Search results for "e-learning."
showing 10 items of 215 documents
Developing Online Collaborative Games for e-Learning Environments
2014
Based on our experience, we believe that games, competition and teamwork offer a pleasant and active way of learning. This is much more efficient when the learner has a smile on his face, when he is astonished and curious about next levels and finds the game sufficiently challenging and fun to try again. Our application proposal has the purpose of implementing an e-Learning platform for improving the teaching and learning process in somewhat abstract domains, such as computer architecture or object oriented programming, with the help of games. These games are time-dependent and are able to support collaboration between groups. To this date there are two learning games implemented: a crosswo…
Introducing ARTMO's Machine-Learning Classification Algorithms Toolbox: Application to Plant-Type Detection in a Semi-Steppe Iranian Landscape.
2022
Accurate plant-type (PT) detection forms an important basis for sustainable land management maintaining biodiversity and ecosystem services. In this sense, Sentinel-2 satellite images of the Copernicus program offer spatial, spectral, temporal, and radiometric characteristics with great potential for mapping and monitoring PTs. In addition, the selection of a best-performing algorithm needs to be considered for obtaining PT classification as accurate as possible . To date, no freely downloadable toolbox exists that brings the diversity of the latest supervised machine-learning classification algorithms (MLCAs) together into a single intuitive user-friendly graphical user interface (GUI). To…
Content development approaches in e-learning lessons
2017
Abstract Developments in the IT field have led to the development and variety of e-learning objects so that video or gaming lessons are found in most online courses and are developed in order to maintain the student’s interest. The current Learning Management Systems challenges refer to how to generate a dynamic content that automatically adapts to the a priori level of a student’s knowledge and behavior during lessons. Starting from the model student, the component of adaptive learning, the aim of this paper is to keep student motivation by designing a course with content related to the level of knowledge of the students. At the same time, lessons combine elements of gamification with quiz…
Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review
2021
Deep and meaningful learning (DML) in distant education should be an essential outcome of quality education. In this literature review, we focus on e-learning effectiveness along with the factors and conditions leading to DML when using social virtual reality environments (SVREs) in distance mode higher education (HE). Hence, a systematic literature review was conducted summarizing the findings from thirty-three empirical studies in HE between 2004 (appearance of VR) and 2019 (before coronavirus appearance). We searched for the cognitive, social, and affective aspects of DML in a research framework and studied their weight in SVREs. The findings suggest that the use of SVREs can provide aut…
Can Emotional Competence Be Taught in Higher Education? A Randomized Experimental Study of an Emotional Intelligence Training Program Using a Multime…
2018
Since the introduction of the Bologna Process, the goal of education has been not only to acquire technical skills but also to master other skills, such as teamwork, effective communication skills, time optimization, and the ability to manage one's emotions. The present work describes a program to develop emotional intelligence in higher education, the “Emotional Intelligence Training Program,” with a multimethodological approach that offers the opportunity for university students to develop their emotional intelligence. A total of 192 higher education students participated in this educational experience. Of the participants, 66% were women, and 34% were men; the average age of the sample w…
La dimensión ética y ciudadana del Aprendizaje Servicio : una apuesta por su institucionalización en la Educación Superior
2018
El presente artículo es una reflexión acerca del valor ético y cívico de los proyectos de Aprendizaje Servicio, a partir de argumentos y pruebas procedentes de un proceso de revisión bibliográfica, pero elaborando asimismo una fundamentación propia a partir de un análisis hermenéutico de esta metodología de enseñanza-aprendizaje. Se concluye que los proyectos de Aprendizaje Servicio favorecen desde la práctica una síntesis de la ética del cuidado y de la justicia, y contribuyen a una nueva definición del concepto de educación, en tanto que fomentan el aprendizaje significativo y revitalizan la dimensión ética y ciudadana de los procesos educativos, en sintonía con las propuestas de desarrol…
Supporting teachers' needs within and through E-learning systems
2014
These days more and more digital learning and teaching opportunities emerge into the world of higher education. In this upcoming project which is described in this paper, the teachers' needs, especially their teaching motivation will be regarded. This project is part of a bigger project, where several different faculties will work together. This combination of faculties is beneficial for topics like these, because the approach combines pedagogical and technical knowledge. This topic regarding teachers' needs deals with the initial and ongoing motivation as well as behavior and attitudes toward current or upcoming ICT systems for education. The main aspect of the project is to specify issues…
E-Learning for widening participation in higher education
2014
The purpose of this chapter is to conceptualize e-learning as a socio-cultural ecological system and to explore the empirical evidences of the objective and subjective conditions for using this concept in practice for increasing the participation in higher education. The components of this new concept are a systemic-constructivist competence, pedagogical leadership, life- and workforce learning, and self-evaluation. The objective conditions for its implementation are the integration of informal knowledge of information and communication technologies, implementing pedagogical leadership in tandems for developing students' intrapreneurship, self-evaluation, and self-enhancement. The subjectiv…
An exploratory case study of interactive simulation for teaching Ecology
2016
This paper explores the effectiveness of interactive simulation for teaching a selected complex subject, Ecology, in higher education. Specifically, we carry out a lab intervention using interactive agent based simulation, to teach the complex concept of spatially-explicit predator prey interaction to undergraduate students of an advanced module: BIOU9CE (Community Ecology & Conservation Applications) at the University of Stirling. We propose use of Netlogo, an interactive agent-based simulation tool, and evaluate its effectiveness for learning and teaching of interactive simulation developed specifically for the classroom, compared with an existing, less interactive, simulation tool (R).
Ethical and Civic Education and the Social Commitment of University Students
2011
Recent decades have seen growing international concern about the lack of social commitment among young people, shown in their failure to participate in social affairs, scant interest in formal politics, and low turnout at elections.
 First, the international framework which forms the background to our paper is outlined. The ethical and civic education which university students receive is discussed, in the context of the social mission of the university and the European Higher Education Area. We then move on to examine one of the most promising initiatives in this field: service learning. We conclude with a proposal containing some suggestions of relevance to higher education. The need …