Search results for "e-Learning"

showing 10 items of 254 documents

Can easy-to-use software deliver effective e-learning in dental education? A randomised controlled study

2012

Introduction:  For the production of computer-based learning environments, a wide range of software solutions can be used which differ not only in their functionality but also vary in cost and ease to program. The aim of our study was to evaluate the overall efficiency and student′s perception of two case-based e-learning programs that were produced with either an easy-to-use or a complex software. Materials and Methods:  Eighty-five dental students were randomly assigned to one of two experimental groups. One group studied with a laborious, high-interactive e-learning program (complex-software group). The second group studied within a low-interactive learning environment (easy-software gro…

Educational measurementMedical educationbusiness.industryComputer sciencemedia_common.quotation_subjectLearning environmentE-learning (theory)Computer-Assisted InstructionWorkloadOutcome (game theory)EducationSoftwarePerceptionPedagogybusinessGeneral Dentistrymedia_commonEuropean Journal of Dental Education
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Empirical research in the school context

2016

Service-Learning is an educational methodology which combines learning processes and community service. The aim of this chapter is to spread the conceptualisation of an educational method only recently applied in Spain and to present an SL initiative in which the stages for its application are set forth. A theoretical review of literature is given in order to substantiate the foundations of SL methodology and there is later a case study to carry out a contextualised proposal for a real situation. The results lead to the conclusion that the SL proposed creates learning processes favouring pupils’ personal and ethical development. This is an innovative procedure that represents a change in th…

Empirical researchKnowledge managementEducational methodOrder (exchange)business.industryPedagogyService-learningCommunity serviceContext (language use)SociologyEducational methodologySet (psychology)business
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An Indo-French Virtual University Project

2016

Indo-French cooperation has existed for several decades, and has flourished in the recent period, with a number of flagship programmes and cross-border schemes in science, technology and management. Virtual universities refer to both conventional campus-based (hybrid and brick-and-mortar) universities offering online courses, and purely virtual universities with all their activities delivered online via the Internet. A virtual university is involved as a direct provider of learning opportunities and uses the Internet to deliver its programmes and courses while receiving tuition support. We propose in this ultimate chapter an innovative architecture for an Indo-French knowledge management sy…

Engineering managementLearning opportunitiesbusiness.industryKnowledge economyE-learning (theory)Big dataThe InternetBusinessVirtual universityArchitectureCompetitive advantage
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Research the Opportunities a Foreign Languages’ Competence for Professional Project Management in Latvia

2015

In the current competitive working environment time has become the key resource therefore universities must be able to satisfy higher education needs by enabling students to obtain as many professional skills and knowledge as possible. One of the solutions is to develop online studies by organising the language courses on the internet and by supplementing in-class courses with online study materials. The goal of this work is to research the opportunities a foreign languages’ competence for professional project management in Latvia. Research materials on foreign language teaching methods and applicable IC technological aspects were gathered, and a survey was completed and its results analyse…

EngineeringKnowledge managementHigher educationbusiness.industryEmerging technologiesForeign languagecommunication project management; intercultural communication; foreign; languages competency; e-learning; motivation; professional project managementPublic relationsIntercultural communicationThe InternetProject managementbusinessCompetence (human resources)Working environmentSOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Remote programming of network robots within the UJI Industrial Robotics Telelaboratory: FPGA vision and SNRP network protocol

2009

This paper presents the UJI Industrial Robotics Telelaboratory, which lets Ph.D. and Master’s degree students perform robotics and computer vision tele-experiments. By using this system, students are able to program experiments remotely via the Web, in order to combine the use of a field-programmable gate array (FPGA) to provide real-time vision processing, a conveyor belt, and a Motoman industrial manipulator. This paper introduces the novel SNRP protocol (i.e., Simple Network Robot Protocol), which permits the integration of network robots and sensors within an e-learning platform in a simple and reliable manner. As long as the students are able to interact remotely with a real robotic sc…

EngineeringMachine visionDistributed systemsRobots industrialsRobots IndustrialVisió per ordinador -- Aplicacions industrialsElectrical and Electronic EngineeringProtocol (object-oriented programming)e-learningNetwork architectureTeleroboticsbusiness.industryLocal area networkRoboticsarray (FPGA) visionInternet in educationEnsenyament virtualmultirobot programmingControl and Systems Engineeringhigh-performance field-programmable gateEmbedded systemRobotComputer visioninternetArtificial intelligencebusinessCommunications protocol:Informàtica::Robòtica [Àrees temàtiques de la UPC]industrial robotics telelaboratory
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Health Education at La Ribera Universitary Hospital

2013

This paper describes the potential of learning platforms offering at the La Ribera Health Department. More than 100 activities have been designed and at least 5000 users have been participating. The paper concludes, first, that there are important factors to achieve a successful implementation of such elearning project. In second place it remarks that elearning platform can be used for other support activities rather than only online courses. Finally, the study emphasizes that training in electronic medical record of our professionals is a key element of hospital business.

EngineeringMedical educationbusiness.industryE-learning PlatformsMedical recordElectronic medical recordHuman ResourcesBlended learningWorld Wide WebClinical ApplicationsARQUITECTURA Y TECNOLOGIA DE COMPUTADORESHospital TrainingOn-line MethodsMedical RecordHealth educationbusinessHuman resourcesBlended-learningHealth department
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Establishing On-Line Corporate Training in Distributed, Synchronous eCollaboration: A Field Study

2010

Whereas technologies for eCollaboration are maturing, a need for learning eCollaboration in distributed organizations continues. This paper presents the experiences from establishing corporate training in distributed, synchronous eCollaboration. The training package was delivered solely on-line with synchronous interaction among the participants and the instructors. The study contributes to the scarce body of research on computer-supported collaborative learning in professional and corporate contexts. The reported experiences illustrate several challenges to establish corporate on-line training of eCollaboration: promotion of awareness of the benefits of learning eCollaboration, management …

EngineeringPromotion (rank)Knowledge managementbusiness.industryE-learning (theory)media_common.quotation_subjectInformation technology operationsCollaborative learningbusinessInclusion (education)Training (civil)Field (computer science)media_common
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Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learni…

2017

Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to their unique characteristics that separate them from two-dimensional virtual learning environments, social virtual reality environments can enhance distance education efficacy when used in combination with applying instructional methodologies such as situated learning, experiential learning and game-based learning. The authors of this paper describe the design and findings of a research study on game-based learning in social virtual immersive environments. The research met…

Engineeringserious gamesMultimediabusiness.industryDistance educationEducational technologyVirtual realityvirtual immersive environmentscomputer.software_genreverkko-oppiminengame-based learningpelillistäminenhyötypelitgamificationOpen and Distance Learning (ODL)businesscomputere-learningInstructional simulationvirtuaalimaailma
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Feedback adaptation in web-based learning systems

2007

Feedback provided by a learning system to its users plays an important role in web-based education. This paper presents an overview of feedback studies and then concentrates on the problem of feedback adaptation in web-based learning systems. We introduce our taxonomy of feedback concept with regard to its functions, complexity, intention, time of occurrence, way of presentation, and level and way of its adaptation. We consider what can be adapted in feedback and how to facilitate feedback adaptation in web-based learning systems.

Error-driven learningMultimediaComputer sciencemedia_common.quotation_subjectOnline learningE-learning (theory)General Engineeringcomputer.software_genreEducationPresentationWeb based learningTaxonomy (general)Information systemAdaptation (computer science)computermedia_common
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Innovative Analysis of Service-Learning Effects in Physical Education: A Mixed-Methods Approach

2020

Purpose: To compare the development of teaching competency in preservice teachers of physical education (n = 96) through two different modalities of intervention from the same service-learning program. The preservice teachers provided a direct service to children with motor functional diversity, promoting their motor skills and counteracting their lack of social attention. Method: The topic was approached using mixed methods with methodological triangulation. Quantitative evidence was gathered through a quasi-experimental design of two nonequivalent experimental groups implementing the following instrument: the Teaching Competency while performing Motor Skills and Body Language Games Rubric…

EsportsPsychomotor learningMedical educationModalitiesService-learningrubricRubricPhysical Therapy Sports Therapy and RehabilitationEducationPhysical educationpreservice teachersIntervention (counseling)Educació físicaOrthopedics and Sports Medicinemotor functional diversityPsychologylife historiesteaching competencyJournal of Teaching in Physical Education
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