Search results for "education"

showing 10 items of 26766 documents

Open-ended projects opened up — aspects of openness

2017

Abstract—One of the most important areas of competence for professional engineers is the ability to function well in project work, in particular they need to be able to efficiently solve open-ended problems in different collaborative settings. The development of this ability is however not prominent in engineering education despite numerous authors suggesting openended problems as a pedagogical tool to promote development of collaborative problem solving competence by including elements of group or project work in courses. In our own long experience of using open-ended problems in collaborative student projects, we have identified a lack of systematic progression in learning outcomes and sk…

ta113Knowledge managementComputer sciencebusiness.industry05 social sciencesengineering education050301 educationprofessional competenciesprojektityöEngineering educationCollaborative Problem SolvingOpenness to experienceopen-ended problemsta5160501 psychology and cognitive sciencesprogressionbusinessproject work0503 educationCompetence (human resources)050104 developmental & child psychology2017 IEEE Frontiers in Education Conference (FIE)
researchProduct

Open Resources as the Educational Basis for a Bachelor-level Project-Based Course

2015

This article presents an innovation-based course concept for project-based learning. In this course, student groups are asked to ideate and implement a software product based on Open Data and Open API releases. By emphasizing students’ own product ideation, the course requires and enhances self-directed learning skills and prompts the students to see the unlimited possibilities in becoming and being a practitioner of the computing discipline. Relatedly, the course provides a tool to improve student self-efficacy, as the students, coached through challenges, come to know that they are able to produce software using various open interfaces.

ta113Knowledge managementComputer sciencebusiness.industrymedia_common.quotation_subjectCreativityBachelorOpen APICourse (navigation)Open dataSoftwareOpen APIProject basedOpen Dataproject-basedComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516Product (category theory)innovation abilitybusinesscreativitymedia_common
researchProduct

Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate

2014

Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engagin…

ta113Knowledge managementHigher educationComputer sciencebusiness.industrySocial softwareGeneral EngineeringContext (language use)computer.software_genreExploratory factor analysisComputer Science ApplicationsEducationKnowledge sharingOpen educationta516Social mediabusinessInclusion (education)computerIEEE Transactions on Learning Technologies
researchProduct

Introduction to Integrating Knowledge and Learning Processes Minitrack

2013

This minitrack discusses knowledge management (KM) from an integrated perspective, i.e., the integration of KM, learning, and business processes. It mainly focuses on two issues: a) how can knowledge, learning and business processes integrated, and b) how can the related systems be integrated to enable an efficient workflow. Currently, even less learning environments take context and environment into account. Using mobile and ubiquitous technologies can lead to a paradigm shift in the construction of such learning environments: from static to highly contextualized knowledge and learning experiences. Based on the integration of knowledge and learning systems into social networks and social m…

ta113Knowledge managementSocial networkbusiness.industryBusiness processComputer scienceEducational technologyAcculturationBusiness process managementWorkflowRelational capitalKnowledge integrationOrganizational learningPersonal knowledge managementApprenticeshipbusinessCompetence (human resources)2012 45th Hawaii International Conference on System Sciences
researchProduct

Super-fit and population size reduction in compact Differential Evolution

2011

Although Differential Evolution is an efficient and versatile optimizer, it has a wide margin of improvement. During the latest years much effort of computer scientists studying Differential Evolution has been oriented towards the improvement of the algorithmic paradigm by adding and modifying components. In particular, two modifications lead to important improvements to the original algorithmic performance. The first is the super-fit mechanism, that is the injection at the beginning of the optimization process of a solution previously improved by another algorithm. The second is the progressive reduction of the population size during the evolution of the population. Recently, the algorithm…

ta113Mathematical optimizationeducation.field_of_studyMeta-optimizationFitness landscapeComputer sciencePopulation-based incremental learningPopulationContext (language use)Reduction (complexity)Differential evolutionAlgorithm designeducationAlgorithm2011 IEEE Workshop on Memetic Computing (MC)
researchProduct

Issues with a course that emphasizes self-direction

2013

In this paper, we examine a master's level course that emphasizes self-direction on the part of students. The course is run by weekly group assignments and requires independent work such that only one mandatory classroom session is arranged each week. Our specific research interests are how students responded to the setting of this kind and whether they demonstrated self-direction during the course. We surveyed the students' view of the course, their group work experience, and their study habits, and analyzed the resultant survey data for themes. The results suggest that while the pass rate was considerably high and the course was regarded as well-organized by the students, there were sever…

ta113Medical educationComputer scienceeducationPass rateSelf directionSession (web analytics)Course (navigation)Work (electrical)PedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONSurvey data collectionta516Group work
researchProduct

High school students' perspective to university CS1

2013

This paper presents a qualitative study of a school-university collaborative project where a game-themed CS1 course was offered as-is to high school students. Our specific interest was to explore the students' experiences with the university level course. Our analyses indicate that immediate and regular support was highly important for student performance, as support of this kind could mitigate issues related to students' orientation towards the high workload of the course. Students who showed academic interest were likely to pass, whereas students lacking self-direction or work efficiency were likely to drop out. Both passed and drop-outs found the course to be a good learning experience. …

ta113Medical educationHigher educationbusiness.industryComputer scienceGame programmingPerspective (graphical)University levelWorkloadPlan (drawing)OutreachPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516businessQualitative research
researchProduct

Activity Theory as a Lens to Identify Challenges in Surgical Skills Training at Hospital Work Environment

2015

In this paper the concepts from activity theory (AT) are applied for identifying the challenges and contradictions emerging in surgical resident’s curriculum based training at hospital. AT is utilised as a lens to identify contradictions that cause disturbances, problems, ruptures, breakdowns, and clashes which emerge while surgical skills training is implemented in a new way at hospital. We especially aim at finding solutions for contradictions which emerge while the new and old working culture are confronted and the workers are required to balance themselves between the patient care demands and workplace learning requirements. We are using the conceptual theoretical approach to describe…

ta113Medical educationKnowledge managementbusiness.industryeducationsurgical skills trainingActivity theoryTraining (civil)humanitiesPatient careWork environmentsurgical simulatorWorkplace learningexpertise developmentPhenomenonSurgical skillsta516businessPsychologyactivity theoryCurriculumta217
researchProduct

Do videowikis on the web support better (constructivist) learning in the basics of information systems science?

2012

This paper describes the combination of a wiki and screen capture videos as a complementary addition to conventional lectures in an information management and information systems development course. Our basis was collaborative problem-based learning with the problems defined by students. The idea was that students were expected to find concepts or issues from four lecture themes which are not well-defined or clarified for them. The students worked in small groups of two or three students or they completed the coursework individually. First, the students selected the theme which was most unclear for them. Second, the students selected the problematic things from this area and created the pre…

ta113MultimediaComputer scienceCollaborative learningConnectivismcomputer.software_genreJigsawConstructivist teaching methodsProblem-based learningConstructivism (philosophy of education)CourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationInformation systemcomputer
researchProduct

Flipped Learning Experiment in Video-Based Education

2017

Videos intended for educational use have increased significantly in recent years. This is partly due to the increasing use of videos for entertainment purposes, as well as an increase in broadband connections. Educational videos may include short video clips, screen capture videos or, for example, recordings from the classroom teaching situation. Videos can be utilized in revising, for compensating absences, making teaching more flexible or for developing presentation skills. The recording also enables the re-use of lectures. This allows completely new types of educational solutions, such as the implementation of flipped learning. In flipped learning, activities traditionally carried out in…

ta113MultimediaComputer scienceFlipped learningsulautuva opetusvideotblended learningcomputer.software_genreopetusvideo lecturesflipped learningComputingMilieux_COMPUTERSANDEDUCATIONopetusvideotVideo basedcomputer
researchProduct