Search results for "fluids"

showing 10 items of 1936 documents

Shuttling-Based Trapped-Ion Quantum Information Processing

2020

Moving trapped-ion qubits in a microstructured array of radiofrequency traps offers a route toward realizing scalable quantum processing nodes. Establishing such nodes, providing sufficient functionality to represent a building block for emerging quantum technologies, e.g., a quantum computer or quantum repeater, remains a formidable technological challenge. In this review, the authors present a holistic view on such an architecture, including the relevant components, their characterization, and their impact on the overall system performance. The authors present a hardware architecture based on a uniform linear segmented multilayer trap, controlled by a custom-made fast multichannel arbitra…

Computer Networks and CommunicationsComputer scienceFOS: Physical sciences.Arbitrary waveform generator7. Clean energy01 natural sciences010305 fluids & plasmas//purl.org/becyt/ford/1 [https]0103 physical sciencesElectronic engineeringWaveformddc:530Electrical and Electronic EngineeringPhysical and Theoretical Chemistry010306 general physicsQuantum information scienceQuantum computerHardware architectureQuantum PhysicsControl reconfiguration//purl.org/becyt/ford/1.3 [https]Condensed Matter PhysicsAtomic and Molecular Physics and OpticsElectronic Optical and Magnetic MaterialsQuantum technologyComputational Theory and MathematicsQubitQuantum Physics (quant-ph)
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Energy-efficient quantum computing

2016

In the near future, a major challenge in quantum computing is to scale up robust qubit prototypes to practical problem sizes and to implement comprehensive error correction for computational precision. Due to inevitable quantum uncertainties in resonant control pulses, increasing the precision of quantum gates comes with the expense of increased energy consumption. Consequently, the power dissipated in the vicinity of the processor in a well-working large-scale quantum computer seems unacceptably large in typical systems requiring low operation temperatures. Here, we introduce a method for qubit driving and show that it serves to decrease the single-qubit gate error without increasing the a…

Computer Networks and CommunicationsComputer scienceQC1-999FOS: Physical sciences01 natural sciences010305 fluids & plasmasEntanglementComputer Science::Emerging TechnologiesQuantum gateenergy consumption0103 physical sciencesComputer Science (miscellaneous)Electronic engineering010306 general physicsQuantumQuantum computerQuantum PhysicsPhysicskvanttitietokoneetStatistical and Nonlinear PhysicsenergiankulutusQA75.5-76.95Energy consumptionPower (physics)Computational Theory and MathematicsElectronic computers. Computer scienceQubitlämmön johtuminenQubitQuantum gatesQuantum Physics (quant-ph)Error detection and correctionEfficient energy use
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Consensus in opinion dynamics as a repeated game

2018

Abstract We study an n -agent averaging process with dynamics subject to controls and adversarial disturbances. The model arises in multi-population opinion dynamics with macroscopic and microscopic intertwined dynamics. The averaging process describes the influence from neighbouring populations, whereas the input term indicates how the distribution of opinions in the population changes as a result of dynamical evolutions at a microscopic level (individuals’ changing opinions). The input term is obtained as the vector payoff of a two player repeated game. We study conditions under which the agents achieve robust consensus to some predefined target set. Such conditions build upon the approac…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyeducation.field_of_studyComputer scienceStochastic gamePopulation02 engineering and technologyApproachability01 natural sciences010305 fluids & plasmasTerm (time)020901 industrial engineering & automationControl and Systems EngineeringDynamics (music)0103 physical sciencesRepeated gameElectrical and Electronic EngineeringSet (psychology)educationMathematical economicsGame theoryAutomatica
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On the Quantum and Classical Complexity of Solving Subtraction Games

2019

We study algorithms for solving Subtraction games, which are sometimes referred as one-heap Nim games.

Computer Science::Computer Science and Game TheoryComputer science010102 general mathematicsComputingMilieux_PERSONALCOMPUTINGSubtraction01 natural sciences010305 fluids & plasmasAlgebra0103 physical sciencesComputer Science::Programming LanguagesQuantum algorithmHardware_ARITHMETICANDLOGICSTRUCTURES0101 mathematicsQuantumGame theoryQuantum computer
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Massively parallel computation of atmospheric neutrino oscillations on CUDA-enabled accelerators

2019

Abstract The computation of neutrino flavor transition amplitudes through inhomogeneous matter is a time-consuming step and thus could benefit from optimization and parallelization. Next to reliable parameter estimation of intrinsic physical quantities such as neutrino masses and mixing angles, these transition amplitudes are important in hypothesis testing of potential extensions of the standard model of elementary particle physics, such as additional neutrino flavors. Hence, fast yet precise implementations are of high importance to research. In the recent past, massively parallel accelerators such as CUDA-enabled GPUs featuring thousands of compute units have been widely adopted due to t…

Computer scienceComputationGeneral Physics and AstronomyMemory bandwidth01 natural sciences010305 fluids & plasmasStandard ModelComputational scienceCUDAHardware and Architecture0103 physical sciencesNeutrino010306 general physicsNeutrino oscillationMassively parallelPhysical quantityComputer Physics Communications
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Entropy-Based Classifier Enhancement to Handle Imbalanced Class Problem

2017

The paper presents a possible enhancement of entropy-based classifiers to handle problems, caused by the class imbalance in the original dataset. The proposed method was tested on synthetic data in order to analyse its robustness in the controlled environment with different class proportions. As also the proposed method was tested on the real medical data with imbalanced classes and compared to the original classification algorithm results. The medical field was chosen for testing due to frequent situations with uneven class ratios.

Computer scienceEntropy (statistical thermodynamics)business.industryDecision treePattern recognition02 engineering and technologycomputer.software_genre01 natural sciencesSynthetic data010305 fluids & plasmasEntropy (classical thermodynamics)0103 physical sciences0202 electrical engineering electronic engineering information engineeringGeneral Earth and Planetary SciencesEntropy (information theory)020201 artificial intelligence & image processingArtificial intelligenceData miningEntropy (energy dispersal)businessEntropy (arrow of time)computerGeneral Environmental ScienceEntropy (order and disorder)Procedia Computer Science
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Molecular dynamics simulations in hybrid particle-continuum schemes: Pitfalls and caveats

2017

Heterogeneous multiscale methods (HMM) combine molecular accuracy of particle-based simulations with the computational efficiency of continuum descriptions to model flow in soft matter liquids. In these schemes, molecular simulations typically pose a computational bottleneck, which we investigate in detail in this study. We find that it is preferable to simulate many small systems as opposed to a few large systems, and that a choice of a simple isokinetic thermostat is typically sufficient while thermostats such as Lowe-Andersen allow for simulations at elevated viscosity. We discuss suitable choices for time steps and finite-size effects which arise in the limit of very small simulation bo…

Computer scienceGeneral Physics and AstronomySolverCondensed Matter - Soft Condensed Matter01 natural sciencesThermostatBottleneck010305 fluids & plasmaslaw.invention010101 applied mathematicsMolecular dynamicsHardware and ArchitectureDiscontinuous Galerkin methodlaw0103 physical sciencesSoft matterStatistical physics0101 mathematicsShear flowHidden Markov model
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Spreading of Competing Information in a Network

2020

We propose a simple approach to investigate the spreading of news in a network. In more detail, we consider two different versions of a single type of information, one of which is close to the essence of the information (and we call it good news), and another of which is somehow modified from some biased agent of the system (fake news, in our language). Good and fake news move around some agents, getting the original information and returning their own version of it to other agents of the network. Our main interest is to deduce the dynamics for such spreading, and to analyze if and under which conditions good news wins against fake news. The methodology is based on the use of ladder fermion…

Computer scienceGeneral Physics and Astronomylcsh:Astrophysics01 natural sciencesArticle010305 fluids & plasmas37M05Simple (abstract algebra)0103 physical scienceslcsh:QB460-466operatorial modelsStatistical dispersionStatistical physics010306 general physicslcsh:ScienceSettore MAT/07 - Fisica Matematica(<i>H</i><i>ρ</i>)-induced dynamicsSingle type37N20lcsh:QC1-99947L90spreading of newslcsh:QFake news(H ρ)-induced dynamicslcsh:Physics(Hρ)-induced dynamicsEntropy
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Pre-conceptual design of EU DEMO balance of plant systems: Objectives and challenges

2021

Abstract The European Research Roadmap to the Realisation of Fusion Energy foresees that the DEMO reactor is going to succeed ITER in the pathway towards the exploitation of nuclear fusion, achieving long plasma operation time, demonstrating tritium self-sufficiency and producing net electric output on an industrial scale. Therefore, its design must be more oriented towards the Balance of Plant (BoP) than it is in ITER. Since the early pre-conceptual phase of the DEMO project, emphasis has been laid on identifying the main requirements affecting the overall architecture of the BoP. For instance, specific efforts and proper solutions have been envisaged to cope with the pulsed nature of the …

Computer scienceHCPBBalance of plant7. Clean energy01 natural sciencesPhase (combat)010305 fluids & plasmasConceptual design0103 physical sciencesOperation timeGeneral Materials ScienceArchitecture010306 general physicsDEMOSettore ING-IND/19 - Impianti NucleariCivil and Structural Engineeringbalance of plant; DEMO; HCPB; WCLLBalance of plantMechanical EngineeringEuropean researchIndustrial scaleWCLLDesign phaseNuclear Energy and Engineering13. Climate actionSystems engineeringBalance of plant DEMO HCPB WCLL
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Preliminary design of EU DEMO helium-cooled breeding blanket primary heat transfer system

2018

Abstract The European DEMO conceptual design foresees four Breeding Blanket (BB) concepts that rely on different cooling and breeding technologies. As DEMO has been conceived to deliver net electricity to the grid, the choice of the blanket coolant plays a pivotal role in the reactor design having a strong influence on plant operation, safety and maintenance. Moreover, the machine pulsed operation makes the BB Primary Heat Transfer System (PHTS) the main hub of the DEMO Balance of Plant (BoP). Within this framework, a study has been carried out to design the Ex-Vessel PHTS of the Helium-Cooled Pebble Bed (HCPB) BB concept. The paper describes criteria and rationale followed with the aim to …

Computer scienceHCPBNuclear engineeringBlanket01 natural sciences7. Clean energy010305 fluids & plasmasConceptual design0103 physical sciencesHeat exchangerGeneral Materials Science010306 general physicsDEMOSettore ING-IND/19 - Impianti NucleariCivil and Structural EngineeringBalance of plantPipingbusiness.industryMechanical EngineeringCoolantNuclear Energy and EngineeringHeat transferPHTSMaterials Science (all)ElectricitybusinessGas compressorFusion Engineering and Design
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