Search results for "e-learning."

showing 10 items of 215 documents

Hybrid Synergy for Virtual Knowledge Working

2009

Recent rapid technological advancement has influenced communication and information management. In addition, it has facilitated collaboration, an interactive process that engages participants who work together to achieve outcomes they could not accomplish independently. Using new technologies for remote collaboration from U.K., Finland, and Greece, we created our own collaboration and creativity technique as best practices for our team by utilizing an adaptation of Collaborative E-Learning and Six Thinking Hats. We call this model for knowledge working to enhance collaborative creativity Hybrid Synergy. The question under investigation was “What tools, methodologies, techniques, and practic…

Knowledge managementbusiness.industryE-learning (theory)05 social sciencesEducational technology050301 education050109 social psychology0501 psychology and cognitive sciencesCollaborative learningbusinessPsychology0503 education
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Human Capital and E-Learning

2009

Companies are increasingly conscious of the fact that the achieving of their objectives, together with the improvement of their competitive advantages, depends on the appropriate management of the human factor. The dynamism and strong competition that characterize the business world make it increasingly necessary to introduce a system of human resources to allow the exploiting of the knowledge and skills of both people and teams, thus encouraging their learning capacity. In this context, e-learning is becoming established as a flexible and quick way of improving the acquiring of knowledge and skills within a company. The rapid growth and expansion of e-learning, together with the failure of…

Knowledge managementbusiness.industryE-learning (theory)Distance educationVirtual learning environmentBusinessCertificationHuman capital
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A Barrier Framework for open E-Learning in public administrations

2015

A comprehensive literature review on E-Learning and OER in public administrations.A contextualized Barrier Framework about core barriers in the public sector.Lessons learned to improve implementation and adoption processes of open E-Learning.The relevance of organizational, social and technical barriers in the public sector. E-Learning and openness in education are receiving ever increasing attention in businesses as well as in academia. However, these practices have only to small extent been introduced in public administrations. The study addresses this gap by presenting a literature review on Open Educational Resources OER and E-Learning in the public sector. The main goal of the article …

Knowledge managementbusiness.industryE-learning (theory)Public sectorOutcome (game theory)Open educational resourcesHuman-Computer InteractionOpen educationArts and Humanities (miscellaneous)Political scienceOpenness to experienceRelevance (information retrieval)businessGeneral PsychologyComputers in Human Behavior
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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Herramienta e-learning para la programación de robots mediante entorno web

2008

Este artículo describe los trabajos realizados para permitir a los estudiantes de diversas titulaciones de ingeniería la realización de prácticas a distancia en un laboratorio remoto desde un navegador web. Este hecho posibilita utilizar aparatos y maquinaria a distancia (inicialmente un robot industrial), pudiendo programarlos y visualizar el resultado de la programación realizada en tiempo real así como interactuar con la máquina. Adicionalmente, se propone al estudiante la realización de un curso de programación mediante diversas prácticas que debe realizar y el sistema web autoevalúa. Este trabajo ha requerido la integración de diversos elementos hardware y software

Laboratorio remotoLaboratorio remoto; programación de robots; e-learning; innovación educativa; autoevaluación:CIENCIAS TECNOLÓGICAS [UNESCO]innovación educativaautoevaluaciónUNESCO::CIENCIAS TECNOLÓGICASprogramación de robotse-learning
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Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study

2008

Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…

Learning cycleJava programmingComputer scienceonline learningcomputer.software_genreEducationLearning theorye-learninglcsh:LC8-6691lcsh:Special aspects of educationMultimediaDesign-based researchbusiness.industryCommunicationEducational technologylearning cycleOpen learningblended learningLearning sciencesComputer Science ApplicationsSynchronous learningdesign-based researchBlended learningcomputer programmingface-to-face learningArtificial intelligencebusinesscomputerInformatics in Education
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E-learning and language and style in Mainz and Münster

2006

This article reports on how online Language and Style was implemented and taught simultaneously and cooperatively at two German universities in the summer semester of 2004, in the English departments of the universities of Mainz (Patricia Plummer) and Münster (Beatrix Busse). In order to compare different learning and teaching styles, one-third of the course was taught in a traditional seminar-style mode while two-thirds consisted of online workshops. The authors cooperated extensively during the project, assessing and evaluating students’ responses and performances both quantitatively and qualitatively. This article focuses on (1) the place of e-learning and stylistics in our departments …

Linguistics and LanguageLiterature and Literary TheoryE-learning (theory)English studiesLanguage and Linguisticslanguage.human_languageAnglistikStyle (sociolinguistics)GermanMode (music)Web based learningTeaching stylesComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlanguagePsychologyStylistics
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The web-based Language and Style course, e-learning and stylistics

2006

Linguistics and LanguageLiterature and Literary TheoryE-learning (theory)PsychologyStylisticsAnglistikLanguage and LinguisticsLinguisticsCourse (navigation)Style (sociolinguistics)Language and Literature: International Journal of Stylistics
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Technology-Enhanced Organizational Learning: A Systematic Literature Review

2019

Part 9: Learning and Education; International audience; E-Learning systems are receiving ever increasing attention in, academia, businesses as well as in public administrations. Managers and employee who need efficient forms of training as well as learning flow within the organization, do not have to gather in a place at the same time, or to travel far away for attending courses. Contemporary affordances of e-learning systems allow them to perform different jobs or tasks for training courses according to their own scheduling, as well as collaborate and share knowledge and experiences that results rich learning flow within the organization. The purpose of this article is to provide a systema…

Literature reviewKnowledge managementComputer sciencebusiness.industryE-learning (theory)05 social sciencesBig dataLearning analyticsOrganizational learning050301 educationPersonalized learningE-learningVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Learning environments[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]Empirical researchSystematic reviewCategorization0502 economics and businessOrganizational learning[INFO]Computer Science [cs]business0503 education050203 business & management
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How to build an e-learning product: factors for student/customer satisfaction

2013

Abstract The increasing use of web technologies has changed the way business is done, including in the field of education. In the last decade, the development of electronic learning ( e-learning ) systems became crucial to meet students’ demand. In this study, we adopt a relationship marketing perspective and apply the Kano Model to propose a way to build a non-academic e-learning course that can achieve student satisfaction. We measure the relevance of e-learning requirements from university students’ perspective to identify their expectations about e-learning courses and obtain relevant characteristics that can help to plan an e-learning product capable of achieving high customer satisfac…

Marketingbusiness.industryCustomer satisfactionmedia_common.quotation_subjectComputer user satisfactionCustomer Satisfaction; New Product Development; E-learning; Course Design; Student Satisfaction; Kano ModelE-learningKano modelCourse designNew product developmentNew product developmentKano modelCustomer satisfactionRelevance (information retrieval)Quality (business)Product (category theory)Business and International ManagementMarketingbusinessPsychologyRelationship marketingSettore SECS-P/08 - Economia E Gestione Delle ImpreseStudent satisfactionmedia_common
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