa; autoevaluación:CIENCIAS TECNOLÓGICAS [UNESCO]innovación educativaautoevaluaciónUNESCO::CIENCIAS TECNOLÓGICASprogramación de robotse-learning
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Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study

2008

Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…

Learning cycleJava programmingComputer scienceonline learningcomputer.software_genreEducationLearning theorye-learninglcsh:LC8-6691lcsh:Special aspects of educationMultimediaDesign-based researchbusiness.industryCommunicationEducational technologylearning cycleOpen learningblended learningLearning sciencesComputer Science ApplicationsSynchronous learningdesign-based researchBlended learningcomputer programmingface-to-face learningArtificial intelligencebusinesscomputerInformatics in Education
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E-learning and language and style in Mainz and Münster

2006

This article reports on how online Language and Style was implemented and taught simultaneously and cooperatively at two German universities in the summer semester of 2004, in the English departments of the universities of Mainz (Patricia Plummer) and Münster (Beatrix Busse). In order to compare different learning and teaching styles, one-third of the course was taught in a traditional seminar-style mode while two-thirds consisted of online workshops. The authors cooperated extensively during the project, assessing and evaluating students’ responses and performances both quantitatively and qualitatively. This article focuses on (1) the place of e-learning and stylistics in our departments …

Linguistics and LanguageLiterature and Literary TheoryE-learning (theory)English studiesLanguage and Linguisticslanguage.human_languageAnglistikStyle (sociolinguistics)GermanMode (music)Web based learningTeaching stylesComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlanguagePsychologyStylistics
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The web-based Language and Style course, e-learning and stylistics

2006

Linguistics and LanguageLiterature and Literary TheoryE-learning (theory)PsychologyStylisticsAnglistikLanguage and LinguisticsLinguisticsCourse (navigation)Style (sociolinguistics)Language and Literature: International Journal of Stylistics
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Technology-Enhanced Organizational Learning: A Systematic Literature Review

2019

Part 9: Learning and Education; International audience; E-Learning systems are receiving ever increasing attention in, academia, businesses as well as in public administrations. Managers and employee who need efficient forms of training as well as learning flow within the organization, do not have to gather in a place at the same time, or to travel far away for attending courses. Contemporary affordances of e-learning systems allow them to perform different jobs or tasks for training courses according to their own scheduling, as well as collaborate and share knowledge and experiences that results rich learning flow within the organization. The purpose of this article is to provide a systema…

Literature reviewKnowledge managementComputer sciencebusiness.industryE-learning (theory)05 social sciencesBig dataLearning analyticsOrganizational learning050301 educationPersonalized learningE-learningVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Learning environments[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]Empirical researchSystematic reviewCategorization0502 economics and businessOrganizational learning[INFO]Computer Science [cs]business0503 education050203 business & management
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How to build an e-learning product: factors for student/customer satisfaction

2013

Abstract The increasing use of web technologies has changed the way business is done, including in the field of education. In the last decade, the development of electronic learning ( e-learning ) systems became crucial to meet students’ demand. In this study, we adopt a relationship marketing perspective and apply the Kano Model to propose a way to build a non-academic e-learning course that can achieve student satisfaction. We measure the relevance of e-learning requirements from university students’ perspective to identify their expectations about e-learning courses and obtain relevant characteristics that can help to plan an e-learning product capable of achieving high customer satisfac…

Marketingbusiness.industryCustomer satisfactionmedia_common.quotation_subjectComputer user satisfactionCustomer Satisfaction; New Product Development; E-learning; Course Design; Student Satisfaction; Kano ModelE-learningKano modelCourse designNew product developmentNew product developmentKano modelCustomer satisfactionRelevance (information retrieval)Quality (business)Product (category theory)Business and International ManagementMarketingbusinessPsychologyRelationship marketingSettore SECS-P/08 - Economia E Gestione Delle ImpreseStudent satisfactionmedia_common
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Technology-Mediated Learning for Resilience

2018

Mediated learningE-learning (theory)0502 economics and business05 social sciences050301 educationSociologyResilience (network)0503 education050203 business & managementCognitive psychologyProceedings of the 51st Hawaii International Conference on System Sciences
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Are there gender differences in e-learning use and assessment? Evidence from an interuniversity online project in Europe

2010

Abstract E-learning is characterized both by human-human interaction (between students, fellow students and teachers) and by human-machine interaction (between students and e-learning software) to support the learning process. Since several studies point out that men and women differ in their interaction with technology, we perform one-way and inter-individual factor ANOVA analyses to test the existence of significant differences in the assessment and use of e-learning activities by male and female students in the context of an online project between two European universities. As a result, there are few differences between male and female students in their use of e-learning and their motiva…

Medical educationComputingMilieux_THECOMPUTINGPROFESSIONE-learning (theory)educationGenderContext (language use)Test (assessment)ComputingMilieux_COMPUTERSANDEDUCATIONGeneral Materials Scienceinteruniversity collaborationPsychologySocial psychologyFemale studentse-learningProcedia - Social and Behavioral Sciences
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