Search results for "game"

showing 10 items of 1663 documents

Density Flow in Dynamical Networks via Mean-Field Games

2016

Current distributed routing control algorithms for dynamic networks model networks using the time evolution of density at network edges, while the routing control algorithm ensures edge density to converge to a Wardrop equilibrium, which was characterized by an equal traffic density on all used paths. We rearrange the density model to recast the problem within the framework of mean-field games. In doing that, we illustrate an extended state-space solution approach and we study the stochastic case where the density evolution is driven by a Brownian motion. Further, we investigate the case where the density evolution is perturbed by a bounded adversarial disturbance. For both the stochastic a…

0209 industrial biotechnologyDensity flowMathematical optimizationMarkov process02 engineering and technology01 natural sciencessymbols.namesake020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaRobustness (computer science)Applied mathematics0101 mathematicsElectrical and Electronic EngineeringBrownian motionMathematics010102 general mathematicsControl engineering decentralized control intelligent transportation systems traffic controlTime evolutionComputer Science ApplicationsMean field theoryControl and Systems EngineeringBounded functionRepeated gamesymbolsSettore MAT/09 - Ricerca OperativaIEEE Transactions on Automatic Control
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Learning of Cooperative Behaviour in Robot Populations

2016

This paper addresses convergence and equilibrium properties of game theoretic learning algorithms in robot populations using simple and broadly applicable reward/cost models of cooperation between robotic agents. New models for robot cooperation are proposed by combining regret based learning methods and network evolution models. Results of mean-field game theory are employed in order to show the asymptotic second moment boundedness in the variation of cooperative behaviour. The behaviour of the proposed models are tested in simulation results, which are based on sample networks and a single lane traffic flow case study.

0209 industrial biotechnologyEngineeringbusiness.industryRegretSample (statistics)02 engineering and technologyVariation (game tree)Traffic flowRobot kinematics Automobiles Service robots Convergence Games020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaSimple (abstract algebra)Convergence (routing)0202 electrical engineering electronic engineering information engineeringRobot020201 artificial intelligence & image processingArtificial intelligenceSettore MAT/09 - Ricerca OperativabusinessGame theory
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Adaptation, coordination, and local interactions via distributed approachability

2017

This paper investigates the relation between cooperation, competition, and local interactions in large distributed multi-agent\ud systems. The main contribution is the game-theoretic problem formulation and solution approach based on the new framework\ud of distributed approachability, and the study of the convergence properties of the resulting game model. Approachability\ud theory is the theory of two-player repeated games with vector payoffs, and distributed approachability is here presented for\ud the first time as an extension to the case where we have a team of agents cooperating against a team of adversaries under local\ud information and interaction structure. The game model turns i…

0209 industrial biotechnologyMarkov process02 engineering and technologyApproachability01 natural sciencesTerm (time)Repeated gamesApproachabilityDifferential gamesRobust controlNetwork flow010104 statistics & probabilityNonlinear systemsymbols.namesake020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaDifferential inclusionControl and Systems EngineeringConvergence (routing)symbolsRepeated gameTopological graph theorySettore MAT/09 - Ricerca Operativa0101 mathematicsElectrical and Electronic EngineeringMathematical economicsMathematicsAutomatica
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Bio-inspired evolutionary dynamics on complex networks under uncertain cross-inhibitory signals

2019

Given a large population of agents, each agent has three possiblechoices between option 1 or 2 or no option. The two options are equally favorable and the population has to reach consensus on one of the two options quickly and in a distributed way. The more popular an option is, the more likely it is to be chosen by uncommitted agents. Agents committed to one option can be attracted by those committed to the other option through a cross-inhibitory signal. This model originates in the context of honeybee swarms, and we generalize it to duopolistic competition and opinion dynamics. The contributions of this work include (i) the formulation of a model to explain the behavioral traits of the ho…

0209 industrial biotechnologyMathematical optimizationCollective behaviorAsymptotic stabilityComputer sciencePopulationContext (language use)02 engineering and technologyMachine learningcomputer.software_genreNetwork topologyCompetition (economics)020901 industrial engineering & automationNonlinear systems0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringEvolutionary dynamicseducationAbsolute stabilityeducation.field_of_studybusiness.industry020208 electrical & electronic engineeringAgentsDeadlock (game theory)Complex networkNetwork topologiesControl and Systems EngineeringArtificial intelligencebusinessDecision makingcomputerAutomatica
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Opinion Dynamics and Stubbornness via Multi-Population Mean-Field Games

2016

This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing two conflicting goals: to seek consensus and to be coherent with their initial opinions. The multi-population game under investigation is characterized by (i) rational agents who behave strategically, (ii) heterogeneous populations, and (iii) opinions evolving in response to local interactions. The main contribution of this paper is to encompass all of these aspects under the unified framework of mean-field game theory. We show that, assuming initial Gaussian density functions and affine control policies, the Fokker---Planck---Kolmogorov equation preserves Gaussianity over time. This fact is t…

0209 industrial biotechnologyMathematical optimizationConsensusControl and OptimizationHeterogeneous populationsPopulationOpinion dynamics Consensus Heterogeneous populations Stubbornness Mean-field games02 engineering and technologyMean-field gamesManagement Science and Operations Research01 natural sciences020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaStubbornness0101 mathematicseducationSet (psychology)Opinion dynamicsFinite setMathematicseducation.field_of_studyStochastic processApplied MathematicsOpinion dynamics Consensus Heterogeneous populations Stubbornness Mean-field gamesRational agentOptimal control010101 applied mathematicsTheory of computationSettore MAT/09 - Ricerca OperativaGame theory
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Game Theoretic Decentralized Feedback Controls in Markov Jump Processes

2017

This paper studies a decentralized routing problem over a network, using the paradigm of mean-field games with large number of players. Building on a state-space extension technique, we turn the problem into an optimal control one for each single player. The main contribution is an explicit expression of the optimal decentralized control which guarantees the convergence both to local and to global equilibrium points. Furthermore, we study the stability of the system also in the presence of a delay which we model using an hysteresis operator. As a result of the hysteresis, we prove existence of multiple equilibrium points and analyze convergence conditions. The stability of the system is ill…

0209 industrial biotechnologyMathematical optimizationDecentralized routing policies; Hysteresis; Inverse control problem; Mean-field games; Optimal control; Control and Optimization; Management Science and Operations Research; Applied MathematicsControl and OptimizationStability (learning theory)02 engineering and technologyManagement Science and Operations ResearchMean-field games01 natural sciencesDecentralized routing policie020901 industrial engineering & automationControl theorySettore MAT/05 - Analisi MatematicaMean-field gameConvergence (routing)0101 mathematicsMean field gamesMathematicsEquilibrium pointSettore SECS-S/06 - Metodi mat. dell'economia e Scienze Attuariali e FinanziarieDecentralized routing policies; Hysteresis; Inverse control problem; Mean-field games; Optimal controlApplied MathematicsHysteresis010102 general mathematics[MATH.MATH-OC] Mathematics [math]/Optimization and Control [math.OC]Optimal controlOptimal control Mean-field games Inverse control problem Decentralized routing policies HysteresisDecentralised systemOptimal control Mean-field games Inverse control problem Decentralized routing policies HysteresisExpression (mathematics)Optimal controlTheory of computationDecentralized routing policiesHysteresiInverse control problemRouting (electronic design automation)Settore MAT/09 - Ricerca Operativa
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Decomposition and Mean-Field Approach to Mixed Integer Optimal Compensation Problems

2016

Mixed integer optimal compensation deals with optimization problems with integer- and real-valued control variables to compensate disturbances in dynamic systems. The mixed integer nature of controls could lead to intractability in problems of large dimensions. To address this challenge, we introduce a decomposition method which turns the original n-dimensional optimization problem into n independent scalar problems of lot sizing form. Each of these problems can be viewed as a two-player zero-sum game, which introduces some element of conservatism. Each scalar problem is then reformulated as a shortest path one and solved through linear programming over a receding horizon, a step that mirro…

0209 industrial biotechnologyMathematical optimizationSpecial ordered setOptimization problemControl and OptimizationLinear programmingBranch and priceApplied Mathematics010102 general mathematics02 engineering and technologyManagement Science and Operations ResearchOptimal control01 natural sciencesOptimal controlMixed integer optimization020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaShortest path problemMean-field gameDecomposition method (constraint satisfaction)0101 mathematicsSettore MAT/09 - Ricerca OperativaMean-field games; Optimal control; Mixed integer optimizationInteger programmingMathematics
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Strategic Thinking under social influence: Scalability, stability and robustness of allocations

2016

This paper studies the strategic behavior of a large number of game designers and studies the scalability, stability and robustness of their allocations in a large number of homogeneous coalitional games with transferable utilities (TU). For each TU game, the characteristic function is a continuous-time stochastic process. In each game, a game designer allocates revenues based on the extra reward that a coalition has received up to the current time and the extra reward that the same coalition has received in the other games. The approach is based on the theory of mean-field games with heterogeneous groups in a multi-population regime.

0209 industrial biotechnologyNon-cooperative gameGame mechanicsSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGGeneral EngineeringCombinatorial game theory02 engineering and technology01 natural sciencesOptimal control010101 applied mathematicsMicroeconomicsDifferential game020901 industrial engineering & automationMean-field gameRepeated gameSimultaneous gameMean-field games; Coalitional game theory; Differential games; Optimal controlCoalitional game theorySettore MAT/09 - Ricerca Operativa0101 mathematicsVideo game designGame theoryMathematical economics
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Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension

2016

We consider a population of dynamic agents, also referred to as players. The state of each player evolves according to a linear stochastic differential equation driven by a Brownian motion and under the influence of a control and an adversarial disturbance. Every player minimizes a cost functional which involves quadratic terms on state and control plus a cross-coupling mean-field term measuring the congestion resulting from the collective behavior, which motivates the term “crowd-averse.” Motivations for this model are analyzed and discussed in three main contexts: a stock market application, a production engineering example, and a dynamic demand management problem in power systems. For th…

0209 industrial biotechnologyStochastic stabilityMathematical optimizationCollective behaviorTechnologyComputer sciencePopulationcontrol designcrowd-averse robust mean-field games state space extension dynamic agents linear stochastic differential equation Brownian motion adversarial disturbance cost functional cross-coupling mean-field term collective behavior stock market application production engineering example dynamic demand management problem robust mean-field game approximation error stochastic stability microscopic dynamics macroscopic dynamicscontrol engineering02 engineering and technology01 natural sciencesStochastic differential equationoptimal control020901 industrial engineering & automationQuadratic equationAutomation & Control SystemsEngineeringClosed loop systemsSettore ING-INF/04 - AutomaticaApproximation errorRobustness (computer science)Control theory0102 Applied MathematicsState space0101 mathematicsElectrical and Electronic EngineeringeducationBrownian motioneducation.field_of_studyScience & TechnologyStochastic process010102 general mathematicsRelaxation (iterative method)Engineering Electrical & ElectronicOptimal controlComputer Science Applications0906 Electrical and Electronic EngineeringIndustrial Engineering & AutomationMean field theoryControl and Systems EngineeringSettore MAT/09 - Ricerca Operativa0913 Mechanical Engineering
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Consensus via multi-population robust mean-field games

2017

In less prescriptive environments where individuals are told ‘what to do’\ud but not ‘how to do’, synchronization can be a byproduct of strategic thinking,\ud prediction, and local interactions. We prove this in the context of multipopulation\ud robust mean-field games. The model sheds light on a multi-scale\ud phenomenon involving fast synchronization within the same population and\ud slow inter-cluster oscillation between different populations.

0209 industrial biotechnologyTheoretical computer scienceGeneral Computer ScienceComputer scienceDistributed computingPopulationConsensuContext (language use)02 engineering and technologySynchronizationMean-field games01 natural sciences020901 industrial engineering & automationPhenomenonSynchronization (computer science)Oscillation (cell signaling)0101 mathematicsElectrical and Electronic Engineeringeducationeducation.field_of_studySynchronization; Consensus; Mean-field gamesStrategic thinkingMechanical Engineering010102 general mathematicsMean field theoryControl and Systems EngineeringMulti populationSettore MAT/09 - Ricerca OperativaSystems & Control Letters
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